Ghostpilot Posted May 17, 2009 I appologise if this has been posted before. A quick search didn't come up with any hits, so I post this. Yeah... I know the subject makes no sense. Volumetric and 2D is kind of opposite meaning. But that didn't stop this guy from making it. He has made some really nice 3D-ish art from various videogame related characters and settings. Among others, he made these from our beloved DOOM. (Click thumbnails to go to original site for the bigger version) The BFG 9000 DOOMGuy's face DOOMGuy Bulldemon 0 Quote Share this post Link to post
Coopersville Posted May 18, 2009 That Pinky is pretty trippy to look at. 0 Quote Share this post Link to post
printz Posted May 18, 2009 Ooh, they remind me of my childhood ^.^ 0 Quote Share this post Link to post
Shapeless Posted May 21, 2009 I seen these posted on that Russian doom fan art site, but now I know I have a cool link to follow thanks for posting. 0 Quote Share this post Link to post
Super Jamie Posted May 24, 2009 Was anyone else's first thought that he didn't aspect-correct the face? 0 Quote Share this post Link to post
RichyHo Posted May 24, 2009 Thanks for the comments guys. I did these pictures YEARS ago - nice to see there's still some interest in them. 0 Quote Share this post Link to post
Shapeless Posted May 31, 2009 Super Jamie said:Was anyone else's first thought that he didn't aspect-correct the face? yes, but how can you do that? I'm wondering cause I started a project and want the spiderdemon to be as close to the actual model Greg Punchatz made. here's the sprite sheet I got of monkey panel's site http://img.photobucket.com/albums/v96/Nataniel/SpiderSheet.gif 0 Quote Share this post Link to post
Super Jamie Posted May 31, 2009 Shapeless said:yes, but how can you do that? Vertical stretch. The pixels on a CRT @ 320x200 are higher than they are wide, which makes the 16:10 resolution appear to be 4:3. Stretch a 320x200 screen up to 320x240 (or a multiple, like 640x480 or 1600x1200) on a modern LCD, and that's how any Doom graphic was intended to look. 0 Quote Share this post Link to post
Alice Jameson Posted June 3, 2009 Those are so cool to look at... I like them. 0 Quote Share this post Link to post
Shapeless Posted June 4, 2009 Vertical stretch. The pixels on a CRT @ 320x200 are higher than they are wide, which makes the 16:10 resolution appear to be 4:3. Stretch a 320x200 screen up to 320x240 (or a multiple, like 640x480 or 1600x1200) on a modern LCD, and that's how any Doom graphic was intended to look. what do I have to do to this sprite sheet to get the correct aspect ratio? http://www.panelmonkey.org/sprite.php?id=483&theme=3 0 Quote Share this post Link to post
Super Jamie Posted June 4, 2009 Shapeless said:what do I have to do to this sprite sheet to get the correct aspect ratio? http://www.panelmonkey.org/sprite.php?id=483&theme=3 Well, original pixels are 320x200, but correct aspect is 320x240. 240 / 200 = 1.2 so by stretching any original Doom graphic 20% vertically, you get correct aspect. That particular image is 1826 pixels high, so 1826 x 1.2 = 2191.2. You can crop a pixel off the bottom of the original image before resizing if you want an integer result. 0 Quote Share this post Link to post
Shapeless Posted June 5, 2009 I cropped out the lowest row of pixels and fallowed the rest of the instructions you gave me, and below is the result with looks closer to pictures of the actual model http://img.photobucket.com/albums/v96/Nataniel/SpiderSheet2.gif 0 Quote Share this post Link to post
corporatedemon Posted October 25, 2009 These are awesome! I've never seen these before. Cool idea for sure. 0 Quote Share this post Link to post
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