Erik Posted September 5, 2009 (edited) DSDA page Wad download:http://sl4.poned.com/scythex.zip Did a quick UV max demonstration movie of the first episode. 3rd try, 1 st exit in 8:01. sx1-801.zip Edited February 28, 2023 by Maribo 0 Quote Share this post Link to post
kimo_xvirus Posted September 5, 2009 in b4 dew 30mins effort for an optimal? demo. Cool! MAP01 UV-Speed in 0:14sx01-014.zip 0 Quote Share this post Link to post
skepticist Posted September 5, 2009 Initial max for map01. Easy to impove i guess.sx01-046.zip 0 Quote Share this post Link to post
Akse Posted September 5, 2009 Another great wad by genius. Map09 UV-Speed in 0:24sx09-024.zip 0 Quote Share this post Link to post
skepticist Posted September 5, 2009 Initial max for map02. I think sub-minute isn`t too hard to achieve. And... DAMN these crushers :)sx02-107.zip 0 Quote Share this post Link to post
Angus Thermopyle Posted September 5, 2009 YAY!!! Scythe X! Some great maps in there :) I did Map01 UV -fast in 0:48. Crappy tablefiller. Also did a pacifist session, but the first linedef trigger fails too often - it's very painful to bump into the closed door again and again and again :(sx01f048.zip 0 Quote Share this post Link to post
dew Posted September 5, 2009 joining the fun :) i agree with angus, i was getting frustrated by unintentional linedef skips on almost every map, especially 05. other than that, this is delicious dooming. map02 UV-speed in 0:32 map03 UV-speed in 0:39 map04 UV-speed in 0:48 map05 UV-speed in 0:16 02, 03 and 04 are decent, 05 is shit, but it was getting on my nerves too much. i did a quick effort 15s on 01 too, and gave up 14 as 'too much work'... glad that's resolved already. :)sx-dew1.zip 0 Quote Share this post Link to post
Anima Zero Posted September 5, 2009 Did my first two demos. Map 8 UV-Max in 4:17 showcasing a RL jump to get the RK early and a map 10 UV-Max in 2:27. Map 8 has the best chance of seeing improvements as there were several ugly spots in it...although I do tango with the cybie at low health. Map 10 is much less ugly, but I do manage to muck up the final area some.sxanima1.zip 0 Quote Share this post Link to post
Erik Posted September 5, 2009 The map08 jump is possible without RL, and even pretty easy. 0 Quote Share this post Link to post
skepticist Posted September 5, 2009 More max tablefillers. Map03 in 1:44, Map04 in 1:49. Both maps are amazing and even more entertaining than previous two :).sx03_sx04.zip 0 Quote Share this post Link to post
Erik Posted September 5, 2009 ... my demo crashes for some reason... 0 Quote Share this post Link to post
Erik Posted September 5, 2009 I had 0:35 on map04 but the demo crashes for some reason in both prboom and prboom-plus. I have a crappy 0:36 as well, I think 0:30 is possible on this route.sx04-036.zip 0 Quote Share this post Link to post
entryway Posted September 5, 2009 Erik said:I had 0:35 on map04 but the demo crashes for some reason in both prboom and prboom-plus. Works fine in both. Probably you have dual- or quad-core system and very outdated prboom-plus which is not able to use only one core (process_affinity_mask 1 in cg, it's needed for SDL_mixer on multicore) EDIT. heh, I have understood you incorrectly. PM me your 0:35 run in case, if you use the latest prboom-plus and you have crash, because I think it's impossible to record a demo and have no ability to watch 0 Quote Share this post Link to post
entryway Posted September 5, 2009 Erik said:Here it is... No crash here. Demo is just unfinished. It is precisely 4096 (one cluster on hdd) bytes in size ((4096-13)/4/35 = 29 secs) and even has no ENDDEMO marker (0x80). Something happened during recording. 0 Quote Share this post Link to post
