DuckReconMajor Posted October 26, 2009 Is there a source port that will let you go to 360 FOV? If not, would it be possible? Can you adjust the window size so that the FOV bending is more bearable? Is an equation like this 90/320=desiredFOV/newResolutionWidth sufficient, or is there some funky other way you're supposed to do it? Is 90 really the FOV of vanilla Doom? 0 Quote Share this post Link to post
kristus Posted October 26, 2009 DuckReconMajor said:[list=1]Is there a source port that will let you go to 360 FOV? If not, would it be possible? No, but there's a Quake port by Aardappel called Panquake that lets you do it. http://strlen.com/gfxengine/panquake/shots.html 0 Quote Share this post Link to post
fraggle Posted October 26, 2009 1. Not AFAIK. It's actually mathematically impossible to go to >= 180 degrees using the standard projection (you'd need something like a fish eye lens projection) 2. You could use a long thing (ie. wide) window to help with a wide angle projection, but the amount you need to increase the width increases as you go to wider angles. For a 180 degree projection, the window would need to be infinitely wide (which is why it's not possible) 3. Yes. 0 Quote Share this post Link to post
40oz Posted October 26, 2009 I think jdoom can go to 360 degrees (because it's in OpenGL). I THINK. I remember playing around with the field of views for the first time. I remember being baffled by the really weird way the game looked when your field of view was so high. Everything looked so far away. EDIT: I'm not sure if you can get the full 360 but I know you can get at most 270. 0 Quote Share this post Link to post
DuckReconMajor Posted October 26, 2009 kristus said:No, but there's a Quake port by Aardappel called Panquake that lets you do it. http://strlen.com/gfxengine/panquake/shots.html That's really cool. Thanks.40oz said:I think jdoom can go to 360 degrees (because it's in OpenGL). I THINK. I remember playing around with the field of views for the first time. I remember being baffled by the really weird way the game looked when your field of view was so high. Everything looked so far away.Nope, goes to 179, as does ZDoom. 0 Quote Share this post Link to post
andrewj Posted October 27, 2009 A long long time ago one of EDGE's developers, Erik Sandberg, had weird fovs like 360 and 720 working in EDGE's software renderer (this may even be before we had OpenGL rendering). So yes, it can be done, but I don't know if any released version of EDGE actually supports it. 0 Quote Share this post Link to post
Super Jamie Posted October 27, 2009 kristus said:http://strlen.com/gfxengine/panquake/shots.html Whoa, even just looking at those images makes me queasy. 0 Quote Share this post Link to post
DooMAD Posted October 27, 2009 It's not capped in Legacy (opengl), but the effects aren't pretty if you go too high. You can go to about 160 or so without too many rendering bugs creeping in, but much higher than that and it starts looking horrible and you can see through walls you're standing next to. Did a bit of testing (ignore the custom sky, heh): 150 FOV 160 FOV 170 FOV 180 and a bit fucked up 0 Quote Share this post Link to post
Nomad Posted October 27, 2009 kristus said:No, but there's a Quake port by Aardappel called Panquake that lets you do it. http://strlen.com/gfxengine/panquake/shots.html Holy shit. That certainly solves the mystery of what you would get if you crossed MC Escher with HP Lovecraft 0 Quote Share this post Link to post
DuckReconMajor Posted October 27, 2009 Can a panoramic 360 view be done in Doom? 0 Quote Share this post Link to post
GreyGhost Posted October 29, 2009 Yes - with a bit of work. ;-) 3200x600 - 254k 0 Quote Share this post Link to post
40oz Posted October 29, 2009 how did you manage to turn exactly 90 degrees? Are there console commands for that? 0 Quote Share this post Link to post
GreyGhost Posted October 30, 2009 I disable vertical mouse movement, enabled the automap grid, zoooooomed in and aligned the player's arrow with the grid. <damned MediaFire server's on the blink again> 0 Quote Share this post Link to post
DooMAD Posted October 30, 2009 Another way would be to use the player's start location as the anchor point for the shot. Load the map, take a screenshot, edit the map and change the direction of the player start, repeat. 0 Quote Share this post Link to post
andrewj Posted October 30, 2009 If holding a weapon in two hands is called "Akimbo", what's the word for holding a weapon in all four hands? 0 Quote Share this post Link to post
Nomad Posted October 30, 2009 Akimbo doesn't explicitly mean "dual wielding." Before Blood, there's very little if any reference to the word having that meaning. Outside of some Hong Kong action flicks, that's the only place "Akimbo" means dual wielding weapons. Traditionally I means standing with your elbows bent and hands on your hips. 0 Quote Share this post Link to post
GreyGhost Posted October 31, 2009 andrewj said:If holding a weapon in two hands is called "Akimbo", what's the word for holding a weapon in all four hands? Quadridexterous? 0 Quote Share this post Link to post
Super Jamie Posted October 31, 2009 Even in the context of Blood, I take "Guns Akimbo" to mean "two pistols, shooting from the hip" rather than just "dual wielding". 0 Quote Share this post Link to post
DuckReconMajor Posted November 1, 2009 Hmm. I wonder if you could make Doom for planetariums. True 360 FOV. 0 Quote Share this post Link to post
DuckReconMajor Posted November 1, 2009 Someone take this man to a post-1800s planetarium. 0 Quote Share this post Link to post
andrewj Posted November 2, 2009 SonicIce said:http://jord.nm.ru/pandoom.jpg That is not a true 360 degree panorama (as I found out after turning it into a sky texture, heh). 0 Quote Share this post Link to post
SonicIce Posted November 2, 2009 andrewj said:That is not a true 360 degree panorama (as I found out after turning it into a sky texture, heh). no, what i did was take a screenshot then turn a little bit and take another screenshot until i had enough to make a whole 360 degrees. then stitched them together with some software. i supposed if you cropped it you could make a sky? what does a sky require? 0 Quote Share this post Link to post
Chopkinsca Posted November 2, 2009 Tech base as a sky? Could be useful if you are making a map about a tech base inside a much larger tech base. 0 Quote Share this post Link to post
Super Jamie Posted November 2, 2009 Honey, I shrunk the techbase. 0 Quote Share this post Link to post
pez Posted September 11, 2016 GreyGhost said:Yes - with a bit of work. ;-) http://www.mediafire.com/imageview.php?quickkey=ylmfynmnttj&thumb=5 3200x600 - 254k I faked a 360 fov with effectively this method and 11 cameratexes but it works in real time. 1 Quote Share this post Link to post
MFG38 Posted September 11, 2016 I tested changing the FOV with GZDoom once. I think it can do the full 360 degrees. 0 Quote Share this post Link to post
Blastfrog Posted September 11, 2016 No, no port can do anything over 179. 0 Quote Share this post Link to post
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