The Green Herring Posted June 28, 2009 ArmouredBlood said:lolz. was good for a few minutes of fun. Like how it took 3 minutes to add the music :P Heh, I thought about putting it in only when I was putting the level together for uploading. :p 0 Quote Share this post Link to post
arrrgh Posted June 28, 2009 I laughed at the cacodemon bit, mostly because I was excpecting more shotgun guys. 0 Quote Share this post Link to post
Super Jamie Posted June 28, 2009 Hellbent said:meh, mine is weak, but whatevs... http://fs02n5.sendspace.com/dl/0e3198c5a591dd92249ba2739acd1381/4a46e6f735ca395e/3vh6gc/hb100min.WAD Better than you give yourself credit for! I took out everyone around the slime, THEN took the lift, and had to punch the trooper and imp :P I liked that the end part wasn't unfairly used, and you could either fight or flight, but either way you had to move fast. I thought it was cool :)The Green Herring said:http://disasterlabs.com/thegreenherring/temp/TGH_speedmap_6-27-2009_9PM.zip Hahahaha, fun and funny. Good thing you put those spare shells in the second room :P 0 Quote Share this post Link to post
The Green Herring Posted June 28, 2009 Super Jamie said:Hahahaha, fun and funny. Good thing you put those spare shells in the second room :P Spoiler You're supposed to use the BFG on those meatballs! ;p Thanks. Glad that somehow, the level was fun! ;) 0 Quote Share this post Link to post
Solarn Posted June 28, 2009 Super Jamie said:I liked this. Extends on MAP07 whilst retaining the original feel. I've been trying to think of how to make a decent circular version myself for a few weeks now. Good job! :) Slight bug tho, tag 667 raises a sector floor by the height of its' lower texture, not opens a door, so you can't actually enter the exit. You need to build a step up to the exit door, not tag the door 667. Rad work all the same. I love MAP07. Okay, done. I have no idea why I even did that. 0 Quote Share this post Link to post
Jodwin Posted June 28, 2009 Solarn said:My second try went over the 100 minute mark with some 10 minutes, then I spent another 50 fixing some errors I made. But at least I've made my first MAP07 map. http://www.sendspace.com/file/dxbpv8 EDIT: uploaded the fixed version. DOES NOT WORK IN INTENDED SOURCE PORT 0 Quote Share this post Link to post
Neon Posted June 28, 2009 http://www.sendspace.com/file/4ga7qj http://www.mediafire.com/?a4jeejvn21s 96 minutes. First try at speedmapping, was pretty fun. Gonna test it now to see if it's beatable, turned out to be pretty hard. Edit: It's beatable, final room turned out to be easier than I hoped. Overall it's still pretty tough though. 0 Quote Share this post Link to post
ArmouredBlood Posted June 28, 2009 Took my hand at it, got caught up in detail and indecisiveness about what to do after the slime pit room. Ended up with about 3 hours. http://wadhost.fathax.com/files/PEntry.zip 0 Quote Share this post Link to post
Super Jamie Posted June 28, 2009 Neon said:http://www.sendspace.com/file/4ga7qj http://www.mediafire.com/?a4jeejvn21s Jesus christ. After a few goes I got up to the Cacodemon room then gave up for now. I have never punched a Soul Elemental before :P 0 Quote Share this post Link to post
ArmouredBlood Posted June 28, 2009 Super Jamie said:Jesus christ. After a few goes I got up to the Cacodemon room then gave up for now. I have never punched a Soul Elemental before :P hahah, ya I didn't exactly get far either. I think I got to the room before the double wall you have to switch down. That mancubus is killer, can rarely dodge every single salvo with all those barrels and former humans in the way ... 0 Quote Share this post Link to post
Solarn Posted June 28, 2009 Jodwin said:DOES NOT WORK IN INTENDED SOURCE PORT What did I miss this time? I can't test it in PrBoom because it won't run for some reason, so I had to do it in ZDoom. Wait, it's the walk-over linedefs right in front of the doors, aren't they? I can fix that. Here's the (hopefully) fixed version: http://www.sendspace.com/file/znjd8w 0 Quote Share this post Link to post
Neon Posted June 28, 2009 Does the 100 minutes for speedmapping include playtesting? I'm assuming it does. 0 Quote Share this post Link to post
Jodwin Posted June 28, 2009 http://www.akinomori.com/stuff/neon_jod.lmp ;D Had I know that was the exit switch I would have killed those zombies though :( I'll probably try a speed run later, that should be fun. @Solarn: Yeah, it was those lines. Have you tried prBoom+? 0 Quote Share this post Link to post
