ArXiv Posted June 22, 2023 Here's a demo of a softlock in E1M9 (no monsters). I found this when I was a kid, and figured it was common knowledge, but can't seem to find it anywhere. It seems to be a secret that was never fully implemented. e1m9softlock.zip 2 Quote Share this post Link to post
Yousuf Anik Posted June 22, 2023 24 minutes ago, ArXiv said: Here's a demo of a softlock in E1M9 (no monsters). I found this when I was a kid, and figured it was common knowledge, but can't seem to find it anywhere. It seems to be a secret that was never fully implemented. e1m9softlock.zip What port you used to record this? I get this error. It would be nice if you put some details containing a text file? 0 Quote Share this post Link to post
ArXiv Posted June 22, 2023 I used DSDA Doom with the launcher. Select E1M9 and no monsters. I'll look into making it work for prboom-plus, but I'm pretty new to this lol. 1 Quote Share this post Link to post
ArXiv Posted June 22, 2023 It should work with the following command: dsda-doom -n -l 9 -playdemo e1m9softlock 1 Quote Share this post Link to post
Andrea Rovenski Posted June 22, 2023 worked for me from just a double click. super cool! I didnt know about that 2 Quote Share this post Link to post
Yousuf Anik Posted June 22, 2023 (edited) @ArXiv Oh I see it now, thanks for letting me know you are using DSDA Doom. So this happens because there is no door action selected for the door. So you get locked inside. Probably this only meant for storing those Demons, not for any other purpose. I didn't know this too so I just looked at the editor :D Edited June 22, 2023 by Yousuf Anik 3 Quote Share this post Link to post
ArXiv Posted June 22, 2023 (edited) True, I didn't realize it was a monster closet. It's funny that it closes on a timer instead of staying open. The second door close sound is what got me curious, and is necessary for the timing to retrigger the linedef after the first door in the acid closes on your head. Edited June 22, 2023 by ArXiv 3 Quote Share this post Link to post
Yousuf Anik Posted June 22, 2023 Episode 1 UV-Tank in 25:13 e1tank-2513.zip Finally the end of Episode 1! This is probably the first-ever UV-Tank run for an episode, so I'm being the first one to ever done this. After countless attempts I have finally completed the whole episode run. The most feared problem I was facing was missing monsters on some maps, which devastated me very much. Some very good runs were destroyed just because of this. So in this run I'm very very glad that I didn't miss any monsters, despite I got very poor timing on some maps. There were also some bad moments which killed most of my time. But again, I'm very much happy that I've finally completed this in one go, without missing anything. Under 25 is absolutely possible, even I got one 24 very luckily but with missed monster on map E1M7, which also went horribly wrong at the beginning of the map and it just killed the whole run. Anyway, I'm done here. I would very much appreciate the suggestions and comments :) 7 Quote Share this post Link to post
Yousuf Anik Posted June 23, 2023 E2M1 UV-Tank in 2:27 e2m1tank-227.zip 3 Quote Share this post Link to post
Yousuf Anik Posted June 24, 2023 E2M2 UV-Tank in 6:03 e2m2tank-603.zip 2 Quote Share this post Link to post
Yousuf Anik Posted June 28, 2023 E2M3 UV-Tank in 4:02 e2m3tank-402.zip 1 Quote Share this post Link to post
Yousuf Anik Posted July 9, 2023 E2M4 UV-Tank in 7:34 e2m4tank-734.zip 1 Quote Share this post Link to post
Coincident Posted July 14, 2023 E4M3 UV Max in 2:23 e4m3-223.zip My best run so far of all the E4 ILs. I was focused and got lucky enough in this run to beat the previous WR by a considerable margin. The run was not perfect though, there's several small movement flaws here and there, and a bigger time loss when I went backwards to grab the boxes of rockets, after the red key. Sub 2:20 should be possible, even though I wouldn't consider it "easy". This run was only moderately frustrating; not as bad as the previous ones. But there are still random occurrences take feel like BS; such as random monsters moving out of place and causing face-rockets; but perhaps most annoying of all are the Spectres that survive a direct rocket... Spectres are the worst in this map. 17 Quote Share this post Link to post
BFGandorf Posted July 16, 2023 E3M5 UV Fast in 3:36.03 f3m5-33603.zip https://youtu.be/ybLeNrs6Sa4 E4M3 UV Max in 2:28.20 e4m3-22820.zip https://youtu.be/ewXKgGjoyTg It's the best I could get in one evening after Coin got the record. It doesn't beat Coin's run but it's still the 2nd place. I think it deserves a submission :) 7 Quote Share this post Link to post
depr4vity Posted July 18, 2023 E2M6 Nomonsters in 0:11, finally e2m6o1183.zip 16 Quote Share this post Link to post
head_cannon Posted July 20, 2023 I had such a good time building routes for the main three episodes that I figured I might as well complete the set and make a PB for Thy Flesh Consumed as well. Ultimate Doom Episode 4 UV-Speed in 20:06 ep4-2006.zip 4 Quote Share this post Link to post
Yousuf Anik Posted July 20, 2023 E2M5 UV-Tank in 8:00 e2m5tank-800.zip 2 Quote Share this post Link to post
