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HELP!

Today I started to work again but I found a serious error. Help please! You can download the map through the link in the video desscription.

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Katamori said:

HELP!

Today I started to work again but I found a serious error. Help please! You can download the map through the link in the video desscription.

Any chance you could upload the wad to somewhere other than rapidshare? (such as Mediafire). I haven't been to rapidshare in years but it seems that they now require you to have an account to download stuff? I heard it was going downhill years ago but holy crap what happened to it? The webpage slowed my computer to a crawl it was so full of fancy crap trying to get me to spend money haha.

Failing that, in DoomBuilder2 press F4 to open map analysis mode and check if it throws up any errors other than "Sidedef has missing upper/lower/middle texture". If so, that's probably your problem.

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Melon said:

Any chance you could upload the wad to somewhere other than rapidshare? (such as Mediafire). I haven't been to rapidshare in years but it seems that they now require you to have an account to download stuff? I heard it was going downhill years ago but holy crap what happened to it? The webpage slowed my computer to a crawl it was so full of fancy crap trying to get me to spend money haha.


I haven't Rapidshare account, although I can up and download well =/
Also, Mediafire doesn't work for me.

Melon said:

Failing that, in DoomBuilder2 press F4 to open map analysis mode and check if it throws up any errors other than "Sidedef has missing upper/lower/middle texture". If so, that's probably your problem.


I've already tried it, but it doesn't see any problems with that wall.

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Katamori said:

I've already tried it, but it doesn't see any problems with that wall.

If DoomBuilder doesn't show any issues with that wall or sector, then that's good because it eliminates mapping errors from our list of possible causes.

One possibility is that the nodebuilder is screwing up when compiling the map for some reason (it happens sometimes). Here's a few things you can try:

1) Try changing the nodebuilder and see if that fixes it. Go to Tools -> Game Configurations, goto the Nodebuilder tab and change the option selected in the "Configurastion for Testing" dropdown.

2) Try splitting that sector into smaller sectors to try and force the nodebuilder to build it differently.

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Melon said:

If DoomBuilder doesn't show any issues with that wall or sector, then that's good because it eliminates mapping errors from our list of possible causes.

One possibility is that the nodebuilder is screwing up when compiling the map for some reason (it happens sometimes). Here's a few things you can try:

1) Try changing the nodebuilder and see if that fixes it. Go to Tools -> Game Configurations, goto the Nodebuilder tab and change the option selected in the "Configurastion for Testing" dropdown.

2) Try splitting that sector into smaller sectors to try and force the nodebuilder to build it differently.


I've also tried all the nodebuilders but the problem is still exists.

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printz said:

Sodaholic Jokewad Video.
I posted it on youtube so everyone can see it even if its author deletes it.


Played it today and, well, is a instant cacoward IMHO. Brilliant. Like the pee pools, where you can see your face reflexed in.

Spoiler

also, i talked with a Swedish chick on chatroulette for 50 seconds!!!!11!1! This is pretty awesome, something to be remembered in ages...

EDIT: fixed the spoiler message, read it if you don't have nothing better to do good night!

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bgraybr said:

"Last" as in last or your latest?


Actually, the latest, but it is going to be the last for now. I'm on holidays so the beach is getting on my way to record anything for a while. You know, I even considered the possibility of taking my notebook there but playing on the notebook sucks :P

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I think this is the most epic 1024 map in the 1024 era. Since I've heard the MIDI, the original song is my favourite from Nightwish.

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Some crap from my DOOMCOOP2.WAD, the PWAD I cannot release on /idgames because they are modified id levels..


Version 0.9b or 0.10 test version of BrutalDoom..

And episode 2 start with the official 0.10 version..

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Let's Play Doom: The Lost Episode - 01? The Devil's Rejects



This is a random file I chose from idgames archive. The first maps of this are supposed to be Doom alpha rejects. YEAH why the hell do you think they got rejected?

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BlueEagle said:

This is a random file I chose from idgames archive. The first maps of this are supposed to be Doom alpha rejects. YEAH why the hell do you think they got rejected?


Your vids are always entertaining. Gave me a few good laughs.

"Woah! Shit! I was adjusting my microphone you F***er!"

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FRAPS. I rendered the file as an .avi using H.264 video @ 2048 kb/s ABR and MPEG-2 audio @ 128 kb/s. EDIT: At least I did until the MPEG2 codec apparently broke and now crashes virtualdub every time I try to use it. Make that MPEG-3 audio.

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I know you guys aren't big fans of this TC, but I'd figured I'd post this as some people here might get a kick out of it.

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Jodwin, that really reminds me of an old school arcade-type boss. It's Doom 2d in 3d! I mean 2.5d

I mean.. Ahh

also C3N09, does this mean you're starting an LP?

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It slipped my mind to post these here for whatever reason.



(Alternate playthrough == co-op maps playthrough)
Technically not Classic Doom, but no such thread exists in the Doom 3 forum and that place doesn't get enough traffic anyways and haven't I made this excuse before?

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