neubejiita Posted November 10, 2009 http://www.youtube.com/watch?v=lBAY2nPZBUA I have just recorded this vid to illustrate my argument that modern source ports should include this cool option that Dosdoom has where you can teleport rockets & plasma. It should not be that hard to implement these days in Zdoom. Or even EDGE as that is based on Dosdoom. What do you think? 0 Quote Share this post Link to post
Gez Posted November 10, 2009 You can do that simply by loading a DECORATE patch if you want it in ZDoom. Here:Actor TeleRocket : Rocket replaces Rocket { -NOTELEPORT } Actor TeleBFGBall : BFGBall replaces BFGBall { -NOTELEPORT } Actor TelePlasmaBall : PlasmaBall replaces PlasmaBall { -NOTELEPORT }Copy/paste that in a new text file which you'll call decorate.txt, and autoload that decorate.txt file by putting it in your zdoom-user.ini:[Doom.AutoLoad] Path=./decorate.txtAnd there you go, now plasma and rockets teleport. You can use the same system for any projectile you want, really, including those from other games and those from enemies. 0 Quote Share this post Link to post
EarthQuake Posted November 10, 2009 ZDaemon also has this capability as a server flag. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.