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1994 tune-up challenge (*updated /idgames link*)


Is this a good idea?  

216 members have voted

  1. 1. Is this a good idea?

    • Yay
      195
    • Nay
      21


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Here is a start of a "map order" list (as I see it so comment/change as needed guys) that is purely based on map size at this point. I've only assigned map numbers to maps that need special slots and PIE.WAD by Walter C which given it's penchant for Cyberdemons is probably a valid secret map ;o)

Maybe re-structure the submissions list in the FP to have map numbers now Snarboo? Any new testers and authors can then discuss and we update as necessary. Feels close to being done when seeing the maps all in a list like this :o)

I just read your post about an "announcement" so I hope this list doesn't muck anything up :/

Cheers,
Travers

Small
MAP: Hades House of Horrors - Part One by Robert Zubek (Mr. Freeze)
MAP: VIPER.WAD by Ash (traversd)
MAP: Brian and Craig Sparks Map 1 (Masayan)
MAP: SWEET.WAD by James Bearden (Mr. Freeze and Krispavera)
MAP: TTADOM11.WAD by Bilbo, Reepicheep, Technocop, Jonnybag (CodenniumRed)

Medium
MAP: Helipad by Sean R. Malloy (Snarboo)
MAP: Elements by Henry Chang (ArmouredBlood)
MAP: OUTLAND.WAD by Russel Gruber (tatsurd-cacocaco)
MAP: Melange by Kenneth S. Forte (maggot202)
MAP: WILLE1M1.WAD by William Leslie (traversd)
MAP: SUBWAY.WAD by Neal Ziring (UOD)
MAP: Hades House of Horrors - Part Two by Robert Zubek (lareman)
MAP15: TECHBASE.WAD by Brandon Reinhart (traversd) Has secret exit
MAP: Command Control by Patrick Hipps (maggot202)
MAP: Vampire 5 by Darrell Bircsak (Malinku) * Unfinished I believe
MAP: WOODHAL2.WAD by David Damerell (MajorRawne & traversd) *Unfinished, awaiting playtest
MAP: Brian and Craig Spark's Map 3 (tatsurd-cacocaco and Solarn)
MAP: Xenomorph 'The Complex' by Daniel Griffiths (GreyGhost) *Unfinished I believe

Large
MAP: Tunnels by Dominique Lavergne (40oz)
MAP: The Fortified Castle by Dominique Lavergne (Krispavera)
MAP: Castle to Hell by Richard Dignall (tatsurd-cacocaco)
MAP: A Beautiful Day in the Neighborhood? by Grant Monroe (printz)
MAP: Ice Nightmare 2 by VT Ice (masayan)
MAP: Ultima 1 by Jon Charlson (40oz)
MAP: Fort Borg by John C. Boyle (ArmouredBlood)
MAP: Nefarious Chateau by Denver J. Curtis (walter confalonieri)
MAP: wetwrkd2.wad by Zen Psychosis ('rf)
MAP: Undersea by Brian Plumb (Dragonsbrethren)

Special
MAP07: Execute.wad by Steven Doornbos (traversd)
MAP30: Pure Evil by Doug Ryerson (walter confalonieri & traversd) *Unfinished
MAP31: ORIGWAD.WAD by Jeffrey Bird (traversd)
MAP32: Pie.wad by James Ojaste (walter confalonieri)

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Malinku said:

I don't have time to finish my map so if anyone wants to finish it go right ahead.


Can you post the most current version Malinku. I'm doing some mods to PureEvil but happy to see what needs to be done to Vampir5.

-Travers

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traversd said:

I just read your post about an "announcement" so I hope this list doesn't muck anything up :/

No, this is exactly what I wanted the testers to do! :D I may as well post the update now.


1994 Tune-Up Challenge Update:

I've thought about this project for a while, and I've decided to take action. I am setting a final deadline for finished maps to December 1st. I am also asking all map artists to resubmit their maps even if they already did so earlier. This way we have the absolute latest revisions of all maps which I will then upload to the DRDTeam file host. If your map uses a map special such as Map 7, please say so when uploading your map.

Maps will not be accepted after Dec 1st under any circumstances, even if they have minor bugs or glitches. Be sure to finish your map if necessary! If you do not believe you can finish your map within this time frame, please say so! With your permission, I will have one of the testers finish it. I will also allow testers to perform minor bug fixes themselves, such as realigning textures or fixing broken line specials.

If you disagree with any of the above, please let me know. We will not modify your map without your permission.


For testers:

  • Once all the maps are resubmitted, I will upload a zip file with all the maps and the texture wad for testing purposes. This should help speed up testing.
  • Testers will play each map and decide on ordering by placing the map into one of three tiers: tier one for easier, smaller maps, teir two for maps of average difficulty and length, and tier three for the hardest and most challenging maps. This best mimmicks Doom 2's map order.
  • Testers will need to finish any maps that the original author has asked us to finish. You will be allowed to fix minor errors you encounter on the spot, such as texture misalignments.
  • The deadline for testing will be December 15th, which is two weeks after the cut off date for map submissions.
  • 40oz will be tasked with placing the maps in order and compiling the wad once testing finishes. 40oz has the final say for map placement in the wad.
  • If you would like to become a tester, please ask! I will add your name to the first post.

I will be checking this thread every few days to make sure things are going smoothly. I will contact any stragglers or no shows via PM a week from now. Now, let's get this thing finished! :)

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Alright, I've uploaded your map to the DRDTeam file host, Malinku. You said your map needs finishing, so I'm going to mark it as such on the first page. You can find your map here:
Malinku - vampir5mal.wad

Edit:
MegaDoomer has offered to become a tester, so I have added him to the first post. He may or may not post in the thread, but he will be sending a PM to me, traversd and the map author(s) with suggestions for improvements.

