Rizera Posted April 5, 2011 j4rio said:Okay that's it, this map is pure bullshit and if I were to accuse okuplok of cheating (which I'm heartedly not doing) it'd be because of maxing this map. I trained the last fight for ages and just about always some twats fall in lava... I went for a max anyway and after a bunch of hundreds of fails, guess what happened... MONSTERS FELL IN LAVA. I don't want to see this map ever again until something is done about this. I also forgot to open up exit but that bothers me the least, if at all. Thanks ... ._. Damn, J4. I watched this demo and I feel so sorry for you. This map looks like a bitch to play with all those ledges and unwanted/annoying monsters positioning. About monsters falling, I just HATE when that happens. Anyways, wouldn't setting complevel to 2 prevent that from happening? 0 Quote Share this post Link to post
j4rio Posted April 5, 2011 I decided to give it a go, and apparently it changes way more than just falling monsters. Those rocky bridges are somehow even more slippery so moving on them is not that far from a direct suicide, also a lot of items are unreachable, floating in air. It's quite obvious this was implemented for boom, but it looks possible with compl 2, though maybe even harder. Still there is no one to blame, gazebo didn't intend this wad to be demo-recordable. 0 Quote Share this post Link to post
Rizera Posted April 5, 2011 Well, I'm far from a complevel expert but maybe there is some complevel that both prevents monsters from hanging off as well as keeping most of the Boom aspect? Still, maybe it takes just luck not to have the monsters fall down in the final battle. 0 Quote Share this post Link to post
j4rio Posted April 5, 2011 I'd rather just stick to boom instead of trying some workarounds. I got to the last room thrice over 3 days of attempting, but ate some homing rockets twice. I would eventually get it done, but it's just ridiculously demotivating to play after this. 0 Quote Share this post Link to post
j4rio Posted April 8, 2011 I just don't know what to write here so. . . map 5 "precarious" uvmax in 15:56su051556.zip 0 Quote Share this post Link to post
Hock Posted April 30, 2011 Sunder map05 Tas run in 0:09 - 50% speed sr50 always onsundermap5.zip 0 Quote Share this post Link to post
j4rio Posted June 7, 2011 Okay done it map 4 max in 16:08su04-1608.zip 0 Quote Share this post Link to post
Daiyu_Xiaoxiang Posted June 8, 2011 j4rio said:I just don't know what to write here so. . . map 5 "precarious" uvmax in 15:56 Nice run here, I always hate this map in Sunder. It will be a great shame if you fall down after 100% kills and secrets. Have you got other Sunder runs after map11? 0 Quote Share this post Link to post
j4rio Posted July 9, 2011 well with the mind-boggling stuff appearing I figured I know one of such things actually sunder 1.4 map 14 uvspeed in... well some minutes don't upload this anywhere (and Gazebo... fix this)su14-bug.zip 0 Quote Share this post Link to post
Memfis Posted July 9, 2011 I remember this place from Okuplok's demo. It is explained here:The player's health cannot drop below 1% while within this type of sector, a fact that has strange consequences when the player is not touching the sector floor. 0 Quote Share this post Link to post
Hock Posted October 5, 2011 Sunder map 05 Nomo Tas Run in 0:05su05o005.zip 0 Quote Share this post Link to post
dannebubinga Posted October 6, 2011 What a coincidence. I also played map 12 today. I got 40 min with all kills. But I din't record hehe. My tactic for the last room is very much based on luck for me so I don't think I'll even try running this map. 0 Quote Share this post Link to post
blob1024 Posted November 7, 2011 j4rio said:map 12 max 29:40 OH MY FUCKING GOD! i was almost screaming at a few situation you crazy cow, you really fell on your knees at fucking 1% health in last fight ahah :D I bet you finally thought "I made it!" after picking up last megasphere.. I was surprised on the "mistake" which cost you basically all the armour in the final room, ?im glad you've heroically made it to the exit in one piece! bravo! 0 Quote Share this post Link to post
Memfis Posted November 7, 2011 Will you upload it to youtube, j4rio? Map12 lags on my computer. :( 0 Quote Share this post Link to post
j4rio Posted November 8, 2011 Sure, it'll be up by tomorrow. In case you're not youtube lurker, there is okuplok's map 12 run on interwebs already. Btw, I haven't even noticed that I got to 1 hp during playing. Was quite a surprise when I rewatched. Looks like I've topped my drop to 5 hp after 30 minutes of recording during my su09. :P E: here you go 0 Quote Share this post Link to post
Rizera Posted January 2, 2012 MAP14 NM Speed in 0:29su14n-029.zip 0 Quote Share this post Link to post
cannonball Posted January 17, 2012 Map14 UV Pacifist in 0:25 Revision makes you do silly things....like this :Psu14p-025.zip 0 Quote Share this post Link to post
Nevanos Posted June 24, 2012 MAP07 UV-Max in 18:21 Nervous as hell at the end.sunder07-1821.zip 0 Quote Share this post Link to post
Cacatou Posted June 26, 2012 MAP 14 UV-Pacifist in 0:19su14-019.zip 0 Quote Share this post Link to post
Cacatou Posted June 26, 2012 MAP 14 NM-Speed in 0:22su14n022.zip 0 Quote Share this post Link to post
Cacatou Posted June 27, 2012 MAP 14 NM-Speed in 0:18su14n018.zip 0 Quote Share this post Link to post
Vorpal Posted August 30, 2012 map11, never again. First time getting to platform puzzle, never been so stressed out in a game ever. Got 102% kills, did not use a monster counter to verify if that really means everything was dead... 1:26:51bs_sunder11_uvmax.zip 0 Quote Share this post Link to post
Revved Posted August 30, 2012 Vorpal said:map11, never again. First time getting to platform puzzle, never been so stressed out in a game ever. Got 102% kills, did not use a monster counter to verify if that really means everything was dead... 1:26:51 Well, actually, Okuplok got 51:49 on that same map, but as of now, it's only available on YouTube and not the DSDA. Also, sorry to burst your bubble, but I checked without using smart totals, and you ended up leaving two resurrected monsters alive: an imp and a hell knight. 0 Quote Share this post Link to post
j4rio Posted August 31, 2012 It's cool achievement nonetheless, you could cut the grumpiness. 0 Quote Share this post Link to post
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