Mr. Freeze Posted September 6, 2009 If not, I'd totally be willing to create some IRL and scan them. 0 Quote Share this post Link to post
fraggle Posted September 6, 2009 Mr. Freeze said:If not, I'd totally be willing to create some IRL and scan them. Nothing is final, although I personally think that most of the current Freedoom weapons are pretty good now. All of them have been through several different versions. IMO if you want to come up with replacements then they had better be very well done to justify replacing the existing weapons. 0 Quote Share this post Link to post
Mr. Freeze Posted September 7, 2009 fraggle said:Nothing is final, although I personally think that most of the current Freedoom weapons are pretty good now. All of them have been through several different versions. IMO if you want to come up with replacements then they had better be very well done to justify replacing the existing weapons. I'd certainly like to. I can also do Skull Keys, although I had my eyes on the Plasma Gun for a while now. 0 Quote Share this post Link to post
fraggle Posted September 7, 2009 Ok, were you referring to the heads-up sprites (your "weapon pointing out in front of you") or the pick-up sprites (the weapons on the floor before you pick them up)? 0 Quote Share this post Link to post
Mr. Freeze Posted September 8, 2009 Both, actually. I'm not sure how I'd do the heads-up sprites, but the pickup sprites should be simple once the model is done. With all the Halloween stuff floating around my town, doing skull keys should be easy. 0 Quote Share this post Link to post
Creaphis Posted September 8, 2009 Mr. Freeze said:With all the Halloween stuff floating around my town, doing skull keys should be easy. In B4 someone raises concerns about derivative work. 0 Quote Share this post Link to post
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