Patrick Posted November 18, 2009 Well, I'm going to try to make an E1 sky and see how it turns out. Does anyone have a (high-res?) copy of the original photograph that sky was based on? 0 Quote Share this post Link to post
Gez Posted November 18, 2009 Not sure how usable that would be, but here: 0 Quote Share this post Link to post
entryway Posted November 18, 2009 I have no any ideas what you want to see with cubemaps on E1. Skydome just looks ideal with E1 sky. Absolutely the same as normal sky. http://prboom-plus.sf.net/e1sky.png Cubemaps are needed for something like map12 @ doom2 http://prboom-plus.sf.net/map12sky.png 0 Quote Share this post Link to post
Patrick Posted November 18, 2009 @Gez, thanks, but i think you're right, I don't know If I can do anything with this. I may have to draw over it in Photoshop. @entryway, that's a good point, but even giving the sky a little more distinct texture (like clouds or something) would not be so bad, even if I used the original image or texture as a base 0 Quote Share this post Link to post
Graf Zahl Posted November 18, 2009 Patrick said:@entryway, that's a good point, but even giving the sky a little more distinct texture (like clouds or something) would not be so bad Yes, it would! 0 Quote Share this post Link to post
Patrick Posted November 18, 2009 Graf Zahl said:Yes, it would! meh. I really don't like the looks of skydomes in Doom, there's something about them that just seems 'off.' As entryway pointed out, for textures like that city one, it can look quite ugly. 0 Quote Share this post Link to post
scalliano Posted November 19, 2009 Slightly off-topic, but no point starting a new thread. I have a set of tall skies (256x200) for Doom 1 and 2 (someone posted them over on ZDoom.org a while back, link is dead now), but does anyone know if there are any for Final Doom? 0 Quote Share this post Link to post
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