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another DOOM 4 thread


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Imp said:

That would be FUCKING AWESOME. I really think Trent and Id need to work together more. I always thought it would be awesome if Id just hired him.


This. I'm a bit worried though, I vaguely recall a piece of news in the past about Trent Renzor not doing music for Doom 4. Might have been a dream.

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Trent was going to do the music and sound effects for DOOM³. However, the game was taking too long to get done, and he had a new album that he wanted to work on, so he left and all the work he did for the game was removed. Chris Vrenna and Ed Lima eventually took the helm and did the sound design for the game instead.

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why all the hatred on DOOM3.

It wasn't that bad at all.

Maybe as a doom game isn't wasn't to good, but its certainly better than SNES doom an doom64.

And atleast it isn't like Bad company 2, where as it sucks as a battlfield game and sucks as a stand alone game.

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Doomhuntress said:

Die.


You just dont like me.

But DOOM64's gameplay is so sluggish once you get to the hell levels.

Then its just dark and extremely hard or just annoying.

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yellowmadness54 said:


You just dont like me.

Fine. I don't, then.

But DOOM64's gameplay is so sluggish once you get to the hell levels.

Use Doom64EX, then.

Then its just dark and extremely hard or just annoying. [/B]

Try harder. Games get harder as you progress further into it.

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SNES DooM and D64 are both much better than D3. SNES DooM is probably one of the few good original console versions of the game.

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I hated DOOM3. Why? To damn easy. Kinda hard to be scared of enemies who for the most part are pushovers, including the Hell Knight. I guess it just comes from years of playing games like call of duty and halo(on hardest difficulty setting) where the enemies don't simply run straight towards you and make no effort to dodge or hide from your fire, that Doom3 came off as a walk in the park. Everything other than the graphics was EXTREMELY dated. The atmosphere was awesome at first, but every single damn level felt the same as the one before it, including the HELL levels...not much diversity in the game AT ALL.

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What difficulty did you play on again? I'm sure it can't be that easy if played on the higher difficulties, even with the small amount of enemies per encounter.

@yellowmadness54
From what I can gather, it's because it isn't the same run-at-50-MPH-and-shoot-millions-of-mindless-enemies-with->9000-explosions-per-second game as the previous entries; it tried something different.

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PRIMEVAL said:

SNES DooM and D64 are both much better than D3. SNES DooM is probably one of the few good original console versions of the game.

I can excuse DOOM64, but SNES doom just straight sucks.

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Reminds me of the "what I'd like to/wouldn't like to see in..."-threads about Doom 3 in here back then.

One thing that pissed me off about Doom 3 was that the demon corpses dissolved (I know its a real stress on hardware but DOOM was about mounds of corpses littered all around), and because they did, how did they have all those severed limb specimen in the labs?

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yellowmadness54 said:

wasnt the SNES one the one with bad music and awful controls, though?


I thought the music was a lot better than pure MIDI from the PC. It gave the game more atmosphere, scared the daylights outta me as a kid. E1M1 wasn't rockin', it was very tense and creepy IMO. Controls are easy to get used to, but you can get suck on walls sometimes. Though I also may be biased as it was the first Doom I ever played.

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LANEGRACABRA said:

Reminds me of the "what I'd like to/wouldn't like to see in..."-threads about Doom 3 in here back then.

One thing that pissed me off about Doom 3 was that the demon corpses dissolved (I know its a real stress on hardware but DOOM was about mounds of corpses littered all around), and because they did, how did they have all those severed limb specimen in the labs?


I agree, they should have kept it the way it was in the alpha where the corpses didn't dissolve...Or they could've made the human corpses stay and the demon corpses dissolve as that sort of represents them going back to hell IMO

Oh yeah, Doom 4 better not have the terribad voice acting that Doom 3 did.

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PRIMEVAL said:

I thought the music was a lot better than pure MIDI from the PC. It gave the game more atmosphere, scared the daylights outta me as a kid. E1M1 wasn't rockin', it was very tense and creepy IMO. Controls are easy to get used to, but you can get suck on walls sometimes. Though I also may be biased as it was the first Doom I ever played.

you might be thinking of PSX doom, but super nintendos doom had awful music as well movement.

It was like a worse version of the MIDI music.

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Marnetmar said:

I agree, they should have kept it the way it was in the alpha where the corpses didn't dissolve...Or they could've made the human corpses stay and the demon corpses dissolve as that sort of represents them going back to hell IMO


Which is exactly what happens in the game: demon corpses dissolve, zombie corpses stay (except for commando zombies, but they seem to "manufactured" differently than regular zombies).

And I, too, prefer the SNES DOOM's music over the PC original's. The samples weren't quite as clear, but the actual instrumentation was superior. I never thought this sounds anywhere as sinister as this does.

