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What are you playing now?


Katamori

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Getting back into Doom after a long break due to work and horrible back pain and moving and other nonsense. Playing the 1000 Line Community Project right now and thoroughly enjoying it. Just beat MAP16, which was quite a doozy (in a good way, mind...). Good way to get back into Doom, I suppose.

Edited by ironicmoustache

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Finally loaded up Hocus Pocus Doom even though it's been sitting there downloaded ever since the 2019 Cacowards.  Sometimes I get bored with shooting Doom demons with Doom weapons and this TC delivers a different experience from the familiar.  Fairly breezy to pick up and play a session, at first.  Then the platforming gets trickier.  It becomes too much for me to try to finish maps in one go so I resort to periodic saves (and sometimes more frequent ones at the harder bits) to make progress.  The simplicity of the combat also makes the mod very approachable when I don't want to think too hard about that aspect and focus on the exploration.

 

Also the Bugbears (and their similar cousins from other themes) turn pinky demons green with envy at how dangerous they are.  With monsters able to pass through the player and vice versa, they can pile up a lot of damage really fast even without projectiles of any sort.  Generated lots of swearing.  I've finished 3 episodes but not sure if I want to go for the 4th given how the platforming has been getting trickier and how much I've sworn at the game when failing jumps or getting chain hit by melee enemies.

 

Also finally going through Hellfire Dreams.  To mix it up, I loaded the Touhou Doom enemies and weapons mods to go with it.  The weapons have more raw DPS than the default Doom arsenal but the replacement enemies are also more aggressive so it's not like I took away the challenge.  Dammaku archviles and revenants are easier to deal with than original vanilla monsters but the lower tier monsters are upgraded and Gensokyo enemies can do a lot of damage at close range.  And because they have no alert sound and they fly and the maps tend to have lots of tight spaces, they get plenty of opportunity to sneak up on me.  Overall it's been more fun, especially given how long the SSG is withheld.

 

  Map 6 still frustrates me.  Obtuse progression, lots of tight spaces, and nukage thus entailing radsuit management all combine into a trek where it's difficult to make progress.  Earlier maps are on the shorter side so less trouble making progress.  Even if I die a few times.  I do enjoy the visual style but map 6 does suck a lot of enjoyment out.  Past it though and moving on.

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Started playing "The Concrete Octagon" by Leon Kelz, whom I'm unfamiliar with; but jugging by this level I will look at his other stuff.   It's a large complex map from '98 that ended up killing me halfway through due to poor risk taking on my part.   

 

Will go back to Dark Covenant as Map 7 onwards looks really good.

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Returning to play Eviternity for my #50 review. One of the first megawads that showed me the true capabilities of modern mappers and how the Doom community was more than alive. I think it needs no further introduction. I'm on MAP20 and it's incredibly fun, just as I remember it.

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  • 4 weeks later...

Went back to Dark Covenant, finally got past Map 07 from a pistol start and then blew through Map 08 and ended up getting killed on Map09.   Really liking the second half more than the first (Map 03 is still brilliant).   

 

Took a break from that and played The Rabbit Hole by Michael "Prower" Reed.   Pretty good '95 level with some visual bugs and ugly texturing in spots--fun level though, with a great set piece in the NE section of the map.   Lotta fun in that section and mappers could learn a thing or two there; I'm definitely going to re-examine that area as it was an intense rolling fight for me.   Overall I'd give it a 4 out of 5.

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I'm playing Epic 2 and up to Map 15. I like the puzzles and secrets, but I am extremely tired of ambush-flag monsters around literally every corner. When you place an ambush monster around every corner, the player learns to expect that, and is prepared to kill them. Thus, they only serve to waste the player's time and inflate the monster count.

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  • 2 weeks later...

Recently finished up "Dark Scythe", a joke megawad which comprises 43 different dead simple knock-offs. Some genuinely creative and charming ideas to find, lots of simple but amusing twists for the lols, a handful very low effort memes that I personally didn't care much, and the occasional nope. I was in my best honest mood and wrote down random brief paragraphs as I was done with each map. All pistol starts, GLBoom+ for the standard 30 maps, including 31-32 a bit then switched to ZDoom for the whole segment 31-43. 

