Veinen Posted February 22, 2015 Cheers Tatsurd, nice to get some feedback once in a while. I'll try my best at least to fill the rest of the max table; this is a great wad and deserves a full table for sure. Here's another one of those maps that is really different (in regards to difficulty at least) without fast monters: Map24 UV-Max in 11:59e224-1159.zip 0 Quote Share this post Link to post
Nevanos Posted February 23, 2015 Been really enjoying your demos for this wad - your runs on 16 and 24 are really well done. Keep it up! 0 Quote Share this post Link to post
PjSpartacus Posted October 9, 2015 Episode 1 UV-Max in 57:38e2e1-5738.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted October 9, 2015 Nice run, and speaking of lost souls and demons making the same noise, I had once thought a zombie was missing and it turned out to be a mancubus and it killed me in a max attempt before :P 0 Quote Share this post Link to post
NinjaLiquidator Posted October 16, 2015 Hi, check out this. https://www.youtube.com/watch?v=lbPKXvXS5MI My UV maxes of Map01 to Map05. All of them are current records. Can somebody beat them? 0 Quote Share this post Link to post
Andrea Rovenski Posted October 16, 2015 if you're gonna be using zdoom, it's probably worth your while to add a DECORATE file that uncounts lost souls from kill%ACTOR FixLostSoul : LostSoul replaces LostSoul { -COUNTKILL } Make that a .txt file and set it to autoload in your zdoom.ini, makes things a lot easier. 0 Quote Share this post Link to post
dew Posted October 16, 2015 They're not valid UV max records, because you're using a non-standard port. Zdoom demos are allowed both here and at the DSDA for archival purposes, but they don't really count towards official records unless the wad itself is Zdoom-based. Seeing how much you use the berserk fist in your demos, you gain a massive advantage over the real game, because Zdoom makes punching extremely easy. Being on top of the table doesn't equate to a record. 0 Quote Share this post Link to post
blob1024 Posted October 16, 2015 I also noticed the smashed monsters dont block your movement like in normal ports either. once imp or specters dies, you instantly can move past them. while normally thats unlikely happening, this doesnt really give u a supreme advantage, but it sums up. noentheless, some demos are wonderful executed! 0 Quote Share this post Link to post
MD922 Posted October 16, 2015 blob1024 said:I also noticed the smashed monsters dont block your movement like in normal ports either. once imp or specters dies, you instantly can move past them. while normally thats unlikely happening, this doesnt really give u a supreme advantage, but it sums up. noentheless, some demos are wonderful executed! I agree with this. Just because it's a ZDoom demo, doesn't mean it should be considered not a record or even a speedrun. 0 Quote Share this post Link to post
4shockblast Posted October 16, 2015 ZDoom runs can be well-executed, but I agree with dew that they do not count as valid records for wads that do not require ZDoom. 0 Quote Share this post Link to post
dew Posted October 16, 2015 MD922 said:I agree with this. Just because it's a ZDoom demo, doesn't mean it should be considered not a record or even a speedrun. It's still a record on its own - a Zdoom UV max record, if you wish. Kinda like when cyberdemon531 smashed the scythe 30uv with jumping and crouching record. It's still not comparable to standard records recorded on standard ports with standard behaviour, therefore it doesn't beat them even if it's factually superior. We're not going to drop standards after 20 years, sorry. 0 Quote Share this post Link to post
Andrea Rovenski Posted October 16, 2015 I never did a scythe 30uv with jump/crouch, dew, only nomonsters :P 0 Quote Share this post Link to post
NinjaLiquidator Posted October 17, 2015 Cyberdemon531: Thanks for script, I didnt know that. Whoever says its easy on Zdoom, make better time on Zdoom then. Only thing that counts is being top on that red table on DSDA. You have shortest time, you win. I have seen that most players play on PrBoom and I wanted to switch to it, but I got only pissed off. There is something that doesnt "feel right". Bullets often miss even when I aim exactly to monster, movement feels different and so on. So for me its Zdoom. Its a matter of habit. 0 Quote Share this post Link to post
Andrea Rovenski Posted October 17, 2015 I used GZDoom for about a year (The same as Zdoom behavior wise) and definitely understand where you're coming from, but prboom emulates the way the original game is played, so ZDoom having more accurate shots, better punching, etc. could be considered cheating in some sense, as the map was designed for the original, and previous runs did not have access to such advantages. Although, not to discredit a Zdoom run BECAUSE it is a ZDoom run, but comparing it to non-ZDoom runs and claiming superiority isn't necessarily a good mindset. 0 Quote Share this post Link to post
j4rio Posted October 17, 2015 NinjaLiquidator said:Whoever says its easy on Zdoom, make better time on Zdoom then. Only thing that counts is being top on that red table on DSDA. You have shortest time, you win. It's not about being easy, it's about being incomparable to other demos. Also DSDA isn't hall of fame, it's an archive, so whatever is considerable as "record" is up to everyone's own interpretation. 0 Quote Share this post Link to post
Veinen Posted March 10, 2016 Map26 UV-Max in 16:40.e226-1640.zip 0 Quote Share this post Link to post
Aqfaq Posted April 9, 2016 Cool demos, Veinen! I don't have the time to play this wad myself, so it is nice to see these huge maps maxed. Your smooth style makes the viewing experience very pleasant. 0 Quote Share this post Link to post
PjSpartacus Posted April 20, 2016 Map 12 Alien Ship -Nightmare 100% Secrets in 7:21e212s721.zip 0 Quote Share this post Link to post
Dingir Posted April 21, 2016 Heh, I was wondering if/when that ghost monster will appear; you seem to have been quite surprised... ;) Nice NM100 run! 0 Quote Share this post Link to post
Veinen Posted August 30, 2016 Episode 1 UV-Max in 49:03e2e1-4903.zip 0 Quote Share this post Link to post
baja blast rd. Posted August 31, 2016 map04 was my favorite. :D Cool, are you planning on doing episode runs for the rest, or maybe even a d2all? 0 Quote Share this post Link to post
Veinen Posted August 31, 2016 rdwpa said:map04 was my favorite. :D Cool, are you planning on doing episode runs for the rest, or maybe even a d2all? I think I know why... :D Ep2 max possibly at least as the maps aren't really that tough apart from a certain few spots and, the harder maps are the ones I know better anyway. Ep3 max I have not given much thought yet because the maps get hard and very long. Again I know most of the maps very well already though so I guess it's not out of the question. 0 Quote Share this post Link to post
PjSpartacus Posted September 1, 2016 Nice episode run! A few months back I put in the practice to do an Ep2 run but never had time to put it together. It is doable and will take around 2 hours. Map 16 can be tricky to play safe as well as some spots on map 31 and 20 but the rest is a breeze. GL if you attempt it.... 0 Quote Share this post Link to post
Veinen Posted September 1, 2016 Yeah I did a casual "ironman" thing for this some time ago and reached map20 in one sitting so there's no doubt that it's doable. I'm really only worried of the last battle in 31 and the megasphere arena in 15, while 16 and 20 should be relatively painless as I know the maps extremely well due to the IL maxes I've done. 0 Quote Share this post Link to post
Veinen Posted December 14, 2016 I see Spartacus had already lost faith in me over at the other thread, so here's a first exit for a Ep2 maxrun. I practiced the run in September but hadn't tried it since so this is, you know, not very good at all. Improvements later maybe? Episode 2 UV-Max in 101:47e2e2-10147.zip 1 Quote Share this post Link to post
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