dew Posted September 5, 2009 damn, that's a pretty big shortcut. i messed with it a bit and got 29. hope you don't mind me stealing it. :) i think the full route is a bit more interesting to watch, this one avoids some danger areas. but speed must flow... map04 UV-speed in 0:29 map06 UV-speed in 0:16 map07 UV-speed in 0:20 i saw some interesting tricks on 08, but the chaingunning hordes scared me away :)sx-dew2.zip 0 Quote Share this post Link to post
kimo_xvirus Posted September 6, 2009 MAP02 UV-Speed in 0:31 MAP05 UV-Speed in 0:12 :Psxkimo2.zip 0 Quote Share this post Link to post
Anima Zero Posted September 6, 2009 Improved my map 8 UV-Max a little while ago to 4:06. I imagine someone could get this under 4 mins without too much hassle.sx08-406.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted September 6, 2009 I'm looking forward to playing all maps. Map 1 UV-Max in 0:44sx01-044.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted September 7, 2009 scythex.txt: If you want to try the maps with a more HR-esque style, try "-solo-net" in prboom (or just play coop)So I tried it. Actually, this mode of map 1 is much more exciting than original UV-Max. Map 1 UV-Max with Coop mode in 0:56 *Play back with "-solo-net" parameter in prboom.sx01-056-net.zip 0 Quote Share this post Link to post
Graim Posted September 7, 2009 Two pacifist runs.. in 01 it took some time to get 16s after i did an indecisive 17s "pacifist" where it was hard to say, even in the slowest game speed in prboom, whose shot exploded the barrel. Here I included a similar 16s bonus demo, but i really don't know if this also qualifies as pacifist ;) 03 is probably to be improved Map01 UV pacifist in 0:16 Map03 UV pacifist in 0:39sx0103p_graim.zip 0 Quote Share this post Link to post
myk Posted September 7, 2009 tatsurd-cacocaco said: *Play back with "-solo-net" parameter in prboom. In case anyone's wondering, the equivalent in Doom2+ is: ipxsetup -nodes 1 [other commands] 0 Quote Share this post Link to post
dew Posted September 7, 2009 map02 UV-speed in 0:30 map06 UV-pacifist in 0:19 ...and a remarkably silly map02 UV-pacifist in 1:22 :)sx-dew3.zip 0 Quote Share this post Link to post
Akse Posted September 10, 2009 Scythe X Episode II UV TAS Speed Movie Map06 - 0:13 Map07 - 0:15 Map08 - 0:16 Map09 - 0:13 Map10 - 0:10 ***** Total - 1:07 ============================================== Recorded using GLBoom-Plus 2.5.0.4 & Doom Replay Editor 2.0 Strafe50 is always ON ============================================== prboom.exe -iwad doom2.wad -file scythex.wad -playdemo sxe2-107.lmp (-complevel 2) prboom-plus.exe -iwad doom2.wad -file scythex.wad -playdemo sxe2-107.lmpsxe2-107.zip 0 Quote Share this post Link to post
entryway Posted September 10, 2009 Akse said:Map06 - 0:13 Map07 - 0:15 Map08 - 0:16 Map09 - 0:13 Map10 - 0:10 ScytheX Episode II is so easy... 0 Quote Share this post Link to post
Angus Thermopyle Posted September 11, 2009 I did 4 demos on Map06: UV Max in 0:58 UV -fast in 1:05 UV Max -solo-net in 1:05 UV -fast -solo-net in 1:08sx06-angus.zip 0 Quote Share this post Link to post
skepticist Posted September 11, 2009 map06 UV-max in 0:49.sx06-049.zip 0 Quote Share this post Link to post
Graim Posted September 14, 2009 These are my first NM100 tries so don't expect any miracles ;) and one UV speed run Map01 NM100 - 0:23 Map02 NM100 - 0:37 Map03 NM100 - 0:49 Map05 NM100 - 0:13 - MAP4 UV-Speed - 0:26sx_graim2.zip 0 Quote Share this post Link to post
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