Coincident Posted July 22, 2023 E4M4 UV Max in 1:31 e4m4-131.zip This run was part of my "One Day Challenge", where I limit myself to a single livestream to study, route, practice, and run a single map. This was another frustrating RNG grind. Most of the run's success depends on the random damage of either the shotgun or the berserk. The invulnerability room is the biggest pain in the ass in the entire map, as the 2 cacos are often too high to be punched; and together with the blockmap bug and cross-section shenanigans, you end up missing a lot and losing plenty of time. Also you risk the Specters and Imps running all the way to the end of the room, making you lose even more time. The only reliable form of damage are the rockets of which you have only 7 for the entire map, and using them wisely for survival + speed is paramount. I started by going with Teedre's previous route but as I watched other people's runs (and my own) I realized there were some improvements that could be done to make the route faster. So here are a few changes I made to the route: - 1-shotting the 2 shotgunners down in the first secret means you can shoot once upstairs before grabbing the berserk, which means there's (at worst) only 1 shotgunner alive up there and you can move forwards more quickly. - Shoot 2 rockets at the right Cacodemon when you enter the invuln room. Maybe it dies and the other one gets damaged plenty. This means there's less stuff to punch in this room which is the biggest RNG dice roll, so IMO this is the best use of rockets. However, you will have to sacrifice 2 rockets somewhere else... - Skip the supercharge if your health is above 50% by the time you reach the Invuln. - Use only 1 rocket at the Imp closet by the RK. If you're lucky, only 1-2 Imps survive and you can quickly punch them and move on. - On the final room you can jump to the balcony instead of taking the teleporters, but I'm not sure if that saves you much time in practice; and it has the extra risk of falling down and losing a potentially good run. I chose the teleporters for consistency. - After pressing the buttons on either side, shoot 1 rocket *ABOVE* the opening trap door to *PREVENT* auto-aim from working. Ideally, the rocket hits the back wall in the middle of the room and evenly distributes the blast damage to clear out all the Imps. 2 more rockets at the Caco on the left trap door should be the last rockets used on the map. - On the final caco closet on the left, hug the left wall and punch slightly to the right to avoid the blockmap bug. After punching the bottom caco 4 times, move to the other closet hoping that it dies (on average, it will about 50% of the time). If it didn't you can throw a final punch on it when you come out of the closet on the right. 16 Quote Share this post Link to post
BFGandorf Posted July 22, 2023 (edited) E3M6 UV Fast in 2:42.63 f3m6-24263.zip https://youtu.be/36Cka97TkzE E3M6 UV Respawn in 1:58.31 r3m6-15831.zip https://youtu.be/uMazJCCcbR8 Edited July 22, 2023 by BFGandorf 5 Quote Share this post Link to post
Yousuf Anik Posted July 23, 2023 E2M9 UV-Tank in 1:27 e2m9tank-127.zip 2 Quote Share this post Link to post
Coincident Posted July 25, 2023 E4M5 UV Max in 1:47 e4m5-147.zip This run was part of my "One Day Challenge", where I limit myself to a single livestream to study, route, practice, and run a single map. I got very lucky during my attempts and got a 1:48 record on attempt number 3! Of course that was an outlier, and it took me 200 more attempts to get this 1:47. I got a 1:45 in the process, but exited before one of the last shotgunners died, so it was invalid. But that just proves that 1:45, and sub 1:45 are definitely possible. I kept trying for 300 attempts but then I had to stop because I was out of time to keep grinding this map. This is a very forgettable map. I used mostly Teedre's previous route with some adjustments especially to rocket / plasma usage. The first Cacodemon is the most obnoxious demon ever. It's movement is so random that more than 50% of the time you'll need to reset because the caco is not by the window, and is near impossible to hit. Even when the caco does appear by the window, RNG damage from the shotgun means it will die from 5 to 10 shells. Insanely random and totally out of your control. Very frustrating. Killing the Baron on the Plasma room is very awkward due to it's position and due to where it's moving relative to the direction of your rockets; you end up missing a lot of them. If you skip the Baron to kill it later after getting the blue key it's even worse because auto-aim can make the rockets aim slightly down and hit the ledges in front of your face, instead of the Baron... After the Baron door, I highly recommend using plasma to kill the hitscanners upstairs. Empty all the cells of the Plasma on them so that the weapon doesn't do the "recoil" effect and you can swap to the rocket launcher earlier for the pinkies downstairs. If you can afford it, shoot a rocket on the ledge of the window before jumping to the exit; if aimed correctly it might kill some of the hitscanners in the exit room in advance. 12 Quote Share this post Link to post
ZELLLOOO Posted July 26, 2023 E4M5 UV-Max in 1:46.80, thanks Coin for the very helpful video to reference from: E4M5UVMax-1.46.80.zip 8 Quote Share this post Link to post
Pleymo Posted July 30, 2023 (edited) *wrong format* Edited July 30, 2023 by Pleymo wrong format 0 Quote Share this post Link to post
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