Siggi Posted April 17, 2010 If you load up Alien Vendetta and let the first demo play, Eternity will segfault after a while. The crash occurs shortly after the second player gets killed. Some gdb output...siggi@wedge:~/eternity/trunk/source$ ETERNITYBASE='~/.eternity/base' gdb --args ./eternity -file ~/wads/av.wad GNU gdb (GDB) 7.0-ubuntu Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /home/siggi/eternity/trunk/source/eternity...done. (gdb) start Temporary breakpoint 1 at 0x4b59d0: file i_main.c, line 71. Starting program: /home/siggi/eternity/trunk/source/eternity -file /home/siggi/wads/av.wad [Thread debugging using libthread_db enabled] Temporary breakpoint 1, main (argc=3, argv=0x7fffffffe278) at i_main.c:71 71 { (gdb) continue Continuing. The Eternity Engine Copyright 2010 James Haley and Stephen McGranahan http://www.doomworld.com/eternity This program is free software distributed under the terms of the GNU General Public License. See the file "COPYING" for full details. Commercial sale or distribution of this product without its license, source code, and copyright notices is an infringement of US and international copyright laws. Base path set by environment. M_LoadSysConfig: Loading base/system.cfg IWAD found: /home/siggi/wads/doom2.wad DOOM II version Built on Apr 12 2010 at 22:26:06 M_LoadDefaults: Load system defaults. W_Init: Init WADfiles. adding /home/siggi/.eternity/base/doom/eternity.wad adding /home/siggi/wads/doom2.wad adding /home/siggi/wads/av.wad E_ProcessEDF: Loading root file /home/siggi/.eternity/base/root.edf V_InitMisc: Init miscellaneous video patches. C_Init: Init console. I_Init: Setting up machine state. [New Thread 0x7fffedf75910 (LWP 328)] [Thread 0x7fffedf75910 (LWP 328) exited] [New Thread 0x7fffedf75910 (LWP 329)] [New Thread 0x7fffed774910 (LWP 330)] I_InitSound: Configured audio device with 2048 samples/slice. I_InitMusic: Using SDL_mixer. D_SetGraphicsMode: Set graphics mode Program received signal SIGSEGV, Segmentation fault. 0x00000000004325dc in G_CheckSpot (playernum=496, mthing=<value optimized out>) at g_game.c:2442 2442 mo = P_SpawnMobj(x + 20*finecosine[an], (gdb) 0 Quote Share this post Link to post
Quasar Posted April 17, 2010 Siggi said:Program received signal SIGSEGV, Segmentation fault. 0x00000000004325dc in G_CheckSpot (playernum=496, mthing=<value optimized out>) at g_game.c:2442 2442 mo = P_SpawnMobj(x + 20*finecosine[an], (gdb) [/code] Thanks that's all I need. This is the "ninja spawn" phenomenon, caused by an out-of-range access to the finecosine/finesine tables. This has never caused a crash in any version so far, but I guess 64-bit is different :) We'll have to fix this finally :P I wasn't even aware of the problem until last week :> 0 Quote Share this post Link to post
Siggi Posted April 19, 2010 Just in case my response on irc was missed. As of r1116, this crash no longer occurs. :) 0 Quote Share this post Link to post
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