Phml Posted November 15, 2009 It's there : http://www.gamers.org/pub/idgames/newstuff/ hg.zip Why is there a lights.pk3 in it ? 0 Quote Share this post Link to post
entryway Posted November 15, 2009 Phml said:Why is there a lights.pk3 in it ? You should not use it if you do not use lights.pk3 from gzdoom. lights.pk3 is the original lights.pk3 from gzdoom with changed color of Short Green Firestick EDIT: Oh. I've understood. It should be hg_light.pk3 or something to avoid conflicts. Sorry. 0 Quote Share this post Link to post
Patrick Posted November 15, 2009 Just played this. As always, an excellent map set. One thing I did notice was that a lot of areas in here had a similar layout to maps from Doom 2 or Plutonia. The beginning of MAP02 is a direct copy of Plutonia MAP01. Otherwise, there are some very, very cool looking areas on these maps and definitely worth checking out. The hell map was by far the best, I've never seen hell done in that style in a Doom Map. 0 Quote Share this post Link to post
entryway Posted November 15, 2009 Patrick said:Just played this. The hell map was by far the best, I've never seen hell done in that style in a Doom Map. Wow! You are fast. My time for map07 in first try was 1h 10min, and ~1 hour for map04. Would be cool to see First Attempt demos from somebody. 0 Quote Share this post Link to post
scalliano Posted November 15, 2009 Downloading now! From those shots it's hard to believe it's a Boom wad. It almost looks like D64. 0 Quote Share this post Link to post
Gez Posted November 16, 2009 scalliano said:Downloading now! From those shots it's hard to believe it's a Boom wad. It almost looks like D64. Well it's a Boom wad that wouldn't work in Boom. 0 Quote Share this post Link to post
gggmork Posted November 16, 2009 These maps are really creative and cool. I suck at fda (first demo attempts) but tried and gave up after dying on almost all of them like I usually do, so not really worth watching probably: http://www.speedyshare.com/files/19317724/hg-fda-fail-ggg.zip 'brought to you by the letter T' etc. is just something they used to say at the end of old sesame street shows. 0 Quote Share this post Link to post
Aaronjw Posted November 16, 2009 Downloading now! Looks awesome! So, what's the verdict? Does it work with SkullTag? I've never been able to get GZDoom working on this computer, but SkullTag will, so that's why I ask. 0 Quote Share this post Link to post
ArmouredBlood Posted November 16, 2009 Skulltag works. I played to near the end I think of map3, but then got piledrived by the chaingunner and arch-vile room with the megasphere and decided to work on a map. Map01 is my favorite so far, it's just got an awesome atmosphere plus great gameplay. 0 Quote Share this post Link to post
entryway Posted November 16, 2009 ArmouredBlood said:Map01 is my favorite so far, it's just got an awesome atmosphere plus great gameplay. That's because you did not see map04, map06 and map07. Maps 2, 3 and 5 are more or less classic. 0 Quote Share this post Link to post
ArmouredBlood Posted November 16, 2009 entryway said:That's because you did not see map04, map06 and map07. Maps 2, 3 and 5 are more or less classic. Oh, heh. Well no sense waiting now. 0 Quote Share this post Link to post
entryway Posted November 16, 2009 ArmouredBlood said:Skulltag works. I think you should use r_stretchsky 0 or something with Skulltag. The latest Beta of GZDoom does not need it, because it does not stretch skies anymore. 0 Quote Share this post Link to post
WH-Wilou84 Posted November 16, 2009 Props to Eternal and Entryway for the work done, this wad is absolutely fantastic. Visuals are really stunning. Gameplay is fine, yet I would have expected something closer to XXXI Cybersky for example. Oh well, it's good as it is. Can't wait for Huykuto no Pham's response to this wad :> I guess it will be done, but I have to ask nevertheless : Will those new features ( hi-res textures and skies, mp3/Ogg support, etc. ) be added to standard PrBoom/GlBoom as well ? 0 Quote Share this post Link to post
entryway Posted November 16, 2009 [WH]-Wilou84 said: Props to Eternal and Entryway for the work done, this wad is absolutely fantastic. Visuals are really stunning. Gameplay is fine, yet I would have expected something closer to XXXI Cybersky for example. Oh well, it's good as it is. Thanks!, but I did so little in comparison with Eternal, only about 40 hours or so. gggmork said:These maps are really creative and cool. I suck at fda (first demo attempts) but tried and gave up after dying on almost all of them like I usually do, so not really worth watching probably: http://www.speedyshare.com/files/19317724/hg-fda-fail-ggg.zip They are nice, thanks. The moment when you encountered the first 'monster' on map07 makes me laugh. And there was a strange moment: archies did not ressurect chaingunners on map02. Anyway, first demo attempts are very interesting and useful for authors I think. At least I know Eternal likes it. btw, it's ready for voting! http://www.doomworld.com/idgames/?id=15919 0 Quote Share this post Link to post
Insane_Gazebo Posted November 16, 2009 entryway said:Wow! You are fast. My time for map07 in first try was 1h 10min, and ~1 hour for map04. Would be cool to see First Attempt demos from somebody. http://www.sendspace.com/file/0v06ys Got up to the end of Map04 until an ill-timed phonecall ended me, doh! Recorded in GZDoom 1.2.1 0 Quote Share this post Link to post
