TasAcri Posted November 15, 2022 Is Woof compatible with this? When the demos are played they are desynced and no monsters are displayed. I tried changing compatibility to "Boom" but there's no difference. 0 Quote Share this post Link to post
Shepardus Posted November 15, 2022 49 minutes ago, TasAcri said: Is Woof compatible with this? When the demos are played they are desynced and no monsters are displayed. I tried changing compatibility to "Boom" but there's no difference. Sunder doesn't include in-game demos; the ones that play at the menu are just the stock Doom II demos, which of course desync. 7 Quote Share this post Link to post
supdol4944 Posted June 19, 2023 I started playing your wad. The first 3 maps weren't too bad (maybe map02, it was a bit grindy) MAP04's final fight can bite me (400 enemies in a small as shit room? c'mon...) and map05... i'm halfway through it and i hate it soooooo much 2 Quote Share this post Link to post
Electro Rage Posted June 19, 2023 1 hour ago, supdol4944 said: and map05... i'm halfway through it and i hate it soooooo much Get better at platforming 7 Quote Share this post Link to post
Treehouseminis Posted June 19, 2023 1 hour ago, supdol4944 said: I started playing your wad. The first 3 maps weren't too bad (maybe map02, it was a bit grindy) MAP04's final fight can bite me (400 enemies in a small as shit room? c'mon...) and map05... i'm halfway through it and i hate it soooooo much Not to sound rude, but complaining sunder is too hard is like complaining fire is hot. I forgot how map04 went so I skipped through Decinos video and the final fight is in a huge room. Not sure what you mean small? I mean difficult combat puzzle slaughter like this isn't for everyone. The tone of your post came of as whiney, so this is why I'm replying as I am. 9 Quote Share this post Link to post
supdol4944 Posted June 19, 2023 2 hours ago, Treehouseminis said: Not to sound rude, but complaining sunder is too hard is like complaining fire is hot. I forgot how map04 went so I skipped through Decinos video and the final fight is in a huge room. Not sure what you mean small? I mean difficult combat puzzle slaughter like this isn't for everyone. The tone of your post came of as whiney, so this is why I'm replying as I am. i didn't say it's too hard or anything (i might when i get to map15) i just highlighted one fight, and by small i mean it's small for 400 enemies 2 Quote Share this post Link to post
Treehouseminis Posted June 19, 2023 2 hours ago, supdol4944 said: i didn't say it's too hard or anything (i might when i get to map15) i just highlighted one fight, and by small i mean it's small for 400 enemies Fair enough. Its been a while since I played it. I can't remember if space is tight in that fight or not. 0 Quote Share this post Link to post
Flyxolydian Posted June 21, 2023 On 6/19/2023 at 6:32 PM, supdol4944 said: i didn't say it's too hard or anything (i might when i get to map15) i just highlighted one fight, and by small i mean it's small for 400 enemies It's really not. There're teleporters on two sides of the room to help manipulate the monster horde, and there's plenty of room to move around. If you think map 04 is tight, you're going to absolutely hate map 06. 2 Quote Share this post Link to post
supdol4944 Posted June 23, 2023 (edited) On 6/21/2023 at 7:03 PM, Flyxolydian said: It's really not. There're teleporters on two sides of the room to help manipulate the monster horde, and there's plenty of room to move around. If you think map 04 is tight, you're going to absolutely hate map 06. i finished map06, and it gave me a lot of trouble, but i don't hate it, i kinda dread it instead. Edited June 23, 2023 by supdol4944 0 Quote Share this post Link to post
BCHQ Posted July 5, 2023 (edited) Wanted to replay MAP16 and encountered a strange bug: a switch supposed to lower the obstacle raises it even higher instead. PrBoom Version 2.5.1.5 (OSX), Sunder 2407. The switch works as it should in GZDoom. Weird, since I'm sure I've beaten the map before in the same PrBoom version. Edited July 5, 2023 by BCHQ 1 Quote Share this post Link to post
Doomfan93 Posted October 6, 2023 On 7/5/2023 at 2:19 PM, BCHQ said: Wanted to replay MAP16 and encountered a strange bug: a switch supposed to lower the obstacle raises it even higher instead. PrBoom Version 2.5.1.5 (OSX), Sunder 2407. The switch works as it should in GZDoom. Weird, since I'm sure I've beaten the map before in the same PrBoom version. Strange I never saw that during Zero Masters run on YouTube. Glad you shared! 0 Quote Share this post Link to post
jgs1989 Posted October 16, 2023 @Insane_Gazebo will you be making any more maps for Sunder? My wife and I are hardcore fans of your maps, we are dying (repeatedly) for more! Sunder is truly amazing, there is nothing else like it. 4 Quote Share this post Link to post
Finnisher Posted October 16, 2023 19 hours ago, jgs1989 said: @Insane_Gazebo will you be making any more maps for Sunder? My wife and I are hardcore fans of your maps, we are dying (repeatedly) for more! Sunder is truly amazing, there is nothing else like it. Abandon is very similar if you need more dying, lols 6 Quote Share this post Link to post
Savvyjones01 Posted October 17, 2023 14 hours ago, Finnisher said: Abandon is very similar if you need more dying, lols Omg Abandon is Sunder on steroids! Still on Map 17 of Sunder and wondering what the hell I'm doing lol 2 Quote Share this post Link to post
slowfade Posted October 17, 2023 Has anyone any news of map 21? It already looked great in that screenshot that was posted ages ago. 0 Quote Share this post Link to post