 

disclaimer: bare in mind these comments aren't always descriptive of what happened in the maps. If I didn't give you an image of what I expressed, you might have to go and play the maps on your own c:

 

  Reveal hidden contents

 

Edited by galileo31dos01

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Nova: The Birth with Trailblazer and Corruption Cards, and by vile grace and perfidious chance, I have made it to Iron Exuviae with a decent number of upgraded weapons and some manageable permanent effects.

 

Only playing the Hell On Earth Starter Pack with Hideous Destructor has given me more of a challenge.

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Currently in the middle of 'Ancient Aliens' and so far I'm freaking loving it, recently finished Map 13.  The visuals have been stupendous throughout, the music is incredibly catchy & the fights are action pakced, just the right level of 'mean-ness'......on HMP at least. ^_^

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Recently finished Going down which I really enjoyed and found very challenging in places. Currently about a third of the way through valiant which is also fantastic but much harder than I was expecting.

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Barely played anything since Jan (nearing the end of my Plutonia replay) but I had to give Heartland a try when I saw it. Absolutely amazing stuff, just have the final map to go.

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Still dying to Map09 of Dark Covenant...stupid revenant rocket in the last room got me this time.   Good map overall, classic styled '96 map.   Looking forward to the last two maps after I beat this one.

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wad [abandon], map 07 [seething shadows]. so far, an immensely beautiful and engaging wad. kudos to the author and those that helped making it.

Screenshot_Doom_20210408_004118.png

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Mass Extinction by monti, really good IWADish megawad, divided in 4 episodes: E1, E2 and Alpha. I'm currently in E3, so I don't know what is the theme of E4, but I believe it will be a different kind of techbase lmao. Anyway, as expected from the author, it has his style all over it, but with notable differences such as shorter maps, monster appearance order, difficult, MIDI selection (more rock oriented this time) and a fun story.

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  On 4/7/2021 at 5:08 PM, Deadwing said:

Mass Extinction by monti, really good IWADish megawad, divided in 4 episodes: E1, E2 and Alpha. I'm currently in E3, so I don't know what is the theme of E4, but I believe it will be a different kind of techbase lmao. Anyway, as expected from the author, it has his style all over it, but with notable differences such as shorter maps, monster appearance order, difficult, MIDI selection (more rock oriented this time) and a fun story.

Expand  

My brain suddenly wondered, "What would a WAD coauthored by Deadwing and Monti look like?" and I got a little shiver up my spine.

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some wads i didn't get to finish in the months the club played them. plutonia's re-re-replay, rudy2, 180 minutes. and some maps from eviternity. you guys map faster than i play.

Edited by Pirx

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HMP-maxing couple of maps of Doom Zero every day (the secrets aren't always dead simple, but still findable with a little effort - very nice design!), and soon to start episode 4 of Endless Torture.  And checked out first map of Deathless today which will be among the next few WADs i'll play (actually have a huge list compiled from some of the recent threads here.)  Generally, into stuff that i can play on MBF (which i recently discovered and got working with sound on two DOS computers) at the moment...  Oh, and replaying Si666il will be the very next thing (coz now i can play it on DOS environment)!

Edited by dei_eldren

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Just finished playing through maps 10 - 12 of Dark Covenant and it was a great mapset overall.   A couple of the earlier maps didn't age too well, but overall this was a fantastic overlooked mapset from the classic era of Doom mapping.   

 

Not sure what I'll play next, probably something newer or do a bunch of single levels.

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Almost finished Doom 2 the way ID did (playing on doom2.exe with DosBox), missing only the secret commander keen levels, it's a neat classic style megawad where the original IWAD feel as been get egregiously...

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I'm giving another random pick from Compendium a go - this time Dystopia 3: Rebirth of Anarchy. I'm 5 maps in so far an it's not been great. Health or armour seem to be low and the gimmick in MAP03 doesn't explain itself well at all. On the plus side, there's some nice Doomcute vehicles.

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