vdgg Posted March 27, 2013 Yes, but it doesn't save that much I think, the barons tend to "unpack" themselves. 0 Quote Share this post Link to post
Memfis Posted March 27, 2013 Agreed, that jump alone wouldn't be enough to break the 5 minute barrier, but with some manc vs HK infightings in the room with crates, better aim and smoother entrance to the RL area I think it might be possible. 0 Quote Share this post Link to post
j4rio Posted March 30, 2013 map 7 max 2:23 took me only year and a half to get this ;)h207-223.zip 0 Quote Share this post Link to post
Nevanos Posted March 30, 2013 Yet another new awesome player. Nice! 0 Quote Share this post Link to post
Ancalagon Posted April 13, 2013 Here goes my saturday Map07 max in 2:20h207-220.zip 0 Quote Share this post Link to post
DeletedUser Posted September 11, 2013 MAP12 - Anti-Static - UV-Fast in 5:52 lmao, Did someone say luck of the Doom Gods?h212f552.zip 0 Quote Share this post Link to post
Ancalagon Posted September 11, 2013 Also contains a facerocket :D 0 Quote Share this post Link to post
DeletedUser Posted September 11, 2013 MAP25 - The End is Nigh - UV-Fast in 8:56 XD Today is a Good Day! See Text file for full details!h225f856.zip 0 Quote Share this post Link to post
j4rio Posted September 12, 2013 12 fast 5:03 ye dun't simpli mezz wit mi delicate muzishun taste, boy >:|h212f503.zip 0 Quote Share this post Link to post
DeletedUser Posted September 13, 2013 Yeah but your a Doom Fanatic and make demos all the time I don't, so I'm lazy when recording sometimes and don't look for the best route. 0 Quote Share this post Link to post
j4rio Posted September 13, 2013 It's barely more than casual 50 min effort. I hate recording for too long. 0 Quote Share this post Link to post
DeletedUser Posted September 13, 2013 lmao, You must have spent a week doing Dark Resolution 2008 - MAP10 - The Soul Scarred Universe I always wanted to do that, but didn't have the commitment, patience or dedication. Way too sadistic. 0 Quote Share this post Link to post
j4rio Posted September 13, 2013 From halfway onwards is basically first time I got that far in a recording attempt. :p Hey, I cherish gossip about me, so the few times I recall spending particularly long grindy recording would be this, this, this, this and this. 0 Quote Share this post Link to post
Nevanos Posted September 13, 2013 Sheesh, I dunno how people stride long for these demos to be honest. Most I've spent with a demo was 2 hours with Sunder Map07, and all other demos were about 20 - 40 minutes long. Screw patience. 0 Quote Share this post Link to post
4shockblast Posted September 14, 2013 Map 12 UV-Speed in 0:49.h212-049.zip 0 Quote Share this post Link to post
DeletedUser Posted October 3, 2013 MAP27 - Resistance Remains - UV-Fast in 17:28 Now to celebrate by watching that one specific 'Lesbian Coeds take a Bubble Bath.' video I saved, ahahaha I'm sorry >_>h227f1728.zip 0 Quote Share this post Link to post
joe-ilya Posted October 3, 2013 Gosh! I was playing MAP21 when I got to that metal room where you have to wait for a pillar to lower after 3 enemies spawned in : Caco , HK , caco. I was blocking enemies from teleporting in while killing the enemies after a while I decided to step away , a caco teleported in , I started shooting him then he disappeared and after another while he got back through the damn wall! No kidding and then all the monsters started going through walls and I went to the exit through the walls. Notice that I didn't use idclip , everything was just goin' through walls. Too bad I that I can't recreate it. Can anybody tell why does it happens? That was totally shocking. 0 Quote Share this post Link to post
4shockblast Posted October 4, 2013 joe-ilya said:Gosh! I was playing MAP21 when I got to that metal room where you have to wait for a pillar to lower after 3 enemies spawned in : Caco , HK , caco. I was blocking enemies from teleporting in while killing the enemies after a while I decided to step away , a caco teleported in , I started shooting him then he disappeared and after another while he got back through the damn wall! No kidding and then all the monsters started going through walls and I went to the exit through the walls. Notice that I didn't use idclip , everything was just goin' through walls. Too bad I that I can't recreate it. Can anybody tell why does it happens? That was totally shocking. Probably an intercepts overflow caused the all-ghosts bug, which resulted in all the monsters becoming ghosts; this means that they can only be damaged in specific ways (like blast damage) and that everything can go through walls. However, you shouldn't be able to activate any linedefs in that state, so I'm not sure how you could have exited... Here's a thread listing different kinds of overflows found in different maps: http://www.doomworld.com/vb/doom-speed-demos/35214-spechits-reject-and-intercepts-overflow-lists/ Hell Revealed 2 map 21 isn't listed there, though, and I couldn't find anything about it. 0 Quote Share this post Link to post
GrumpyCat Posted January 1, 2014 Map28 UV-Fast 49:39h228f4939.zip 0 Quote Share this post Link to post
JCD Posted June 5, 2014 Hell Revealed 2 Map01 nm Speed in 0:08h201n008.zip 0 Quote Share this post Link to post
4shockblast Posted June 16, 2014 Map 12 UV-Speed in 0:36.h212-036.zip 0 Quote Share this post Link to post
Looper Posted December 20, 2014 Map23 Co-op UV-Max in 7:45 With xepop.h223-745.zip 0 Quote Share this post Link to post
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