ChaingunChaCha Posted February 19 Any idea why this Imp randomly died in the last few secs of this run? I'm new to demos so unsure how to inspect one. stroll-01097.zip 1 Quote Share this post Link to post
RjY Posted February 19 55 minutes ago, ChaingunChaCha said: Any idea why this Imp randomly died in the last few secs of this run? It's... getting eaten by a spectre! I didn't see the spectre at first, either, I needed to rewatch. Got all excited, what's going on there, how could that happen..! But no :) 5 Quote Share this post Link to post
ChaingunChaCha Posted February 19 (edited) 57 minutes ago, RjY said: It's... getting eaten by a spectre! Lol oh my! I totally did not see the spectre there. Even rewatching knowing it's there it is really hard to spot on my setup. Thanks for solving the mystery! Edited February 19 by ChaingunChaCha Accidentally a word. 2 Quote Share this post Link to post
ChaingunChaCha Posted March 14 On Doom2 Map02 I was going for a UV-FAST reality when in the last few secs of this demo I got shot through a wall: weird.zip It has happened twice now here. I've seen this happen with Mancubus fireballs but not Imps. Is this a common bug? And maybe only UV-FAST for imps? 0 Quote Share this post Link to post
Shepardus Posted March 15 10 hours ago, ChaingunChaCha said: I've seen this happen with Mancubus fireballs but not Imps. Is this a common bug? And maybe only UV-FAST for imps? Yes, it's a thing with fast monsters. Relevant decino video: 2 Quote Share this post Link to post
Orii Posted April 9 (edited) Had a pretty entertaining fail while I was playing Pl21 the other week. Happens ~35 seconds into this demo: PE_Trick.zip I believe what happens is the pain elemental spawns a lost soul in me while im over the edge and so I instantly travel to the floor, much like the trick used to collect the teleporter secret in lv15, however the distance it causes me to travel and the fact it was completely unintentional really caught me off guard. Edited April 9 by Orii 5 Quote Share this post Link to post
Gosu_Noob Posted April 9 TAS creators could/should look into using this where possible to save time on long static drops... 3 Quote Share this post Link to post
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