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Hmm. I am now trapped in level 3 (Canyon of the Dead). I dropped off the ledge into the canyon and now I'm stuck behind a stalagmite. Looks like a restart then. Oh well. The sound is truly terrible. It's slow and muffled and really shouldn't have past the beta stage in this state. And why can't I reassign the buttons? Drives me mad that. I play Zdoom with a 360 controller and now I have to relearn the buttons as my muscle memory is trained to my layout. The first 2 new levels are pretty nice though...

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PFL said:

Hmm. I am now trapped in level 3 (Canyon of the Dead). I dropped off the ledge into the canyon and now I'm stuck behind a stalagmite. Looks like a restart then. Oh well. The sound is truly terrible. It's slow and muffled and really shouldn't have past the beta stage in this state. And why can't I reassign the buttons? Drives me mad that. I play Zdoom with a 360 controller and now I have to relearn the buttons as my muscle memory is trained to my layout. The first 2 new levels are pretty nice though...


Well it looks like Doom 2 isn't region locked like Doom 1 is!

Doom 1 is still region locked for some stupid reason though :(

Anyways, The sound doesn't really bother me that much.

What DOES bother me is the fact that even though allot of people complained about Doom 1 not supporting widescreen modes Doom 2 STILL doesn't feature one!

I am using a 42 inch full HD TV, and a large chunk of the screen is left unusable since the game doesn't support widescreen :(

On the other hand though, the music is much better then it was in the vanilla game, there also some new sounds and being able to play on Xbox live is nice!

Plus there is a new episode!

A good buy overall, albeit not a flawless one.

EDIT: I am currently on level 5 of the new episode "No rest for the living". I intend to share my thoughts of the new episode once I have beaten it (probably sometime tonight!).

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dutch devil said:

I'm not impressed by those screens to be honest.


Visually, the levels are just half-decent. But gameplay wise they are ok.

I think a part of the problem comes from the fact that the new episode was made by modern level designers who don't know how to to take full advantage of the Doom engine. I am only half way through level 5 (there are 9 new maps in the episode) but some of the maps like level 3 are all over the place in terms of themes and texture use.

They are still fun for the mast part though, and I don't regret buying Doom 2 on the Xbox live arcade.

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dutch devil said:

I'm not impressed by those screens to be honest.


I think, nobody should forget some things. The maps must fit in the overall design and skill-level of the game. The maps are created for a game console, where you have a game controller, not mouse and keyboard. And the target audience is not the doomworld regular, who can rush blindly through HR style maps, nor even know that stuff like this existing.

I have finished the first six maps until now, and i must say, it was a fun ride. The gameplay is well balanced, ammo is a little bit too much, while health and armor stuff is well used. I like the design of the maps really, it is not only, that the architecture is there to look good, the mapper has build much of it in a manner, that you can use it kinda tactical. You can run from one little hideout to another, to get closer to enemy groups, or just hide for reloading, and such.

There are a vast ammount of secrets in these maps, and some of them are really well hidden. The most impressive and hard to find secret, i've seen until yet is the was to get the bfg in map six.

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Why the fuck does the Super Shotgun go between the CHAINSAW and FIST on the weapon cycle order? That doesn't even begin to make sense.

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Check my post in the original thread (which you hackers got closed :[) for how to circumvent that problem

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Well, the netcode still isn't perfect but it does seem better. Back on Doom I couldn't finish half my games because the servers would freak out and send me jumping all over the level with a joystick waggle. Now games are playable! Still not a lot of people online but I was able to get a few games in.

Feel free to add me: HeX9109

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I must say the new maps are excellent. Better than i expected.

@Agentspork: Yeah it annoyed me too but you can use the D-pad. Up will switch to SSG and shotgun, down will go to rocket, left will switch between plasma and bfg and right will switch between chaingun pistol.

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40oz said:

Does that make the maps that were exclusively for PSX Doom that were ripped and put on /idgames warez too?


I think those weren't ripped but were copied by hand, probably using the PC versions as a base. It's a replica, not a true conversion.

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Woolie Wool said:

I think those weren't ripped but were copied by hand, probably using the PC versions as a base. It's a replica, not a true conversion.


So that makes it OK, then?

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Woolie Wool said:

I think those weren't ripped but were copied by hand, probably using the PC versions as a base. It's a replica, not a true conversion.

That's called plagiarism.

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kristus said:
That's called plagiarism.

Plagiarism is taking credit for someone else's work. I don't think there was any intent to represent the source of those maps as from anywhere other than PSX Doom...

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Are those screenshots of the new maps? I don't feel like installing Microsoft Silverfish to find out.

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Fredrik said:

Are those screenshots of the new maps? I don't feel like installing Microsoft Silverfish to find out.




Heh, these seem to have been recorded on a PC after the PWAD was ripped from the Xbox: the music doesn't seem to be any slower.

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I really like the design of these new maps. Looks like a mix of 1994 and modern sensibilities, both in looks and gameplay.

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Gez said:

Video

Video

Heh, these seem to have been recorded on a PC after the PWAD was ripped from the Xbox: the music doesn't seem to be any slower.


Well duh!

It isn't possible to record the TV screen while playing your Xbox, plus the open-GL graphics make it really obvious that this is being played on Gzdoom or prboom+.

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hardcore_gamer said:

It isn't possible to record the TV screen while playing your Xbox


I strongly doubt it. You can always capture the audio and video signal with the right hardware.

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All you need is a TV card. Though I am not sure even that is necessary anymore with modern hardware.

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Gez said:

I strongly doubt it. You can always capture the audio and video signal with the right hardware.


Probably. What I meant is that their is no simple and a easy way to do it for the typical gamer who may be use to not having to do anything more besides downloading FRAPS when he wants to record games on his PC monitor.

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hardcore_gamer said:

Probably. What I meant is that their is no simple and a easy way to do it for the typical gamer who may be use to not having to do anything more besides downloading FRAPS when he wants to record games on his PC monitor.

There are hundreds of Xbox 360/PS3 Modern Warfare 2 videos. Not comparing the two just saying plenty of console gamers take such interest in their hobby.

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Gez said:

It would be more correctly called counterfeit.


Counterfeit would be trying to pass it off as the original. I don't think the TC was ever portrayed as being the original PSX Doom.

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kristus said:

All you need is a TV card. Though I am not sure even that is necessary anymore with modern hardware.


Still a necessity, and still pretty damn expensive.. especially if you're trying to capture video from an HDMI device in 1080p.

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AgentSpork said:

Still a necessity, and still pretty damn expensive.. especially if you're trying to capture video from an HDMI device in 1080p.


I don't know about any capture devices for 1080p, but this device captures in 720P. It's what most people on Youtube use for their Halo and Call of Duty videos.


Anyway, has anyone struggled with the controls in this version? I had that problem with the original Doom on here as well.

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caco_killer said:

Anyway, has anyone struggled with the controls in this version? I had that problem with the original Doom on here as well.


Mostly just those damn weapon switching controls. Even if I'm using the quick weapon switch buttons mapped to the d-pad, I'll end up switching to the wrong weapon accidentally, because the xbox 360 controller's d-pad always seems to do the opposite of what I want it to do.

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Can't you just record the screen with a DVD/Digital box recorder? Those are pretty common these days.

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