CapNapalm Posted December 31, 2001 Yes I know it´s a cheesy title, but what are you gonna do. Anyway, this my first SP RELEASE, not my first Sp level, just the first one I am letting loose on you. Look for it in next weeks Newstuff and an FTP server near you. (Twisted.zip) Feedback is greatly appreciated, so download it and E-Mail what you think or post it here. 0 Share this post Link to post
CapNapalm Posted January 1, 2002 Ok you can now download the file here http://www.doomworld.com/d_underg/idgames.shtml/newstuff/twisted.zip And we already have a Speeddemo record, which lies at 10:04 mins and has been set by Rich Sham ;). So download this baby and tell me what you think. 0 Share this post Link to post
Fredrik Posted January 1, 2002 Whoops! Awesome level! Terrific architecture, lighting, layout and fun gameplay! 0 Share this post Link to post
Fredrik Posted January 1, 2002 Might've been good with some more weapon in it though... a SSG somewhere and the battles would be better (it's a little boring in the long run to take down Imp by Imp by Imp with the shotgun...) 0 Share this post Link to post
CapNapalm Posted January 2, 2002 Thanks for the kind words. I didn´t add a SSG because it probably would have made the level too easy and I don´t really like the SSG anyway. 0 Share this post Link to post
Enjay Posted January 2, 2002 I enjoyed it too. Good looking, good gameplay, good - if frequent - use of teleporting monsters. Nice one! 0 Share this post Link to post
Tobester Posted January 2, 2002 Napalm = god! Move over fredrik, you are blocking Napalms light! 0 Share this post Link to post
zark Posted January 3, 2002 This map RULES. Maybe an extra weapon or two, or more ammo for the chaingun (it's there, let us use it!) but overall really nice. Good architecture, great gameplay. Keep up the good work! 0 Share this post Link to post
CapNapalm Posted January 4, 2002 Ok here´s the deal, I will rerelease this level with the following changes: 1. More Chaingun ammo 2. Align ALL the textures, not just some :P 3. Get rid of that annoying gfx bug which has some gfx hanging in mid air, although this one is gonna be tough. I´ll try to rerelease it by tommorrow, but I make no promises. 0 Share this post Link to post
Searcher Posted January 5, 2002 Can you / Will You link to your speed demo? Or make a new one for the revised wad? I like it a lot. Nicely done overall. Plays well with zdoom. You have to be better than me to live thru the yellow key room in UV. Good job. Damn near an ammo shortage. Would need a bit more ammo with the SSG, which would come in quite handy on the Barons. I did not notice any graphics out of place or hanging in the air. Trying to stay alive didn't leave me much time to admire the texture alignment. Will run back through with no monsters. I liked what I did see. 0 Share this post Link to post
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