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TraderEddy said:

This object is a something I added from Releam667, and it works under testing, how would I get this object defined?

By playing with ZDoom or GZDoom instead of Skulltag.

If you look on the ZDoom wiki, and you should, you'll see that PowerInfiniteAmmo is a new power-up type (it says "new from 2.4.1"). Skulltag lags behind ZDoom and so does not have this feature. (I usually take down the "new" notices when Skulltag catches up, so it's a pretty reliable way of knowing if something is not available yet in ST.)

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