Vermil Posted June 7, 2010 Does anyone know why there was no level music for Jaguar Doom. It just seems strange that it is on the cart (i.e taking up space, that could have been used for say additional textures, if the Jaguar could handle them) and used for the intermission screens, but not the levels themselves. Was it a simple case of the music slowing the game down too much? 0 Quote Share this post Link to post
marxr Posted June 7, 2010 Maybe they wanted to do the Jaguar port more scarier, who knows. 0 Quote Share this post Link to post
Mr. T Posted June 8, 2010 Probably because it only has two megs of RAM 0 Quote Share this post Link to post
Quasar Posted June 8, 2010 Quite simple actually, and it's nothing to do with RAM. The Jaguar's math co-processor DSP chip doubles as a sound chip for playing music. Because DOOM uses the DSP for virtually all of the collision detection and other things, there are not enough cycles free to process music while running the game sim. This was a pretty serious limitation of the Jaguar, and I really doubt id was the only developer that had to fight around it. 0 Quote Share this post Link to post
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