Gerbil Posted February 4, 2002 OK, I lied about the title. First a bit of explaination. 1) It's not a port. It's completely new source code that simply uses Doom levels as a format for me to load 2) It's not ever going to recreate Doom. 3) It's not finished - I've just done hopefully the majority of the collision detection. 4) Visibility culling is not in, I'm testing something - so sectors pop in and out a lot. Oh, you'll need the latest shockwave plug-in. Here is my game: http://www.theburrow.co.uk/d85/demos/3dgame_03.htm It's got more stuff in it, but if you don't look up and down or jump, and set graphics to Doom standard (errrr n key I think) then it looks fairly similar! Note I'm using cylindrical collision, not box like Doom did, so you can get places you couldn't in the original. If you fall out a window and get stuck it's your own tough - just restart :) I've posted this here because last time I posted a demo (admittedly ages ago) on this site I got so many hits I had a huge bill from my ISP for exceeding bandwidth! Anyway, all comments / thoughts welcome to gerbil@theburrow.co.uk Cheers, hope you enjoy! If you think you can break the collision (other than being crushed or not hitting sprites - I ain't got that far yet) let me know ASAP! Gerbil gerbil@theburrow.co.uk www.theburrow.co.uk 0 Share this post Link to post
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