MD922 Posted June 1, 2014 The first one. Nor used the minimap to tell me the kills. 0 Quote Share this post Link to post
MD922 Posted June 9, 2014 I got 0:50 on Toxin Refinery (E1M3) normal exit. Pretty good run :De1m3speed.zip 0 Quote Share this post Link to post
4shockblast Posted June 9, 2014 MD922 said:I got 0:50 on Toxin Refinery (E1M3) normal exit. Pretty good run :D I suggest you upload your demos with a textfile that, at least, describes basic info about the demo (like what port it was recorded with, the time, etc.). Also, in case you didn't know, demos on WADs that have a lot of speedruns usually have naming conventions (like in the case of this demo, you'd call the file "e1m3-050.lmp"). By the way, you don't need to run PrBoom+ with the file parameter if you're speedrunning an IWAD. Other than that, welcome to the forums. :D 0 Quote Share this post Link to post
MD922 Posted June 13, 2014 Thanks for the welcome 4shockblast! I've seen you a lot in dime's streams. I'll do that in my next demo. 0 Quote Share this post Link to post
Lingyan203 Posted August 25, 2014 Doom E1M1 Pacifist in 0:11 E1M1 NM-Speed in 0:14 (Pacifist?) E1M2 NM-Speed in 0:55 E2M9 NM 100S in 0:16 E3M2 UV-Speed in 0:21 E3M2 NM-Speed in 0:25 -complevel 3 PrBoom-plus v2.5.1.4ultimatedoomspeedruns.zip 0 Quote Share this post Link to post
yakfak Posted September 3, 2014 Can I ask a question about DSDA conventions? some of the best times on E1M1 UV-Tyson are listed as TAS - does that mean they are built demos or simply that they used a tool such as a stats HUD? here's my own submission for that category: recorded with -complevel 3 and with the prboom+ stats HUDe1m1t107.zip 0 Quote Share this post Link to post
dew Posted September 3, 2014 Advanced HUD is tolerated in sourceport demos, TAS indicates true "cheater" tools like sr50 automation, sr50 on turns, segmentation, slo-mo, etc. 0 Quote Share this post Link to post
TimeOfDeath Posted September 3, 2014 yakfak said:Can I ask a question about DSDA conventions? some of the best times on E1M1 UV-Tyson are listed as TAS - does that mean they are built demos or simply that they used a tool such as a stats HUD? DSDA lists TAS as: Tool-Assisted Speedrun. Indicates use of slow-motion, savegames, automated Strafe50 or building frame-by-frame. The boom HUD doesn't fall under TAS, though it is a different way of playing the game compared to without it. imo, I think it's implied that the boom HUD is used when someone records in a port where it's available. EDIT: it took me 11 minutes to reply??? 0 Quote Share this post Link to post
yakfak Posted September 3, 2014 Thanks to both of you for the answers. in that case I might have accidentally recorded something competitive! 0 Quote Share this post Link to post
4shockblast Posted September 3, 2014 yakfak said:Thanks to both of you for the answers. in that case I might have accidentally recorded something competitive! The DSDA isn't fully updated on Doom and Doom 2 Compet-N demos, so actual record is 0:47 by Xit Vono, and available here. 0 Quote Share this post Link to post
yakfak Posted September 3, 2014 ah hah! I thought that felt too easy, haha. back to the drawing board 0 Quote Share this post Link to post
Lingyan203 Posted October 6, 2014 Doom E1M5 Phobos Lab UV Max in 4:37 -complevel 3 PrBoom+ v2.5.1.4de1m5uvmax437.zip 0 Quote Share this post Link to post
Gurlugon Posted November 8, 2014 Hello, I'm some idiot you've never heard of. I've recently gotten into NM & NM100S runs after finding Ryback's channel on youtube. It's fun and challenging. I thought stx-vile's record for E1M9 looked weirdly unoptimised, so with encouragement from some IRC cats, I've spent the last couple days trying to beat it. And I did! I'm aware it's not official as it's Chocolate Doom, but I'm still quite pleased with it. E1M9 NM100S in 0:57 Chocolate Doom 2.0.0.0 https://www.mediafire.com/?dg0if1ctkiy6tqm 0 Quote Share this post Link to post
Nevanos Posted November 8, 2014 Welcome and well done! For future references, before you make your post, you can also post your zip file with the demo and text file inside it by clicking: Browse > select your file and done, since nearly everyone does that, but no biggie. A warm welcome once again. :) 0 Quote Share this post Link to post
Kpa6 Posted November 10, 2014 Episode 2 UV-speed in 3:33 3:25 is definitely possible.e2uv-0333.zip 0 Quote Share this post Link to post
Dime Posted November 10, 2014 wpwp Kpa6, I was expecting that a faster run would def have an improved E2M6 but didn't realize there was 2 seconds on E2M7. 0 Quote Share this post Link to post
Kpa6 Posted November 11, 2014 Thanks Dime:) e2m7 is easy 0:12 if you get a bit more luck with the caco and the imps. e2m6 is pure luck, I was going for anything under 0:35. There is so much potential for e2m4 and e2m5, it can be 0:42 and 0:32. 0 Quote Share this post Link to post
Kpa6 Posted December 11, 2014 Found something on e3m5. Should save a second if done properly. Haven't seen it done in the demos.e3m5-ldskip.zip 0 Quote Share this post Link to post
Looper Posted December 11, 2014 Kpa6 said:Found something on e3m5. Should save a second if done properly. Haven't seen it done in the demos. Funny, I actually knew about that and thought about beating the paci/uv-speed time that way :D Didn't find it too long ago tho. 0 Quote Share this post Link to post
Akse Posted December 14, 2014 Guys! RJ on e3m7 seems doable after all, but only if you got 95-100 HP and at least 100 AP. In my recent e3dq-305 i don't have those. Any suggestions? RJ may save about 7-8 secs. Also e3m5 ldskip looks pointless to me. 0 Quote Share this post Link to post
Akse Posted December 15, 2014 Akse said:Any suggestions? GA in e3m2, ok. 0 Quote Share this post Link to post
Looper Posted December 15, 2014 I think rocket jump deals 128 at maximum, which means with green armor you need (128/3)*2 = 86hp. Are you sure you need full rocket blast damage boost for the jump? Maybe 100hp/0armor is enough? 0 Quote Share this post Link to post
Akse Posted December 15, 2014 Looper said:Are you sure you need full rocket blast damage boost for the jump?Absolutely. BTW i managed to grab the GA w/o any time loss, so it's no biggie. 0 Quote Share this post Link to post
Akse Posted December 16, 2014 Kpa6 said:Episode 2 UV-speed in 3:33Why in the world 3:33 when it's 4:14? 0 Quote Share this post Link to post
Kpa6 Posted December 16, 2014 Some runners exclude eXm8 from the final time. Dime posted his run as 3:34, and I wanted to be consistent with that, as that was the time I was trying to beat. I don't know the story well enough, but as far as I understand, Compet-n excludes eXm8 times, while DSDA includes that. 0 Quote Share this post Link to post
Akse Posted December 16, 2014 Kpa6 said:Some runners exclude eXm8 from the final time. Dime posted his run as 3:34, and I wanted to be consistent with that, as that was the time I was trying to beat. I don't know the story well enough, but as far as I understand, Compet-n excludes eXm8 times, while DSDA includes that. I see. 0 Quote Share this post Link to post
Akse Posted December 27, 2014 Kpa6 said:Found something on e3m5. Should save a second if done properly. Haven't seen it done in the demos. I take my words back! It IS useful. Cuts off 1sec, just like you said. 0 Quote Share this post Link to post
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