raithe Posted December 22, 2009 Where a hud message pops up when you find a secret and plays a sound. That's about the only feature from other ports I miss in Eternity. You could probably just import the code from PRBoom+, I know it has that one and it's based on Eternity code. 0 Quote Share this post Link to post
HackNeyed Posted December 22, 2009 It might be good to display acquired keys in the graphical hud too. 0 Quote Share this post Link to post
entryway Posted December 22, 2009 raithe said:from PRBoom+, I know it has that one and it's based on Eternity code. hmm, really? 0 Quote Share this post Link to post
printz Posted December 22, 2009 I'd rather not. I like the quietness of now, and I can read the HUD to check the number of secrets too. 0 Quote Share this post Link to post
Grazza Posted December 22, 2009 If Quasar is inclined to add it, then I'm sure it would be made optional and disabled by default, in line with standard Eternity policy on such things. 0 Quote Share this post Link to post
esselfortium Posted December 22, 2009 Yeah, I kinda wouldn't mind this, either. Probably the only reason I haven't asked about it (or have I? I can't remember now) is because I didn't consider it important enough to distract Quas and SoM from their larger EE coding projects for :P 0 Quote Share this post Link to post
raithe Posted December 22, 2009 @entryway They're compatible code bases as far as I understand it from the various readme's, though I'm not sure how much as the documentation on PRBoom+ is a little slim. I thought I saw something a couple days ago about plus being based of eternity code, but now that you mention it I can't find where. @printz and Grazza I was figuring optional toggle. @esselfortium Yeah I'd much rather see heretic support finished, I was just hoping it might be simple code splice. 0 Quote Share this post Link to post
Quasar Posted December 23, 2009 PrBoom has a tiny bit of EE code in it here and there. I'd say EE probably has more code taken from PrBoom than PrBoom has code taken from EE though ;) As for secret messages, I have previously considered adding them as an option. Since it's been actively requested, I'll think about it again :) As for the keys on the graphical hud, that's already on the TODO list, I just haven't gotten around to it. 0 Quote Share this post Link to post
raithe Posted December 24, 2009 Think about is good enough for me. That monster highlighting crosshair is enough all by itself to keep me hooked on this port, I love that thing. 0 Quote Share this post Link to post
entryway Posted December 26, 2009 raithe said:That monster highlighting crosshair monster highlighting crosshair? heh // search for targets P_AimLineAttack(players[displayplayer].mo, players[displayplayer].mo->angle, 16*64*FRACUNIT, 0); if(tm->linetarget) { // target found crosshair->color = targetcolour; // defaultShould it be highlighted for ressurected monsters? 0 Quote Share this post Link to post
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