Mcfc23 Posted September 8, 2009 Hi i created a couple of levels using oblige for doom 1 and halfway through playing them prboom crashes and it says dsmetal not found. So i cant play the levels. How do i fix this? Thanks 0 Quote Share this post Link to post
entryway Posted September 8, 2009 Mcfc23 said:Hi i created a couple of levels using oblige for doom 1 and halfway through playing them prboom crashes and it says dsmetal not found. If it says something different from Signal 11, then it is not a crash. Mcfc23 said:So i cant play the levels. How do i fix this? Thanks Your DOOM.WAD is broken? 0 Quote Share this post Link to post
Mcfc23 Posted September 8, 2009 well it just closes and comes up with that message. Is cos i use freedoom? 0 Quote Share this post Link to post
Catoptromancy Posted September 8, 2009 Use these, http://free.doomers.org/ Because of this, http://git.savannah.gnu.org/cgit/freedoom.git/commit/?id=71a94f60fadf89b9ef0aacce2d2912694be00a86 0 Quote Share this post Link to post
Mcfc23 Posted September 8, 2009 Sorry what is it i should get from that site? 0 Quote Share this post Link to post
Mcfc23 Posted September 8, 2009 what is dsmetal? Can i solve this problem easily 0 Quote Share this post Link to post
Catoptromancy Posted September 8, 2009 Mcfc23 said:what is dsmetal? Can i solve this problem easily buildcfg: put a Cyberdemon sound into the doom.wad target Way back when Freedoom only had shareware and Doom II targets, the Cyberdemon was naturally restricted to Doom II only; now that we have added an Ultimate Doom target, we should add Cyberdemon resources to that as well so the game doesn't crash! :-) http://free.doomers.org/doom.wad.zip 0 Quote Share this post Link to post
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