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Memento Mori II demos [-complevel 2]


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  • 1 month later...
Posted (edited)

awesome !! I tried this map about a year ago and the closest I got with missed monsters was around 8:40-something. routing it in a way that is both quick and doesnt result in one or two fuckers hanging out somewhere far away is a really difficult balance

Edited by Andrea Rovenski

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On 6/12/2024 at 5:17 PM, Andrea Rovenski said:

awesome !! I tried this map about a year ago and the closest I got with missed monsters was around 8:40-something. routing it in a way that is both quick and doesnt result in one or two fuckers hanging out somewhere far away is a really difficult balance

yeah missing monsters are way too annoying, especially that pinky room. I move a certain way to wake up everything but sometimes you just get blocked and vile blasted. I still had runs where not all pinkies woke up anyway xd
I would have liked to do the area near the exit door last but you'd need 1 extra bfg for the cyber for the route to be worth it imo and it just makes the run way harder because you don't have the mega for the whole run

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