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Megamur said:

Which is exactly what happens in the game: demon corpses dissolve, zombie corpses stay (except for commando zombies, but they seem to "manufactured" differently than regular zombies).

And I, too, prefer the SNES DOOM's music over the PC original's. The samples weren't quite as clear, but the actual instrumentation was superior. I never thought this sounds anywhere as sinister as this does.


No they don't, they all disappear.

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yellowmadness54 said:

you might be thinking of PSX doom, but super nintendos doom had awful music as well movement.

It was like a worse version of the MIDI music.


Nope, never played PSX Doom until recently on the compy.




And Doom³ demons disappear, human corpses stay unless gibbed.

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The fact that Zombies, Demons, and Blood though all have the ability to disapear, I use a Nitro mod to disable all that. You can Blast Betruger and Kelly in Mars City all you want with out them gibbing :P

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Clonehunter said:

The fact that Zombies, Demons, and Blood though all have the ability to disapear, I use a Nitro mod to disable all that. You can Blast Betruger and Kelly in Mars City all you want with out them gibbing :P


Saboath is awesome

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Personally, I just hope that DooM 4 has fast paced action, atmosphere over detail, abstract and interesting landscapes and layouts that have depth to them that don't consist of highly detailed linear rooms and corridors. Also, I don't wanna play through a dark set of levels, the darkness gets monotonous after a while and has been done to death. That whole darkness = atmosphere argument is retarded.

Xeros612 said:

And again, I don't want to see the same old shit.


Yet everything you mentioned would turn DooM into the same crap, tired and generic shooter that has been getting shoved down our throats for the last ten years. Would you like some regenerating health with that?

Xeros612 said:

I don't want the horror element (that's likely to return) to be as weak and half-assed as Doom 3. Proper horror! Psychological things, disturbing images, something other than jump scares. A proper horror FPS would be nice.


But we already have a ton of Silent Hill clones, and even a few boring pretentious DooM mods like Unloved that try so desperately to be "oooohh so scary o_0" but ultimately end up being as boring as shit and have NO replay value, all filling up that niche. I don't feel like the market needs another. And again, I don't want to see the same old shit.

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DeathevokatioN said:

Yet everything you mentioned would turn DooM into the same crap, tired and generic shooter that has been getting shoved down our throats for the last ten years. Would you like some regenerating health with that?

But we already have a ton of Silent Hill clones, and even a few boring pretentious DooM mods like Unloved that try so desperately to be "oooohh so scary o_0" but ultimately end up being as boring as shit and have NO replay value, all filling up that niche. I don't feel like the market needs another. And again, I don't want to see the same old shit.

Sounds like someone can't stand a game that isn't run-at-50-MPH-and-shoot-millions-of-mindless-enemies-with->9000-explosions-per-second.

What I'm suggesting is more like a cross between the S.T.A.L.K.E.R. series and that Amnesia game everyone raves about(neither of which fits your whinging criteria of "generic shooter"). Something about atmosphere, horror, isolation, and overwhelming enemy forces. Not ultra fast paced balls to the wall ADHD gold that people like you seem to think is the only way to play a shooter game.

"Silent Hill clone" doesn't make sense in this context, as the idea would be horror that's actually scary, not exceptionally bad acting, slightly disturbing images, and annoying sounds that play when a monster is near.

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Xeros612 said:

Sounds like someone can't stand a game that isn't run-at-50-MPH-and-shoot-millions-of-mindless-enemies-with->9000-explosions-per-second.

What I'm suggesting is more like a cross between the S.T.A.L.K.E.R. series and that Amnesia game everyone raves about(neither of which fits your whinging criteria of "generic shooter"). Something about atmosphere, horror, isolation, and overwhelming enemy forces. Not ultra fast paced balls to the wall ADHD gold that people like you seem to think is the only way to play a shooter game.

"Silent Hill clone" doesn't make sense in this context, as the idea would be horror that's actually scary, not exceptionally bad acting, slightly disturbing images, and annoying sounds that play when a monster is near.



What you are mentioning isn't DOOM but more like a scarier Fallout, which I would not buy.

You keep listing things all these new modern day game clones have.


I mean, what are you even talking about here?
"Not ultra fast paced balls to the wall ADHD gold that people like you seem to think is the only way to play a shooter game."

Not only is that not what doom is, but you are listing things the general CoD dork loves, which is, and I quote "ultra fast paced balls to the wall ADHD gold that people like you seem to think is the only way to play a shooter game."

And Amnesia is scary, but is not DOOM. DOOM is hell, not "lawlz im a scarE perzon hear gonna cre3p u out >:C"

Quit startin flame wars.

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