OniriA Posted October 17, 2023 (edited) On 10/16/2023 at 2:22 AM, jgs1989 said: @Insane_Gazebo will you be making any more maps for Sunder? My wife and I are hardcore fans of your maps, we are dying (repeatedly) for more! Sunder is truly amazing, there is nothing else like it. 1 hour ago, slowfade said: Has anyone any news of map 21? It already looked great in that screenshot that was posted ages ago. I spiritually advised him to take some time off (as long as he wants) as he was fairly drained after doing those maps. He's enjoying other games like RE4 Remake, ordering pizza and having a Turkish massage at the moment on my command. Edited October 17, 2023 by OniriA 5 Quote Share this post Link to post
slowfade Posted October 17, 2023 Well, that doesn't sound too bad! Has he ever considered making a couple of vanilla maps to take his mind off things? It'd be fascinating to see his take on colossal architecture with vanilla limitations. (Although it might not be good for his nerves.) 1 Quote Share this post Link to post
pineapple2664 Posted October 26, 2023 Fair enough, the man can take his time with a masterpiece like Sunder. We’ll still be here. 0 Quote Share this post Link to post
Betelgeuse Posted November 14, 2023 On 10/17/2023 at 11:04 PM, slowfade said: Has anyone any news of map 21? It already looked great in that screenshot that was posted ages ago. I asked him about it a couple of weeks ago, he told me he is planning on releasing it sometime this year, No exact date tho. The reason he was busy is because he was busing creating textures for the steam game "Diving Frequency" You can check it out here, https://store.steampowered.com/app/2548880/Divine_Frequency/ Anyways yeah, just give him some time to get his stuff done and then he will hopefully be back to sunder mapping. Just wanted to let you know guys know. And again you can always pm him, But he might be busy doing stuff so he can't respond to all of them manually. Also I really hope he gets back into stream mapping, Those were the good days I miss. 3 Quote Share this post Link to post
slowfade Posted November 14, 2023 Now that's some great news! Thanks. Can't wait to play the map. Yeah, let's hope for some streams in the future. I'll be there like a sponge, taking in the expertise. 3 Quote Share this post Link to post
randomsounds01 Posted December 5, 2023 Anyone have version 21813? I've searched everywhere and can only find references to it. Also, anyone have the sources for the MAK 512-1024 textures used in Map20? 0 Quote Share this post Link to post
RushupDen Posted December 5, 2023 This Sunder wad is how my interest for Doom kicked in again watching Zero Master runs. Specially Map 17, 18 and 19 looks amazing but Im clearly terrified of it. Gonna try to run Map 1. Hopefully I can start a lot of infighting. I have also changed some tracks of the maps to more creepy Midis from Blood. 0 Quote Share this post Link to post
Shepardus Posted December 5, 2023 34 minutes ago, randomsounds01 said: Also, anyone have the sources for the MAK 512-1024 textures used in Map20? Given the name I figure they're from Makkon textures, which is also mentioned in the text file ("some palette conversions/edits done by Tango"). 0 Quote Share this post Link to post
Flyxolydian Posted December 12, 2023 On 11/14/2023 at 4:44 PM, Betelgeuse said: I asked him about it a couple of weeks ago, he told me he is planning on releasing it sometime this year, No exact date tho. I mean... the new map does have Santa's colour scheme. Christmas release perhaps? Only joking of course IG, release it when you're ready! 4 Quote Share this post Link to post
Betelgeuse Posted December 13, 2023 On 12/5/2023 at 8:28 AM, randomsounds01 said: Anyone have version 21813? I've searched everywhere and can only find references to it. Could be possible that someone has it, but as of right now it's lost media. 0 Quote Share this post Link to post
FlakTaryd Posted December 21, 2023 Been following this thread for nearly 5 years now, looking forward to map 21 once Gazebo returns to this slaughter megawad. Stellar and brutal as always. 3 Quote Share this post Link to post
Insane_Gazebo Posted December 24, 2023 Thought I better post a little update on where I am for this thread! (It's been a very long time since Map20 after all.) Map has been sitting on about 59k -> 60k lines for probably quite a few months right now. I've been super distracted by a bunch of other stuff, especially texture making (mostly for the Age of Hell demo and the Divine Frequency demo), though mapping energy has been a fair bit lower this year than usual. (Though I did get a death match map for Culling Strike done.) Stuff left to do, currently is: - About 5 fights left to finish (as well as finishing detailing their areas) - Need to make a bunch of textures and do some OTEX recolours - Need to repaint the mural art - Need to give the midi composer more time - it's going to be a VERY long midi! - Will probably need to go back and cull some lines as well given how close I am to the line limit - Testing will probably take at least two weeks or so as usual Just need to get focused and do a good bunch of line drawing :) How long will it take? I'm not good at estimating my mapping speed right now so I'm just gonna say 'hopefully soon!' The attached shot is just from the central area again, as I didn't want to give too much away but also though I better post something! 81 Quote Share this post Link to post
General Rainbow Bacon Posted December 24, 2023 That looks really good! I like the contrast with the red and white. 2 Quote Share this post Link to post
JackDBS Posted December 24, 2023 My god this looks utterly beautiful. Can't wait to play it and die a thousand times! 1 Quote Share this post Link to post
Flyxolydian Posted December 24, 2023 Tonally this is your best one so far, the mixture of the chromatic greys and red is so damn good. As for midi's, have you planned out the rest of the WAD? Would love to see one from PSXDOOM if not, there's some really good atmospheric tracks there that would pair well with your scale/style of mapping (a good example is Abandon: Map 13) 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.