Edit 2:
I have updated this post and the first with a newer version of Malinku's map that includes both his wad and the original wad with its text file for testing purposes. Please redownload the map if you did so before.

Edit 3:
I have added two maps to the first post: printz's abditn and MajorRawne's rawnwood. Both maps had fixes by traversd and should be finished.

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Just keep the interest going here a pic of how PUREEVIL.WAD is looking.



The idea of having the boss shooter simply fill a monster holding cell and then the monsters randomly teleport into the map seems to work well, other than the telefrag aspect with zdoom. I'm making some of the areas that monsters spawn into a bit bigger so more of them can spawn. Walters Hell theme (the original had a techbase theme) works really well for a final map too.

-travers

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I'm disappointed more people have not uploaded their maps. I'll most likely need to send out a few PMs by the end of the week.

@traversd & walter: Your map is looking good so far, keep it up. :)

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Yay we're almost done! Once I get home from work tonight, I will go over my map and doublecheck anything that may need to be fixed, and will resubmit it. Also, the ` goes after my name, not before. :P

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rf` said:

Also, the ` goes after my name, not before. :P

Oh derp, fixed. :p

Also uploaded your map to the DRD Team file host and updated the first post, Dragonsbrethren. Glad to see more maps incoming. :D

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comcon and melange are re-uploaded. I haven't touched them since my last update, in any case.
edit: i've just noticed that i didn't included the .txt file of the original maps. I'll re-upload the maps with that file.
edit 2: done!

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So I've found out that it's vanilla behaviour for monsters to be able to telefrag players on map30 (yikes).

To work with this I've placed some large markers on the ground to let the player know "hey! don't walk here". These look ok? they glow and stuff. I tried just having teleport pads but they give the player the impression that they can walk over them to teleport I guess. These feel more like a landing zone.





@Snarboo - I'll get copies of my maps re-uploaded later this month. I want to look at them once more before uploading but first I want to dedicate time to pure evil.

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looks so awesome, traversd, a really good job! I probably understand the section in the first the screen shot (is the north outdoor section?) but i don't understand from where it coming out the second shot.... is a new zone you make?

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It's actually the red key area Walter. That area was one of the smallest in terms of giving the monsters some leg-room to build up so I changed it from the concrete looking tunnels to a lava cavern with a bit more space and have now got 2 landing areas for the monsters so they can appear either in the lava itself or up on the main entry level.

you still have to jump into the lava and travel around to get the red-key and then travel thru the lava to get back out.

I've also change the exit room with the cyberdemons a bit. I've put the cyberdemon on thrones *L*

travers

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traversd said:

It's actually the red key area Walter. That area was one of the smallest in terms of giving the monsters some leg-room to build up so I changed it from the concrete looking tunnels to a lava cavern with a bit more space and have now got 2 landing areas for the monsters so they can appear either in the lava itself or up on the main entry level.

you still have to jump into the lava and travel around to get the red-key and then travel thru the lava to get back out.

I've also change the exit room with the cyberdemons a bit. I've put the cyberdemon on thrones *L*

travers


sure, it was a total transformation from what i did....

also i like to see the cybie's throne hall...

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Alright, PMs are going out tomorrow. If nobody responds after that, I'm going to take the maps I do have and upload them as is.

Edit:
At this point, I think I'm just going to upload the maps as is. Most of them were submitted as finished, so I'm going to treat them that way. I think most of them just had minor bugs anyway.

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ok, but you want to upload a sort of demo of compiled maps received so far? So, i hope there's still time for unfinished tweaking of tune-ups like mine\traversd, 'rf and who still working it in the final release? I really hope so.

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I've ran down the list of submitted maps, redownloaded them, and have found that there are a few dead links. All of Tatsurd's and Masayan's links lead to a message in Japanese which I assume says they removed user uploaded files. Mr. Freeze's, Krispavera's and Lareman's contributions also lead to a dead link. However, I believe I have backups for most of these.

Edit:
I've uploaded all the maps that had working links to the first post under the "new" section. I'll go through my folders tonight and see if I have the rest of the missing maps.

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I went through my folders and uploaded most of the maps with dead links. Sadly, I am still missing the latest version of Tatsurd's maps and Mr. Freeze's map. Work is still progressing on Pure Evil and Wetworks, so I'll leave them be until they are finished.

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Snarboo said:

Sadly, I am still missing the latest version of Tatsurd's maps and Mr. Freeze's map.

Fixed and (AFAIK) fixed - I'm a compulsive hoarder. Still tinkering with my map though by now it's probably a lost cause.

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Thanks GreyGhost! It seems I did have Mr. Freeze's map, I just didn't recognize it heh. Now all I need is Tatsurd's latest version of Hell Castle. The version listed on his site says it's version 2.2, and I only have version 2.1.

Also thanks for reuploading your map, maggot202. I'll add it to the first post. :)

Edit:
First post has been updated! Comcomv2 has been reuploaded, so download it again. We are now only missing three maps, 2 of which are still in development. :D

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maggot202 said:

MegaDoomer has recently pointed out a nearly fatal error in comcon: the player started right next to the exit. So here's yet another version of comcon, this time with the right starting points:

http://www.cec.uchile.cl/~nilopez/comcon/COMCONv2.wad

Well, this is embarrasing: now i've confused file extensions. The above file was not the final map, but an older version of it. Here is the real deal.
http://www.cec.uchile.cl/~nilopez/comcon/comconV2.zip
Sorry about that.

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Snarboo said:

Thanks GreyGhost! . . . Now all I need is Tatsurd's latest version of Hell Castle. The version listed on his site says it's version 2.2, and I only have version 2.1.

You're welcome, and to make up for my reading comprehension failure . . . (rummages through hard drive) Hell Castle v2.2.

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