Andrea Rovenski Posted July 8, 2015 Episode 1 UV Max Movie in 12:33 Episode 2 UV Max Movie in 17:31scythe2-ep1and2max.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 13, 2015 Episode 1 NM Speed in 7:46scythe2ep1nm746.zip 0 Quote Share this post Link to post
dew Posted July 14, 2015 Ribbiks said:map26 uv-max in 3:54 Ha, the last HK went down with your last bullet. Lovely! 0 Quote Share this post Link to post
DeletedUser Posted July 30, 2015 MAP08 - UV-Fast in 4:31s208f431.zip 0 Quote Share this post Link to post
Sothis Posted February 29, 2016 Here's a run for MAP30 of Scythe 2, UV and berserk fist only. http://www.youtube.com/watch?v=UXoz3FE980w I goofed around during the start, because my motivation had started to run low after almost finishing it twice before. But after all these tries I finally succeeded. 0 Quote Share this post Link to post
0xf00ba12 Posted October 19, 2016 (edited) Map 30 UV-Max in 7:35. Gave it a day to push it down... Ugh. Edited March 17, 2017 by 0xf00ba12 0 Quote Share this post Link to post
0xf00ba12 Posted November 5, 2016 (edited) Map 30 UV-Fast in 8:07. Edited March 17, 2017 by 0xf00ba12 0 Quote Share this post Link to post
baja blast rd. Posted March 22, 2017 Map 22 UV-Max in 4:54 s222-454.zip 1 Quote Share this post Link to post
Paul977 Posted March 25, 2017 On 22/3/2017 at 8:29 AM, rdwpa said: Map 22 UV-Max in 4:54 s222-454.zip Gg 0 Quote Share this post Link to post
baja blast rd. Posted March 26, 2017 (edited) I'll probably revisit that one in the future. :) Map 31 UV-Max in 0:32 s231-032.zip Edited March 26, 2017 by rdwpa 2 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 This one nearly made me throw my computer out the window. Map 26 UV-Max in 3:51. s226-351.zip 1 Quote Share this post Link to post
Ancalagon Posted June 10, 2017 👌 scythe2 DSDA Text File.txt 👌 You are supposed to name the txt file the same as the demo and the zip. 1 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 1 hour ago, Ancalagon said: 👌 scythe2 DSDA Text File.txt 👌 You are supposed to name the txt file the same as the demo and the zip. Sorry, I didn't know that. I'll remember for next time. Thanks. 0 Quote Share this post Link to post
j4rio Posted June 10, 2017 12 hours ago, TheV1perK1ller said: This one nearly made me throw my computer out the window. You'll get used to that. 2 Quote Share this post Link to post
dew Posted June 10, 2017 Also technically you should use a separate textfile for every demo, but I didn't want to overload you with crazy old people conventions. :) 1 Quote Share this post Link to post
GarrettChan Posted June 10, 2017 25 minutes ago, dew said: Also technically you should use a separate textfile for every demo, but I didn't want to overload you with crazy old people conventions. :) But actually I enjoy writing that file a lot... probably I'm too old. 0 Quote Share this post Link to post
TheV1perK1ller Posted June 11, 2017 5 hours ago, dew said: Also technically you should use a separate textfile for every demo, but I didn't want to overload you with crazy old people conventions. :) Thanks for the clarification, dew. I'm still learning the basics here, heh. I'll certainly remember that for next time. :) 0 Quote Share this post Link to post
Aqfaq Posted December 18, 2017 Scythe II map 18 tysoned. Almost failed to get the cyber stuck. I usually did it in another spot. s218t2640.zip 4 Quote Share this post Link to post
Andrea Rovenski Posted December 19, 2017 Oh wow I was actually trying that a few days ago, didn't get too far though haha. Good job! 0 Quote Share this post Link to post
tchkb Posted March 7, 2018 (edited) Episode 3 MAP11-15 Movie UV-Max in 21:55, PrBoom+ v2.5.1.5, -complevel 2 Also linking a little challenge run I did in ZDoom a year ago. s2e3-2155.zip Edited March 9, 2018 by tchkb 1 Quote Share this post Link to post
PjSpartacus Posted March 7, 2018 Nice run but what happened to maps 31 and 32? If they have to be accessed through map 15 then wouldn't they count as episode 3? 1 Quote Share this post Link to post
