Ashstrodamus Posted March 30, 2016 j4rio said:My neck hurts. Hopefully this will please the sensei AKA grandmaster of door abuse.What's next...punching 5 Cyber-Demons to death? 0 Quote Share this post Link to post
veovisRC Posted June 11, 2016 first time posting a demo, lemme know if i recorded this wrong or something. Alien Vendetta Maps: 01 through 10 Skill: 4 Category: UV-Max Exe: prboom-plus 2.5.1.3 -complevel 2 Time: 46:04 EDIT: of course i fucked up the attachment, here's the link: http://puu.sh/pompC/96e379bd43.zip 0 Quote Share this post Link to post
vdgg Posted June 11, 2016 You make another post after a minute and add attachment, that's it.avep1max-4604.zip 0 Quote Share this post Link to post
veovisRC Posted June 11, 2016 alright, i'll keep that in mind. thanks for posting it. 0 Quote Share this post Link to post
PjSpartacus Posted June 11, 2016 Nice work veovisRC! That's a really tough accomplishment and a fast time for your first demo. 0 Quote Share this post Link to post
Ashstrodamus Posted June 12, 2016 I'm stuck at Dark Dome. UV-Maxed all the way until there. Scythe 2 is the same way. Get to about map 25 or 26 and it gets really difficult. You start beating those levels and you get into elite status. 0 Quote Share this post Link to post
Paul977 Posted June 12, 2016 Ashstrodamus said:I'm stuck at Dark Dome. UV-Maxed all the way until there. Scythe 2 is the same way. Get to about map 25 or 26 and it gets really difficult. You start beating those levels and you get into elite status. Stench of Evil is even harder then Dark Dome, at least for me :) 0 Quote Share this post Link to post
Ashstrodamus Posted June 12, 2016 Paul977 said:Stench of Evil is even harder then Dark Dome, at least for me :)I don't think I've played that one. Must give it a go! 0 Quote Share this post Link to post
Ashstrodamus Posted June 12, 2016 vdgg said:MAP06 RespawnYou and SAV88 are my heroes. Keyboarders rule!. I'm getting better. I've been wadding for like five years. I'm decent, but I'm slow and choke in tight situations. 0 Quote Share this post Link to post
kuchitsu Posted June 17, 2016 Daaaamn. How much did that 1:04 take? IIRC 1:05 max took me like 10 hours. 0 Quote Share this post Link to post
baja blast rd. Posted June 17, 2016 kuchitsu said:Daaaamn. How much did that 1:04 take? IIRC 1:05 max took me like 10 hours. Haha, funny thing is that 10 hours doesn't even seem a lot to me anymore for this type of map. 0 Quote Share this post Link to post
veovisRC Posted June 17, 2016 kuchitsu said:Daaaamn. How much did that 1:04 take? IIRC 1:05 max took me like 10 hours.playing specifically for map01 max, it took me a day to get that demo, so probably like 3-4 hours. but that's a bit misleading because i played map01 over and over doing attempts for episode 1. so, it's hard to say exactly how long it took me. 0 Quote Share this post Link to post
Memfis Posted September 15, 2016 That was spectacular. Would you say you were lucky to finish off these revenants in the garden like that? I think it's difficult to aim up or down with SSG (like at the end of Map01 with these spectres in the pool) but maybe I just never learned to do it properly. 0 Quote Share this post Link to post
j4rio Posted September 16, 2016 Thanks. Yeah, it was somewhat luckbased, but revs don't have that much health leftover after a direct rocket hit, so it doesn't have to be a particularly damaging shot to finish them off. It was basically the idea behind doing the demo. 0 Quote Share this post Link to post
Paul977 Posted November 6, 2016 j4rio said:map 20 max in 15:13 Kick ass bfg shots here 0 Quote Share this post Link to post
Aqfaq Posted November 6, 2016 Paul977 said:Kick ass bfg shots here Indeed! That's what you get when you equip a ninja with the BFG. I also enjoyed the rocket splash damage maximization efforts. What made the run extra fun was that all weapons were used every now and then. It is rare to see the player change weapons so often during a run. A pretty, pretty, pretty good run. I suppose those stair cybers are too intimidating for tyson runners... 0 Quote Share this post Link to post
SAV88 Posted November 11, 2016 That was a cool surprise during my AV20 sessions, j4rio! Your 15:13 is certainly one of the most professionally done demos in Doom history. Now, MAP20 UV Max in 13:57.av201357.zip 0 Quote Share this post Link to post
rehelekretep Posted November 12, 2016 is this real life? edit: just finished watching this. im going to give up doom speedrunning now - this is just too freaking good for words (and j4rio's demo was incredible already!) 0 Quote Share this post Link to post
dew Posted November 12, 2016 Wow, that thing gets really good over time. Nice BFG efficiency! 0 Quote Share this post Link to post
j4rio Posted November 12, 2016 Heh, having 15 days for recording is quite a luxury in itself, I doubt my time spent is more than 15 hours altogether. Anyway, great route changes, especially punching the tomb vile, waking the pigs from the other side and bypass of HKs on upper section are notable timesavers. I might try redoing it sometime, the lack of acknowledgement of how bad that map in fact is in current fastest max txt is motivating! 0 Quote Share this post Link to post
Vorpal Posted November 13, 2016 I dont spend a lot of time in demos forum but today I poked around and couldn't believe such a time on a map that takes me 2-3 hours. I uploaded to the tubes for posterity if that's alright? 0 Quote Share this post Link to post
SAV88 Posted November 13, 2016 I always appreciate it when my records (especially the later, less cheap ones) get published on YouTube. Thanks for the inspiring comments, guys! As for that textfile, I personally don't consider ANY part of this unforgettable level to be bad (despite millions of natural annoyances during playing it at the fastest pace). The buggy nature of Doom's monster/weapon behavior is not Kim Malde's fault :) 0 Quote Share this post Link to post
rehelekretep Posted November 13, 2016 SAV88 while youre hanging about id like to ask, as a kb player, why you never use the 180 turn feature? 0 Quote Share this post Link to post
SAV88 Posted November 13, 2016 I don't have THAT much practice with it to reliably increase my efficiency of optimization, as I'm used to comfortable automatic calculation of right moments and angles for "clean turns", and my turning reflexes continue progressing. But maybe someday the 180 turn feature will be useful for me in some special cases, like the exit switch in RQ09-4XX :) 0 Quote Share this post Link to post
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