valkiriforce Posted February 14, 2011 I saw Snakes' videos so I backed away from doing a Memento Mori playthrough. After awhile I figured everyone on YouTube has about a thousand playthroughs of some games so I figured what the hell. How could you not playthrough it anyway? 0 Quote Share this post Link to post
Ledmeister Posted February 20, 2011 Comparing the various firing rates of Doom64's Unmaker weapon 0 Quote Share this post Link to post
Qaatar Posted February 22, 2011 Christopher Lutz's "The Dying End" UV-Max in 15:13 by Nikolay "Heretic" Kamnev 0 Quote Share this post Link to post
Vorpal Posted February 27, 2011 Got bored today, uploaded up to map03 so far 0 Quote Share this post Link to post
Katamori Posted February 27, 2011 Don't write the subtitles - I think you won't be able to understand so... :D but watch is enough for the laughing :D 0 Quote Share this post Link to post
valkiriforce Posted March 1, 2011 Awesome level, Phil! I haven't gotten there yet, but soon enough I will. Here's that "Walkabout" level I was going to post: 0 Quote Share this post Link to post
DeathevokatioN Posted March 1, 2011 valkiriforce said:Awesome level, Phil! I haven't gotten there yet, but soon enough I will./B] Yeah, Map40 rules, gameplay in that level was top quality and a GREAT way to finish off an episode! Also let me know when you get to my shit map34 what you stink of it. :) 0 Quote Share this post Link to post
Malinku Posted March 3, 2011 One of the duels from my STDL Duel match Skip to 1:50 Edit: second match 0 Quote Share this post Link to post
Reisal Posted March 7, 2011 That's funny, I just did a Memento Mori 2 map video runthrough of that level earlier this hour... 0 Quote Share this post Link to post
Malinku Posted March 8, 2011 One of my Duel maps in action. Fort of Astartashwall, map 24 from MS Duel 0 Quote Share this post Link to post
Vorpal Posted March 8, 2011 Cool DM map Malinku. Simple but elegant, looks fun... wish I had friends to DM with haha 0 Quote Share this post Link to post
PRIMEVAL Posted March 17, 2011 A Megawad I'm working on. Only 3 maps made so far. 0 Quote Share this post Link to post
Katamori Posted March 17, 2011 God damn, it looks so fantastic xO 0 Quote Share this post Link to post
Vorpal Posted March 18, 2011 That does look really fun Primeval. I like the visual style it has, the gray/brown/red and once in a while blue... it has a dirty, used look to it, as if there's been battles here before. (only had time to watch the first map so far though). The new enemies sortof ruin the mood for me though, like the various versions of funny looking imps and the hell knight variant. Also the "item get" sound effects seem to be at a higher volume than everything else, maybe go in and give them like a 50 or 25% volume reduction? These are matters of taste, though. I'm very interested to see more! 0 Quote Share this post Link to post
Varis Alpha Posted March 18, 2011 PRIMEVAL, that looks absolutely awesome. 0 Quote Share this post Link to post
PRIMEVAL Posted March 18, 2011 I'll fix the item pick up sounds. Now that you mention it, they do seem loud. And for the monster variety, maybe a bit too much? Thank you all for the feedback, glad you all like the looks of it :) 0 Quote Share this post Link to post
Seeker_of_Truth Posted March 18, 2011 I haven't really looked at the demo, but I have done testing on the WAD and I think that the monster variety is fine. The problem could be the he's added too many at once? I personally thought it played real well. 0 Quote Share this post Link to post
purist Posted March 19, 2011 As a rule I think custom monsters that are only a slight variation on their stock counterparts are pointless but I thought the custom monsters in the video were used tastefully, perhaps with the exception of that Caco replacement that repeatedly killed the player - that didn't look fun. The only minor critisms I could add would be the green nukage, which I think looks plasticy and much worse than the original flat. And that it could have used a break in theme a little more regulary as I can imagine for a player that does not know his way around the maps it might start to look a bit same-y. 0 Quote Share this post Link to post
DeathevokatioN Posted March 19, 2011 Hey Primeval, I think you need more height variation in the map. Also with custom monsters, I think it's too much at once. In DooM each monster had a way of being introduced one at a time. 0 Quote Share this post Link to post
PRIMEVAL Posted March 19, 2011 Thank you all for the feedback, I'll see what I can do 0 Quote Share this post Link to post
C30N9 Posted March 19, 2011 Yeah it needs more height variation. But I really loved the horror-feel, good job! 0 Quote Share this post Link to post
C30N9 Posted March 19, 2011 Everybody knows about the embarrassing issue of MAP22 from TNT but has anyone already found another one in MAP10 from Plutonia? The video for the two maps. 0 Quote Share this post Link to post
Lila Feuer Posted March 19, 2011 I don't think anyone in the day would've known to do that (unless they were hardcore speed runners that knew every nook and cranny of the maps) nonetheless quite amusing. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.