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Hell Ground - 7 levels megawad by Eternal


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Phml said:

Why is there a lights.pk3 in it ?

You should not use it if you do not use lights.pk3 from gzdoom. lights.pk3 is the original lights.pk3 from gzdoom with changed color of Short Green Firestick

EDIT: Oh. I've understood. It should be hg_light.pk3 or something to avoid conflicts. Sorry.

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Just played this. As always, an excellent map set. One thing I did notice was that a lot of areas in here had a similar layout to maps from Doom 2 or Plutonia. The beginning of MAP02 is a direct copy of Plutonia MAP01. Otherwise, there are some very, very cool looking areas on these maps and definitely worth checking out. The hell map was by far the best, I've never seen hell done in that style in a Doom Map.

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Patrick said:

Just played this. The hell map was by far the best, I've never seen hell done in that style in a Doom Map.

Wow! You are fast. My time for map07 in first try was 1h 10min, and ~1 hour for map04. Would be cool to see First Attempt demos from somebody.

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scalliano said:

Downloading now! From those shots it's hard to believe it's a Boom wad. It almost looks like D64.

Well it's a Boom wad that wouldn't work in Boom.

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Downloading now! Looks awesome!

So, what's the verdict? Does it work with SkullTag? I've never been able to get GZDoom working on this computer, but SkullTag will, so that's why I ask.

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Skulltag works. I played to near the end I think of map3, but then got piledrived by the chaingunner and arch-vile room with the megasphere and decided to work on a map. Map01 is my favorite so far, it's just got an awesome atmosphere plus great gameplay.

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ArmouredBlood said:

Map01 is my favorite so far, it's just got an awesome atmosphere plus great gameplay.

That's because you did not see map04, map06 and map07. Maps 2, 3 and 5 are more or less classic.

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ArmouredBlood said:

Skulltag works.

I think you should use r_stretchsky 0 or something with Skulltag. The latest Beta of GZDoom does not need it, because it does not stretch skies anymore.

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Props to Eternal and Entryway for the work done, this wad is absolutely fantastic. Visuals are really stunning. Gameplay is fine, yet I would have expected something closer to XXXI Cybersky for example. Oh well, it's good as it is.
Can't wait for Huykuto no Pham's response to this wad :>

I guess it will be done, but I have to ask nevertheless :
Will those new features ( hi-res textures and skies, mp3/Ogg support, etc. ) be added to standard PrBoom/GlBoom as well ?

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[WH]-Wilou84 said:
Props to Eternal and Entryway for the work done, this wad is absolutely fantastic. Visuals are really stunning. Gameplay is fine, yet I would have expected something closer to XXXI Cybersky for example. Oh well, it's good as it is.

Thanks!, but I did so little in comparison with Eternal, only about 40 hours or so.

gggmork said:

These maps are really creative and cool.
I suck at fda (first demo attempts) but tried and gave up after dying on almost all of them like I usually do, so not really worth watching probably:
http://www.speedyshare.com/files/19317724/hg-fda-fail-ggg.zip

They are nice, thanks. The moment when you encountered the first 'monster' on map07 makes me laugh. And there was a strange moment: archies did not ressurect chaingunners on map02. Anyway, first demo attempts are very interesting and useful for authors I think. At least I know Eternal likes it.

btw, it's ready for voting!
http://www.doomworld.com/idgames/?id=15919

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Insane_Gazebo said:

http://www.sendspace.com/file/0v06ys

Got up to the end of Map04 until an ill-timed phonecall ended me, doh!

Recorded in GZDoom 1.2.1


Of course it does not work with 1.2.1 for me, sorry. I have desycn on the second minute. :( Probably I need your cfg or something or maybe you use some autoloading stuff.

If somebody know how I can see this demo, then let me know

gzdoom121 hg.wad gazhg.lmp
and
gzdoom121 light.pk3 hg.wad gazhg.lmp
do not work for me


And blah, 1.2.1 can't handle some stuff from the wad

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entryway said:

Of course it does not work with 1.2.1 for me, sorry. I have desycn on the second minute. :( Probably I need your cfg or something or maybe you use some autoloading stuff . Absolutely the same I had with Eternal IV. I recorded First Demo Attempt demo for all hub's levels, but it desynches in the first minute. ZDoom and GZDoom are not designed for demo recording. Do not use them in this way. Waste of time. I think this bug is not fixed too (I need to post it to bugtracker, heh)

If somebody know how I can see this demo, then let me know

gzdoom121 hg.wad gazhg.lmp
and
gzdoom121 light.pk3 hg.wad gazhg.lmp
do not work for me


And blah, 1.2.1 can't handle some stuff from the wad


Oh bollocks. Now, of course it plays back fine on mine...

Haha, shit. I think I know why come to think of it. I had the smooth weapon animation wad(s) in my Zdoom/GZdoom .ini's to automatically preload on launch. Would they be the problem, or am I the only one who can view the demo without it desynching? :(

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Insane_Gazebo said:

I had the smooth weapon animation wad(s) in my Zdoom/GZdoom .ini's to automatically preload on launch.

link?

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entryway said:

I have finished to watch. Nice to see you did not die. I saw the demo till blue word. GZDoom desynches because of this issue. Screen saver this time.

Probably you do not know, you played on Hurt me Plenty. Just for a note.


Haha, damn it. I always forget to set the skill level when recording >< Though, given how rarely I record demos...

I'll try doing some more recording later on Map05+, and this time I'll remember to add -skill 4, hehe.

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I hate the sound replacements (well the pistol is ok), especially the shotgun sound is horrible.

Other than that, I first tried it in software because I'm an idiot (and ended up getting signal handler errors) before using glboom+, and to be honest map01 looked much better in software with the more atmospheric lightning.

Oh and wasn't copyrighted mp3 music forbidden in the archives?

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Jodwin said:

Other than that, I first tried it in software because I'm an idiot (and ended up getting signal handler errors)

I think you even did not use proper version of software prboom-plus. This wad was tested with prboom-plus 2.5.0.5. Not only with glboom-plus.

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Jodwin said:

Oh and wasn't copyrighted mp3 music forbidden in the archives?

Ah, but there's no MP3 here. Only OGG Vorbis. :p

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entryway said:

I think you even did not use proper version of software prboom-plus. This wad was tested with prboom-plus 2.5.0.5. Not only with glboom-plus.

I did use 2.5.0.5, downloaded it from Sourceforge right before downloading hg.zip.

@Gez: :P

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Jodwin said:

I did use 2.5.0.5, downloaded it from Sourceforge right before downloading hg.zip.

So, your problem is not known. I have no any issues with software prboom-plus. Try to use "-devparm" command line switch and give me an address of crash and/or drwatson log. And your cfg, because prboom-plus crashes from time to time if you use 32 bit instead of 8. This bug is not fixed in 2.5.0.5.

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Apparently the crash isn't related to Hell Ground (or then there are a few different crashes), so I posted the log on the source port forum.

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I enjoyed playing this wad. Easily this is another cacoward nominee for me personally. The last two maps were my favorite (mostly because of the atmosphere)

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