Woolie Wool Posted October 30, 2022 (edited) Quote Kyka posted: Hey Guys. Guess what? According to Zero Punctuation, we are all eye twitchy toothbrush chewers here in the doom modding community!!! Hooray!! I don't even know what that means, exactly. Spoilers: We get called something even more courteous and uplifting later in the video! Zero Punctuation's pretty good review of ProDeus, stat! I think at this point Yahtzee just uses Mad Libs to write his reviews, his gimmick was getting old 10 years ago. Edited October 30, 2022 by Woolie Wool 0 Quote Share this post Link to post
Clippy Posted October 30, 2022 @HotCoffee this looked interesting so I checked it out - couldn't find a thread or whatever - I like the party stuff good times 2 Quote Share this post Link to post
HotCoffee Posted October 30, 2022 @Clippy Thanks for playing my wad! I decided to make a thread here: 1 Quote Share this post Link to post
Yousuf Anik Posted October 31, 2022 For more Project Brutality gameplays, have a visit on my YouTube channel: https://www.youtube.com/channel/UCjM6qFJqA-OdMkQdL3kS_OA 0 Quote Share this post Link to post
Psychagogue Posted October 31, 2022 (edited) Edited November 14, 2022 by Psychagogue 1 Quote Share this post Link to post
Nightmare2989 Posted October 31, 2022 (edited) Edited October 31, 2022 by Nightmare2989 0 Quote Share this post Link to post
Master O Posted October 31, 2022 (edited) Note: This was done on an experimental build of Dosbox Staging, which has to be compiled: https://github.com/dosbox-staging/dosbox-staging/tree/ww/fat32-test I did not program that feature, by the way. Edited October 31, 2022 by Master O 0 Quote Share this post Link to post
Fluuschoen Posted November 1, 2022 (edited) The 10x10 Project map 08 (Cocoa Puffs Breath) UV Max in 10:30.43 Some moderate slaughter, getting accustomed to the genre. Every possible info is in the description, as usual. Edited November 1, 2022 by Fluuschoen 1 Quote Share this post Link to post
Psychagogue Posted November 2, 2022 (edited) Edited November 14, 2022 by Psychagogue 5 Quote Share this post Link to post
VanaheimRanger Posted November 3, 2022 (edited) Oops, uploaded video with no sound...like an idiot. Oh well. Edited November 3, 2022 by VanaheimRanger 0 Quote Share this post Link to post
Kyka Posted November 4, 2022 On 10/31/2022 at 3:36 PM, RoastDoom said: (map 10 of Steven Clark's megawad, didn't catch the name.) Good playthrough and good commentary. :) On 11/3/2022 at 10:06 AM, Psychagogue said: Managed to beat The Inmost Dens without taking any damage. Thought it would be close to impossible due to all the hitscanners, but I did it. Definitely wasn't easy though. Well done. Difficult to do! Good stuff. Also included: the least Doomy music in the history of musical endeavours. Good music, just not very Doomy imho. :) 0 Quote Share this post Link to post
RoastDoom Posted November 4, 2022 8 hours ago, Kyka said: Good playthrough and good commentary. :) Thanks man! 1 Quote Share this post Link to post
Pseudonaut Posted November 5, 2022 This map is all about getting unseen archviles to open doors for you. More details in the description. 2 Quote Share this post Link to post
thelamp Posted November 5, 2022 (edited) Edited November 5, 2022 by thelamp whoops 0 Quote Share this post Link to post
head_cannon Posted November 6, 2022 Spoiler I rarely revisit the E1 maps, with the exception of Joshy's excellent tribute levels. Those two each succeed at being a short & sweet blast of Plutonic fun, starting from a familiar template and then amplifying & tweaking things to end up as an interesting evolution of the formula. Caughtisle's name is a little awkward compared to the original pun, but its gameplay absolutely captures that elegance and simplicity: At first you're focused inward, battling the monsters in the center of the arena, and then in the next phase you're focused outward, as the second wave of monsters fire into that arena from outside. Just like with Stonewall, this map mimics the structure of its inspiration while putting its own unique stamp on the proceedings, and I quite enjoy the blending of new and old. Two things about the execution I particularly appreciate here are 1: how the player is allowed to take a breath and get their bearings before they begin the map, and 2: how whenever this battle advances to the next stage, the new wave of monsters will all appear in a single instant, rather than slowly & randomly trickle through in their own time (which even Plutonia itself was guilty of with its slow teleporters in MAP21). 1 Quote Share this post Link to post
ImproversGaming Posted November 6, 2022 Hi all, Have been really enjoying the nostalgic playthrough of TNT Evilution by @DCasali, so thought I would share here: 2 Quote Share this post Link to post
Clippy Posted November 6, 2022 If you guys want to see the process and wacky times trying to sift through the Random Id Games feature for something to play - having to go through over and over til you find something - this is the vid 4 u 0 Quote Share this post Link to post
Yousuf Anik Posted November 7, 2022 For more Project Brutality gameplays, have a visit on my YouTube channel: https://www.youtube.com/channel/UCjM6qFJqA-OdMkQdL3kS_OA 0 Quote Share this post Link to post
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