Insane_Gazebo Posted March 20, 2019 (edited) Made some fairly major progress on Map 16 recently and I just remembered I hadn't actually posted these shots here. Whoops! Map is at about 44k lines right now and I've still got a bit to go, detail wise. Map15 is about finished now, minus some final tweaks. That said, multiple attempts to create a reject table to (hopefully) improve performance have failed, but it's a fair way off before I release these maps to everyone here, so I do hope someone with more node/reject table knowledge than me can figure something out. Map31 is finished gameplay wise, it just needs a few final visual tweaks. Spoiler Edited March 20, 2019 by Insane_Gazebo 55 Quote Share this post Link to post
BourbonMarine Posted March 20, 2019 1 hour ago, Insane_Gazebo said: Made some fairly major progress on Map 16 recently and I just remembered I hadn't actually posted these shots here. Whoops! Map is at about 44k lines right now and I've still got a bit to go, detail wise. Map15 is about finished now, minus some final tweaks. That said, multiple attempts to create a reject table to (hopefully) improve performance have failed, but it's a fair way off before I release these maps to everyone here, so I do hope someone with more node/reject table knowledge than me can figure something out. Map31 is finished gameplay wise, it just needs a few final visual tweaks. Hide contents Overwhelmingly artistic 0 Quote Share this post Link to post
Kira Posted March 20, 2019 Digging that map31 shot. We are in 2019 and I'm still a sucker for color themed maps heh. 4 Quote Share this post Link to post
Bauul Posted March 20, 2019 Even with everything else going on in those screenshots, my favorite aspect is actually those incomplete floorboards in the middle shot. They just add so much personality! Also, great use of Otex! 5 Quote Share this post Link to post
VanaheimRanger Posted March 20, 2019 11 minutes ago, Bauul said: Even with everything else going on in those screenshots, my favorite aspect is actually those incomplete floorboards in the middle shot. They just add so much personality! Also, great use of Otex! Whoa! I just noticed that. Are those...3D floors??? 0 Quote Share this post Link to post
Aquila Chrysaetos Posted March 20, 2019 (edited) No, those are dark wood textured pits. Sunder is a Boom-compatible wad now. Edited March 20, 2019 by Aquila Chrysaetos 1 Quote Share this post Link to post
VanaheimRanger Posted March 20, 2019 7 minutes ago, Aquila Chrysaetos said: No, those are dark wood textured pits. Sunder is a Boom-compatible wad now. It's just hard to see on my screen. But yea, I can see it upon closer examination. 0 Quote Share this post Link to post
Grain of Salt Posted March 20, 2019 (edited) Spoiler This colour is beautiful tbqh. Best thing (visually) I've seen in Sunder so far, hands down. So have you replaced the default blue range with the baby blue in the map15 shots and the default green range with this new turquoise? Is the outdoors area of map01 now this colour as well? Edited March 20, 2019 by Grain of Salt 0 Quote Share this post Link to post
Marcaek Posted March 20, 2019 7 hours ago, Aquila Chrysaetos said: No, those are dark wood textured pits. Sunder is a Boom-compatible wad now. Boom compat? So this means I_G can use height transfers to smooth out bumpy floors????? 0 Quote Share this post Link to post
bemused Posted March 20, 2019 27 minutes ago, Marcaek said: Boom compat? So this means I_G can use height transfers to smooth out bumpy floors????? Absolute heresy.. Please go and wash that mouth out sir. 12 Quote Share this post Link to post