entryway Posted November 16, 2009 Insane_Gazebo said:http://www.sendspace.com/file/0v06ys Got up to the end of Map04 until an ill-timed phonecall ended me, doh! Recorded in GZDoom 1.2.1 Of course it does not work with 1.2.1 for me, sorry. I have desycn on the second minute. :( Probably I need your cfg or something or maybe you use some autoloading stuff. If somebody know how I can see this demo, then let me know gzdoom121 hg.wad gazhg.lmp and gzdoom121 light.pk3 hg.wad gazhg.lmp do not work for me And blah, 1.2.1 can't handle some stuff from the wad 0 Quote Share this post Link to post
Insane_Gazebo Posted November 16, 2009 entryway said:Of course it does not work with 1.2.1 for me, sorry. I have desycn on the second minute. :( Probably I need your cfg or something or maybe you use some autoloading stuff . Absolutely the same I had with Eternal IV. I recorded First Demo Attempt demo for all hub's levels, but it desynches in the first minute. ZDoom and GZDoom are not designed for demo recording. Do not use them in this way. Waste of time. I think this bug is not fixed too (I need to post it to bugtracker, heh) If somebody know how I can see this demo, then let me know gzdoom121 hg.wad gazhg.lmp and gzdoom121 light.pk3 hg.wad gazhg.lmp do not work for me And blah, 1.2.1 can't handle some stuff from the wad Oh bollocks. Now, of course it plays back fine on mine... Haha, shit. I think I know why come to think of it. I had the smooth weapon animation wad(s) in my Zdoom/GZdoom .ini's to automatically preload on launch. Would they be the problem, or am I the only one who can view the demo without it desynching? :( 0 Quote Share this post Link to post
entryway Posted November 16, 2009 Insane_Gazebo said:I had the smooth weapon animation wad(s) in my Zdoom/GZdoom .ini's to automatically preload on launch. link? 0 Quote Share this post Link to post
Insane_Gazebo Posted November 16, 2009 entryway said:link? Because I'm probably not using the latest version... http://www.sendspace.com/file/bd91kl 0 Quote Share this post Link to post
entryway Posted November 16, 2009 Insane_Gazebo said:Because I'm probably not using the latest version... http://www.sendspace.com/file/bd91kl Thanks! Looks like it works correctly gzdoom pk_weapDECOR2.pk3 pk_weapons.wad hg.wad gazhg.lmp But this MOD breaks some dehacked stuff. You have to start without ammo normally. 0 Quote Share this post Link to post
entryway Posted November 16, 2009 Insane_Gazebo said:http://www.sendspace.com/file/0v06ys Got up to the end of Map04 until an ill-timed phonecall ended me, doh! I have finished to watch. Nice to see you did not die. I saw the demo till blue word. GZDoom desynches because of this issue. Screen saver this time. Probably you do not know, you played on Hurt me Plenty. Just for a note. 0 Quote Share this post Link to post
Insane_Gazebo Posted November 16, 2009 entryway said:I have finished to watch. Nice to see you did not die. I saw the demo till blue word. GZDoom desynches because of this issue. Screen saver this time. Probably you do not know, you played on Hurt me Plenty. Just for a note. Haha, damn it. I always forget to set the skill level when recording >< Though, given how rarely I record demos... I'll try doing some more recording later on Map05+, and this time I'll remember to add -skill 4, hehe. 0 Quote Share this post Link to post
Jodwin Posted November 16, 2009 I hate the sound replacements (well the pistol is ok), especially the shotgun sound is horrible. Other than that, I first tried it in software because I'm an idiot (and ended up getting signal handler errors) before using glboom+, and to be honest map01 looked much better in software with the more atmospheric lightning. Oh and wasn't copyrighted mp3 music forbidden in the archives? 0 Quote Share this post Link to post
entryway Posted November 16, 2009 Jodwin said:Other than that, I first tried it in software because I'm an idiot (and ended up getting signal handler errors) I think you even did not use proper version of software prboom-plus. This wad was tested with prboom-plus 2.5.0.5. Not only with glboom-plus. 0 Quote Share this post Link to post
Gez Posted November 16, 2009 Jodwin said:Oh and wasn't copyrighted mp3 music forbidden in the archives? Ah, but there's no MP3 here. Only OGG Vorbis. :p 0 Quote Share this post Link to post
Jodwin Posted November 16, 2009 entryway said:I think you even did not use proper version of software prboom-plus. This wad was tested with prboom-plus 2.5.0.5. Not only with glboom-plus. I did use 2.5.0.5, downloaded it from Sourceforge right before downloading hg.zip. @Gez: :P 0 Quote Share this post Link to post
entryway Posted November 16, 2009 Jodwin said:I did use 2.5.0.5, downloaded it from Sourceforge right before downloading hg.zip. So, your problem is not known. I have no any issues with software prboom-plus. Try to use "-devparm" command line switch and give me an address of crash and/or drwatson log. And your cfg, because prboom-plus crashes from time to time if you use 32 bit instead of 8. This bug is not fixed in 2.5.0.5. 0 Quote Share this post Link to post
Jodwin Posted November 16, 2009 Apparently the crash isn't related to Hell Ground (or then there are a few different crashes), so I posted the log on the source port forum. 0 Quote Share this post Link to post
punnyone Posted November 16, 2009 I enjoyed playing this wad. Easily this is another cacoward nominee for me personally. The last two maps were my favorite (mostly because of the atmosphere) 0 Quote Share this post Link to post
[LeD]Jake Crusher Posted November 16, 2009 Well, I can see from screens that this wad looks good...actually, haven't downloaded it yet... Yup. it may be good - but I guess that I do know one better, hehe :) 0 Quote Share this post Link to post
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