Solarn Posted June 28, 2009 Jodwin said:http://www.akinomori.com/stuff/neon_jod.lmp ;D Had I know that was the exit switch I would have killed those zombies though :( I'll probably try a speed run later, that should be fun. @Solarn: Yeah, it was those lines. Have you tried prBoom+? When I wrote PrBoom, I meant PrBoom+. It ran just fine on my previous computer, which had about the same specifications as this one, but refuses to run on my new one for some reason. 0 Quote Share this post Link to post
Super Jamie Posted June 28, 2009 ArmouredBlood said:http://wadhost.fathax.com/files/PEntry.zip This was a bit of fun, tho had too many soulspheres in the last half.Solarn said:Wait, it's the walk-over linedefs right in front of the doors, aren't they? Yeah that's it. All good now in both PrBoom and Eternity.Neon said:Does the 100 minutes for speedmapping include playtesting? I'm assuming it does. For me it did, but I'm not too concerned with strict rules or anything. If you need to go a few minutes over to make a cool map finishable then that's fine too :) 0 Quote Share this post Link to post
ArmouredBlood Posted June 28, 2009 Super Jamie said: This was a bit of fun, tho had too many soulspheres in the last half. Yah I noticed that, only really needed medkits there after the slime pit soulsphere. Kept em in anyway cause It's not really a serious map. 0 Quote Share this post Link to post
Super Jamie Posted June 28, 2009 Jodwin said:http://www.akinomori.com/stuff/neon_jod.lmp You make it look so easy ;_;Solarn said:Here's the (hopefully) fixed version: http://www.sendspace.com/file/znjd8w By the way, I think I have a new favorite map to speedrun on breaks at work :D 0 Quote Share this post Link to post
Jodwin Posted June 28, 2009 As promised, speedrunning Neon's map (1:27) http://www.akinomori.com/stuff/neon_jodspeed127.lmp 0 Quote Share this post Link to post
Solarn Posted June 28, 2009 Super Jamie said:You make it look so easy ;_; By the way, I think I have a new favorite map to speedrun on breaks at work :D Thanks. I tried to make it compact and simple, but hopefully fun enough to play. 0 Quote Share this post Link to post
Jodwin Posted June 28, 2009 http://www.akinomori.com/stuff/speedjo2.zip See readme for build time 0 Quote Share this post Link to post
Jodwin Posted July 1, 2009 ...so, what's going to happen with these many speedmaps we got? :P Are you going to put them together and upload or should I just upload my maps on my own? 0 Quote Share this post Link to post
Super Jamie Posted July 1, 2009 Oh, I thought I'd posted already! Does everyone mind if I compile these into a WAD and upload to idgames? In Chronological order they would be: Map01 - me Map02 - Jodwin 1 Map03 - Hellbent Map04 - The Green Herring Map05 - Neon Map06 - ArmouredBlood Map07 - Solarn Map08 - Jodwin 2 Solarn gets MAP07 for use of Tag 666/667, and I believe Mekadon is releasing his map on its own? It's welcome if you want man, but that level's so good I think it should have its' own upload. Looking at the archives, it appears this would be dwspd021, though the last compilation was like 7 years ago :P 0 Quote Share this post Link to post
Solarn Posted July 1, 2009 I think that's a great idea actually. I would never have thought to upload my map on my own, I know that for sure. I'm way too lazy. 0 Quote Share this post Link to post
ArmouredBlood Posted July 1, 2009 Sure go ahead. If you could take a minute to change those soul spheres at the end to medkits it'd be cool. 0 Quote Share this post Link to post
Mechadon Posted July 1, 2009 Super Jamie said:I believe Mekadon is releasing his map on its own? It's welcome if you want man, but that level's so good I think it should have its' own upload. Yea, I already uploaded it as a standalone map. I don't think it would really be fair to include it with a set of 100 minute speedmaps. Also I just noticed that I made a typo with the map name in the readme (XP). The name of the map was supposed to be "Dominion of Madness" but I forgot to add the n in madness in the readme. Oh well. 0 Quote Share this post Link to post
Super Jamie Posted July 7, 2009 Sorry I've been dragging my feet on this, I've spent almost every free minute for the last week on a map I'm making. Still need permissions from HB, Neon and TGH. PMing now. I will include "authors MAY use this as a base..." in the txt unless anyone objects. 0 Quote Share this post Link to post
Jodwin Posted July 7, 2009 Super Jamie said:I will include "authors MAY use this as a base..." in the txt unless anyone objects. Well I don't mind, but if some people object, then give permission for those authors' maps who don't mind. 0 Quote Share this post Link to post
Solarn Posted July 7, 2009 I don't object. My map is certainly extremely plain and there's a lot that could be improved upon, so anyone who wants to use it as a base is welcome to. 0 Quote Share this post Link to post
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