Insane_Gazebo Posted March 21, 2019 (edited) 1 hour ago, Grain of Salt said: Reveal hidden contents This colour is beautiful tbqh. Best thing (visually) I've seen in Sunder so far, hands down. So have you replaced the default blue range with the baby blue in the map15 shots and the default green range with this new turquoise? Is the outdoors area of map01 now this colour as well? That's right :D When I changed Sunder's palette originally, it was just to get the blues working nicely in Map15. Turned out that had some changes to the greens as well I wasn't initially aware of, but I think they look really nice and certainly helped give Map31 an interesting feel. 51 minutes ago, Marcaek said: Boom compat? So this means I_G can use height transfers to smooth out bumpy floors????? While I probably won't be going back to fix bumpy floors (I'd like to think they're just part of difficulty of my old levels now), I'll probably make bumpy stuff a lot less extreme than I used to. That said, yes, I've been trying to get the hang of Boom features and they've been rather useful so far, so expect to see a few of them. :) Edited March 21, 2019 by Insane_Gazebo 15 Quote Share this post Link to post
lirui1001 Posted March 21, 2019 Found that some doors in old maps will close at wrong time and places and make you stuck :( 0 Quote Share this post Link to post
Death Egg Posted March 21, 2019 Since that new green replaced the old green I'm curious to see what MAP01 looks like now. Also I remember you mentioning wanting a new monster at one point, is that still on the cards? 2 Quote Share this post Link to post
frooben Posted March 28, 2019 Dude don't bother making more difficulties for the babies - just focus on making this the most hardcore mapset for the veterans to grind their teeth on (or keyboards for that matter). 0 Quote Share this post Link to post
Nirvana Posted April 8, 2019 I'm doing a testing stream of map 16 if people were interested in seeing what Gazebo has been up to: 11 Quote Share this post Link to post
Insane_Gazebo Posted May 1, 2019 Map 32 (previously Map 17) is almost ready to be tested... Spoiler 34 Quote Share this post Link to post
dobu gabu maru Posted May 1, 2019 Mmmm dunno, looks relatively sane... best thing to do is upload the new maps to us so we can confirm your credentials ;) 3 Quote Share this post Link to post
elend Posted May 1, 2019 Finally. Gazebos. Looks gorgeous, albeit a bit dark. But I think that's a vignette around the picture. Hurry up and finish. 0 Quote Share this post Link to post
Grain of Salt Posted May 1, 2019 44 minutes ago, Insane_Gazebo said: Uh oh 40 Quote Share this post Link to post
Insane_Gazebo Posted May 1, 2019 21 minutes ago, Grain of Salt said: Uh oh Haha, wow. 1 Quote Share this post Link to post
Reisal Posted May 1, 2019 HOLY SHIT SUNDER HAS RESURRECTED FROM THE DEAD! AND I THOUGHT THIS FUCKER ENDED AT MAP14! Welcome back from the dead, Insane_Gazebo! 2 Quote Share this post Link to post
Insane_Gazebo Posted May 1, 2019 2 hours ago, Glaice said: HOLY SHIT SUNDER HAS RESURRECTED FROM THE DEAD! AND I THOUGHT THIS FUCKER ENDED AT MAP14! Welcome back from the dead, Insane_Gazebo! Thanks for the enthusiasm, Glaice. :) Probably great that you missed some of my earlier screenshot posting - you won't have to wait as long as the others who noticed the original bump :) (The map I posted a (very dark) shot of is the last map I have in mind before a final polishing pass and release.) 11 Quote Share this post Link to post
ReaperAA Posted May 2, 2019 On 5/1/2019 at 9:37 AM, Grain of Salt said: Uh oh Damn, those are some Insane_Gazebos. I'll see myself out. 3 Quote Share this post Link to post
Ribo Zurai Posted May 4, 2019 Question, where will be the stopping point for the wad? Will you attempt to do all 32 of them or is it 17(32?) the end? 0 Quote Share this post Link to post
Megalyth Posted May 4, 2019 On 5/1/2019 at 12:37 AM, Grain of Salt said: Uh oh This is oddly creepy and unnerving in a sort of "Ghoulzebo's Forest" way. 0 Quote Share this post Link to post
DooM5L4Y3R Posted May 4, 2019 Reminds me of a thing I read. https://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html 1 Quote Share this post Link to post
Insane_Gazebo Posted June 7, 2019 Just a quick bump to show an early shot of Map17 (for those who missed my little mapping streams), and to say the new update should be here very soon! 48 Quote Share this post Link to post
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