Guest Posted September 28, 2010 Many of these are really good. Thanks for these. I just downloaded them all. :D MOAR! 0 Quote Share this post Link to post
Lawstiker Posted September 28, 2010 FuzzballFox said:They beat mine... >: Honestly I like yours better, not to say EarthQuake's aren't good, but yours have a more classic doom feel...to me at least. Guess I find myself drawn to that look. And to EarthQuake, nice job on yours too. Those the only one's you've done so far? 0 Quote Share this post Link to post
EarthQuake Posted September 28, 2010 Lol, no. I've made hundreds of textures. 0 Quote Share this post Link to post
Lawstiker Posted September 28, 2010 Ah, well ignore my ignorance then. Have any other examples of your work floating around here? 0 Quote Share this post Link to post
EarthQuake Posted September 28, 2010 I don't have any resource wads or anything like that, but I do a lot of graphics for third-party projects or projects of my own (which are mostly still on my hard drive). I usually modify stock resources to make Doomy stuff. I guess you could look here, here, and here for some examples. I also did the tall Doom/Doom II sky variants for Skulltag. But this stuff is only the tip of the iceberg. I guess if you really wanted to, you could look at my Imageshack profile (but please don't use anything). 0 Quote Share this post Link to post
Philnemba Posted September 29, 2010 I like these texture. In fact as I am typing this post, I'm already using 0_LITE1 flat texture on one of my unreleased DM maps. 0 Quote Share this post Link to post
Lawstiker Posted September 29, 2010 EarthQuake said:I guess if you really wanted to, you could look at my Imageshack profile (but please don't use anything). Some interesting stuff you have there. Quite enjoyed my scan through those links, thanks for providing those. (Do not worry, I would never use someone else work without permission. Besides, haven't mapped for Doom in over a decade anyway) 0 Quote Share this post Link to post
Fuzzball Posted January 1, 2011 Just a small update, made a few more textures~ Some textured bricks in Left, Middle (to tile) and Right sections~ Random pipes 0 Quote Share this post Link to post
Lawstiker Posted January 2, 2011 Ah awesome, there looking good. Like the brick textures. Glad to see your still making stuff. 0 Quote Share this post Link to post
Karnizero Posted January 4, 2011 FuzzballFox said: This image creates a svastica when tiled. Is that a subliminal message or something? :-P 0 Quote Share this post Link to post
DooMAD Posted January 4, 2011 EarthQuake said:Got any more "office" type stuff? Got a few office style bits here: In game screenshot. Credit DooMGoaT with the PC case. Everything else comes from some counterstrike-era pc game, but I forget which one. Edited the monitor so it can be used for olde CRTs or modern widescreen LCDs //EDIT: Forgot the keyboard (rotate as required) 0 Quote Share this post Link to post
Karnizero Posted January 4, 2011 Gez said:Not seeing a svastika... That group of tiled images has SIX svastikas!!! O_O Check out this: 0 Quote Share this post Link to post
Gez Posted January 4, 2011 I was looking at the L-tiles, not at the joint. 0 Quote Share this post Link to post
esselfortium Posted January 4, 2011 Either way, it's just a silver/shawn version of a flat that was already in Doom. 0 Quote Share this post Link to post
printz Posted January 4, 2011 Karnizero said:Check out this: Funny how the texture was made to look like it belongs in Wolfenstein 3d. 0 Quote Share this post Link to post
AkiraZXE Posted January 5, 2011 This is really great work! How did you do the recolors for Cell? 0 Quote Share this post Link to post
Fuzzball Posted January 5, 2011 Akira_98 said:This is really great work! How did you do the recolors for Cell? They are not recolours, I ised the orignal green wall texture and hacked it to peices. 0 Quote Share this post Link to post
HenKonen Posted January 5, 2011 I approves. All the flats were awesome and the doom base-style wall textures. On my opinion, there isn't enough variety in the base textures in the original Doom2 resources , I often find myself repeating myself when doing space base style maps :/ Thanks, keep up the good work! 0 Quote Share this post Link to post
ArchitectofHell Posted January 6, 2011 These textures look great. Make a texture pack of them! 0 Quote Share this post Link to post
Fuzzball Posted January 7, 2011 I have done, just sorting out ANIMDEFS for switches then all should be okay to submit I hope~ 0 Quote Share this post Link to post
Fuzzball Posted January 8, 2011 Hey look...lights! Will come in different shades too hopefully! 0 Quote Share this post Link to post
Fuzzball Posted January 8, 2011 More COMP related stuff...I will update just doing it in chunks~ 0 Quote Share this post Link to post
Fuzzball Posted January 8, 2011 ...aaand that's all for tonight...** Enjoy 0 Quote Share this post Link to post
traversd Posted January 8, 2011 The doors with the recolored COMPBLUE look neat. One without the COMPBLUE (a transparent middle) would give the option to put a translucent texture in the middle of a door for clear or coloured glass as well. Travers 0 Quote Share this post Link to post
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