tchkb Posted March 8, 2018 (edited) Oh wow, I'm an idiot and didn't realise the implications. I kind of treated those two as "extra-episodic maps", not part of any of the six. But your logic is sound and consistent with current UV-Speed TASes (EP3 one quits it through MAP31 just because it's faster than opening MAP15 normal exit) and according to it they indeed should be treated as part of EP3. In that case my run is invalid and shouldn't be uploaded to DSDA (maybe as a misc category, but anyone interested has probably already seen it here, no point cluttering the demo listing). And there's no way I'm redoing it in that case. MAP31 secret exit is completely bullshit, like Scythe MAP28 but infinitely worse, getting it after those five normal maps done at fast(ish) pace is just not feasible, at least for me. It's a completely different story if we somehow agreed to consider MAP31 to be part of EP3, but MAP32 a part of EP4 just for sake of feasability of episodic max runs that include both secret levels across all six. However that isn't consistent with EP4 TAS, which starts at MAP16, not 32. Maps 11-20 + 31/32 are very weird because the normal 15->16 death exit breaks the continuity, but taking 31->16 lets you enter that part with full gear, as does 31->32->16, making them kind of a single episode that would otherwise be considered two separate ones. Edited March 8, 2018 by tchkb 0 Quote Share this post Link to post
PjSpartacus Posted March 8, 2018 I figured there was a legit reason why runners have done episode 1 and 2 UV-Max but stopped at episode 3. Is map 32 entrance a timed exit that makes it impossible to uv-max? This wad def breaks the traditional rules with episode levels. I don't see why we cant just decide to make episode 3 11-15, 31 and episode 4 32, 16-20? I don't think anyone will argue... 0 Quote Share this post Link to post
4shockblast Posted March 8, 2018 7 minutes ago, PjSpartacus said: I don't think anyone will argue... You underestimate how pedantic some members of the Doom community (like me) can be. I think, short of agreed upon, well-reasoned exceptions, for any movie requiring 100% secrets (and/or 100% kills provided the secret maps aren't empty), the secret maps should be completed if any of the maps included in the movie have an exit leading to those maps, and the secret maps themselves are exitable. I suspect you could convolute the rules heavily if you made maps where two different routes take you to the normal and secret exits and you have to choose which one to go on and be forced to miss monsters on the other route or if the secret exits aren't placed on the right map and maybe in other odd cases. 0 Quote Share this post Link to post
Grazza Posted March 8, 2018 There is absolutely nothing stopping people creating new categories and recording to any set of rules and selection of levels they like, but if you use standard terms, then people will naturally assume that you are using them to mean the standard things. 0 Quote Share this post Link to post
Linguica Posted March 8, 2018 It used to be "standard" that Doom 1 episode demos would never include a M8 time, and all demo times were always rounded down to the nearest second instead of recording milliseconds (or... centiseconds I guess?), but those "standards" have changed over time to both being commonplace. 0 Quote Share this post Link to post
tchkb Posted March 9, 2018 Episode 3 UV-Max in 48:39, PrBoom+ v2.5.1.5, -complevel 2 This took a lot less time than I expected. Moving at snail's pace and getting the best possible luck with MAP31 Evil Marines probably had a lot to do with this. Good luck to anyone who tries to do this faster. s2e3-4839.zip 3 Quote Share this post Link to post
tchkb Posted March 12, 2018 Episode 4 UV-Max in 22:46, PrBoom+ v2.5.1.5, -complevel 2 s2e4-2246.zip 2 Quote Share this post Link to post
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