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Any chance of getting "Secret Revealed" messages?


raithe

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Where a hud message pops up when you find a secret and plays a sound.
That's about the only feature from other ports I miss in Eternity. You could probably just import the code from PRBoom+, I know it has that one and it's based on Eternity code.

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If Quasar is inclined to add it, then I'm sure it would be made optional and disabled by default, in line with standard Eternity policy on such things.

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Yeah, I kinda wouldn't mind this, either. Probably the only reason I haven't asked about it (or have I? I can't remember now) is because I didn't consider it important enough to distract Quas and SoM from their larger EE coding projects for :P

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@entryway
They're compatible code bases as far as I understand it from the various readme's, though I'm not sure how much as the documentation on PRBoom+ is a little slim. I thought I saw something a couple days ago about plus being based of eternity code, but now that you mention it I can't find where.

@printz and Grazza
I was figuring optional toggle.

@esselfortium
Yeah I'd much rather see heretic support finished, I was just hoping it might be simple code splice.

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PrBoom has a tiny bit of EE code in it here and there. I'd say EE probably has more code taken from PrBoom than PrBoom has code taken from EE though ;)

As for secret messages, I have previously considered adding them as an option. Since it's been actively requested, I'll think about it again :)

As for the keys on the graphical hud, that's already on the TODO list, I just haven't gotten around to it.

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Think about is good enough for me. That monster highlighting crosshair is enough all by itself to keep me hooked on this port, I love that thing.

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raithe said:

That monster highlighting crosshair

monster highlighting crosshair?

heh

   // search for targets
   
   P_AimLineAttack(players[displayplayer].mo,
                   players[displayplayer].mo->angle, 
                   16*64*FRACUNIT, 0);

   if(tm->linetarget)
   {
      // target found
      crosshair->color = targetcolour; // default
Should it be highlighted for ressurected monsters?

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