Quasar Posted January 1, 2010 Happy New Years! Get the newest version of the Eternity Engine here: Win32 Version - Recommended for users of Win9x - WinXP. Win32 "Plus" - Recommended for users of Windows Vista or higher. Source code - For programmer-types Extra EDFs - In case you need them. Text File - Read it or suffer ;) Sorry Linux users, no binary distribution for you ;) Check out the 3.37.00 tag from the usual location if you want to build it. 0 Quote Share this post Link to post
esselfortium Posted January 1, 2010 Awesome! Now people can use widescreen, high resolutions, slopes, sprite scaling, and whatever other cool stuff I've probably forgotten about, without me having to tell them to grab an SVN. :P 0 Quote Share this post Link to post
Csonicgo Posted January 1, 2010 already built, and yes it's awesome. Of course I know this since I've been testing it since forever :v 0 Quote Share this post Link to post
printz Posted January 1, 2010 Great news. - Mapping - * SLOPES! * New ACS Line Specials: Floor_Waggle Thing_Spawn Thing_SpawnNoFog Teleport_EndGame How exactly do I add ACS to my Eternity map? It's of Doom format with EXTRADATA. 0 Quote Share this post Link to post
Graf Zahl Posted January 1, 2010 What's the difference between the two Win32 versions? 0 Quote Share this post Link to post
Csonicgo Posted January 1, 2010 the "plus" version is compiled using a newer compiler. From my experience, it is also faster. It might be placebo effect, though. but playing on NUTS.wad with no slowdown is amazing. 0 Quote Share this post Link to post
Graf Zahl Posted January 1, 2010 Csonicgo said:the "plus" version is compiled using a newer compiler. From my experience, it is also faster. It might be placebo effect, though. but playing on NUTS.wad with no slowdown is amazing. Ok, but why does it exclude XP then? That shouldn't be necessary if it's only the compiler itself. 0 Quote Share this post Link to post
Quasar Posted January 1, 2010 Some XP boxes will not run programs compiled with Visual Studio 2008, particularly ones lacking an up-to-date .NET installation. You can run the "plus" package on XP, and probably on Win2k also. The end user accepts all responsibility for making sure their system is up-to-date if they try this; I will absolutely not provide support for it :) It absolutely will not run on anything earlier than 2k, however. 2008 executables call system functions that do not exist on anything prior to that, and have the WINVER set to 5 in the PE header to enforce it. 0 Quote Share this post Link to post
Graf Zahl Posted January 1, 2010 Quasar said:Some XP boxes will not run programs compiled with Visual Studio 2008, particularly ones lacking an up-to-date .NET installation. That's news to me. For managed code, yes, obviously, but does straight machine code even once call into the .NET runtime? I think if you link statically to the C runtime library this issue will go away. From the looks of it this is the only piece of code that might impose such a restriction. I've been running VS2008 compiled code on an XP installation that hasn't been updated for 3 years now without any problems. 0 Quote Share this post Link to post
boris Posted January 1, 2010 The Plus version runs fine on my XP box. Changing the screen mode (manually entering the resolution) is a bit fail, though. Or is there some menu with the available resolutions? 0 Quote Share this post Link to post
esselfortium Posted January 1, 2010 The resolution menu was taken out when higher resolutions and widescreen were added; the new system seems to be a love/hate thing. Personally I think it's fine. :\ 0 Quote Share this post Link to post
boris Posted January 1, 2010 It does allow some funny stuff... That's Doom 2 map02... 0 Quote Share this post Link to post
kristus Posted January 1, 2010 esselfortium said:Personally I think it's fine. :\ Quoted'd 0 Quote Share this post Link to post
Dragonsbrethren Posted January 1, 2010 boris said:Changing the screen mode (manually entering the resolution) is a bit fail, though. Yes, agreed. There should definitely be a menu for selecting them. There's no reason to prevent custom resolutions from being entered, but that shouldn't be required for a commonly supported resolution. 0 Quote Share this post Link to post
Quasar Posted January 1, 2010 I'm still thinking about ideas on how to provide a list of commonly used resolutions in addition to the geom string setting ;) 0 Quote Share this post Link to post
ducon Posted February 25, 2010 Please update the website, the download links are old there. 0 Quote Share this post Link to post
printz Posted August 15, 2010 Looks like there's no more Small compiler to be downloaded for 3.37.00 to handle the new action functions such as _Light_Fade. While it may be deprecated and unfunctional for 64bit systems, I'm still using it to design and test my maps the way I intend, until an alternative comes. 0 Quote Share this post Link to post
Quasar Posted August 16, 2010 printz said:Looks like there's no more Small compiler to be downloaded for 3.37.00 to handle the new action functions such as _Light_Fade. While it may be deprecated and unfunctional for 64bit systems, I'm still using it to design and test my maps the way I intend, until an alternative comes. It hasn't changed. The last one available is still up on mancunet in the root eternity folder. 0 Quote Share this post Link to post
printz Posted August 16, 2010 The 3.35.90 one supports the _Light_* or _Thing_* special-calling functions that weren't available before? 0 Quote Share this post Link to post
Quasar Posted August 16, 2010 printz said:The 3.35.90 one supports the _Light_* or _Thing_* special-calling functions that weren't available before? The compiler does not have to be modified to support new native functions. They just have to be added to the proper specials header file. Did I forget to ever add them? 0 Quote Share this post Link to post
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