Andy Olivera Posted March 7, 2011 Fixed and fixed. Thanks! Three posts about the same problem in the span of one minute. That has to be some kind of record.:-) 0 Quote Share this post Link to post
Philnemba Posted March 7, 2011 According to my demo page it said I made 59 demos when its really 60. 0 Quote Share this post Link to post
Creaphis Posted March 7, 2011 Just out of curiosity, how much effort does it take to add one demo to the archive? There are lots of secondary pages (eg. Updates, "Top 20," Players) - do they get updated automatically or do you have to keep tweaking values? Could more parts of the process be automated? 0 Quote Share this post Link to post
WH-Wilou84 Posted March 7, 2011 Philnemba said:According to my demo page it said I made 59 demos when its really 60. There's a FDA in there. FDAs aren't taken into account as far as I know :) 0 Quote Share this post Link to post
Philnemba Posted March 8, 2011 [WH]-Wilou84 said: There's a FDA in there. FDAs aren't taken into account as far as I know :) Heh did you bother counting the amount of demos in the list and notice there are 61 if you count the fda ;) 0 Quote Share this post Link to post
Andy Olivera Posted March 8, 2011 Phil: It shows one less because I assigned your last2003 demo to Memfis initially (his count should be one over). Totals only get calculated during an update, so anytime I move demos around the totals remain slightly off until the next update. Creaphis: Very little effort required; the process is as automated as it can be. Entries are added for collections, players and wads, to which the demo entries can then refer. All pages are automatically generated from this database. The only static pages are 'Info', 'Links' and 'Deathmatch'. Automation was the whole purpose behind redesigning the DSDA. I can't imagine trying to keep everything up to date manually. 0 Quote Share this post Link to post
tempun Posted March 8, 2011 I have a feature request: Show wad name in page title, like this: "doom2.wad - Doomed Speed Demos Archive".It makes it easier to recognize them in the URL bar (I can't remember numbers that are assigned to wads). 0 Quote Share this post Link to post
Andy Olivera Posted March 9, 2011 tempun: Funny you should mention that; I've recently been thinking about adding page titles, myself. Perhaps within the next week or two. Thanks! 0 Quote Share this post Link to post
Archy Posted March 10, 2011 In the next update pleas include this demo: http://www.doomworld.com/vb/attachment.php?postid=953749 Thank you! Also, this Is random and a little late but on my demo page ( http://doomedsda.us/player261lmps.html ), my lmp for pl2.wad for level 33 done UV Max in 13:06, the Engine says "DooM2 v1.9" but it should be "DooM2 v1.9f" Again, thank you! 0 Quote Share this post Link to post
Andy Olivera Posted March 14, 2011 112 demos this week, including the last of the plutonia Compet-N runs. Archy & didier: Fixed. Thanks! 0 Quote Share this post Link to post
ClumsyDoomer Posted March 14, 2011 My a1m1-015.lmp is for E1M1 of 2002ado.wad, not MAP01! 2002ado.wad hasn't map01! And the Engine of ALL my demos is PrBoom+ 2.5.0.7. Thank you :) 0 Quote Share this post Link to post
tempun Posted March 14, 2011 nerve.wad page lists a demo on MAP12 by |snut skallar|, but nerve.wad only has 9 levels. That run is on MAP04. EDIT: In compet-n mirror /tnt/ subfolder is missing. 0 Quote Share this post Link to post
Memfis Posted March 14, 2011 EDIT: In compet-n mirror /tnt/ subfolder is missing. I think all demos were moved to DSDA page. Same for plutonia. btw, my engine for PL2 FDA's is "PRBoom v2.5.0.9" 0 Quote Share this post Link to post
j4rio Posted March 14, 2011 my sl28 is actually valid, one secret is untriggerable (I managed to trigger it only while clipping) 0 Quote Share this post Link to post
Andy Olivera Posted March 15, 2011 Clumsy & tempun & Memfis & j4rio: All fixed. Thanks! 0 Quote Share this post Link to post
Grazza Posted March 19, 2011 There's a spechits overflow in that map. That demo was recorded without spechits overflow emulation (before it had been implemented - it came later that month, in fact), and will play back OK if it is turned off (temporarily). 0 Quote Share this post Link to post
j4rio Posted March 19, 2011 Xit's pt054537 was probably overlooked when transfering compet-n plutonia tysons (damn, those tyson achievements, really pure awesomeness) 0 Quote Share this post Link to post
Andy Olivera Posted March 21, 2011 112 demos this week. didier & Grazza: Note added to disable spechits overflow. Thanks! j4rio: Hmm, this one wasn't in my copy of the archive. Added. Thanks! The marswar tables should be straightened out soon. 0 Quote Share this post Link to post
dew Posted March 21, 2011 my marswar map01 max was recorded on the latest version, but the map is identical, so the issue is kinda superficial. 0 Quote Share this post Link to post
Hitherto Posted March 21, 2011 mw01s046 mw01t016 mf04-759 mw17-457 mw22-502 mw23-033 mw23-035 mw24-458 all these should be moved to marsw301 page as well btw, maswar 2.0 got a proud number in database :) http://doomedsda.us/wad666.html 0 Quote Share this post Link to post
SAV88 Posted March 25, 2011 didierbertrand said:HR181329 demo desync I think that PrBoom Plus doesn't autodetect its DosDoom compatibility. It plays back correctly when I add "-complevel 5" to the command line. 0 Quote Share this post Link to post
Grazza Posted March 25, 2011 It would be a good idea to check the spechits thread if you come across something that looks like a desync. The demo you mentioned features an overflow, and requires it to be emulated in the way that Dosdoom handled it. In the case of TAS demos, I made some batch files with command lines for all demos from the old TAS site, with additional parameters for demos where autodetection won't work. See this post. The txt included in the zip gives lots of notes on which demos require what behaviour. An excerpt:Of the Dosdoom demos demos that desync with autodetect, ALL BUT TWO play back with -complevel 3. So you would expect them also to play back using the Ultimate Doom exe, and with Chocolate-Doom (and -gameversion ultimate) too. I haven't tested either case, but I would be surprised if there were any problems. This is kind of logical, given that Dosdoom .47 was very close to the released source code, which was closer to Ultimate Doom than anything else. Anyway, this gives you a further way to watch these demos. Several of those demos play back with Final Doom compat, but not all. If you want the details, ask me, or test them yourself. The two that fail with Ultimate Doom compat are, you no doubt guessed, the ones with spechits overflows: hr181329.lmp and hf181430.lmpBTW, I checked all demos from the old DSDA site some years back. I reported any that didn't play back OK with prboom-plus, and Andrey fixed the problem (with a very few exceptions, which are a known and as yet unsolved issue, generally in cases where the demo features an overflow that can't readily be emulated). So the chances of finding an old demo that desyncs and that isn't already known about (and can't be resolved with an appropriate command-line option) are pretty slim. 0 Quote Share this post Link to post
vdgg Posted March 27, 2011 Revved's four PCCP demos (not updated yet): MAP21 UV Max demo + DSDA version of the WAD = out of sync. Requires /idgames version 0 Quote Share this post Link to post
Andy Olivera Posted March 28, 2011 87 demos this week. vdgg: The ZIP now includes both versions. HR181329 updated with an appropriate comment. Didn't have any time to work on the marswar tables. 0 Quote Share this post Link to post
SAV88 Posted March 28, 2011 VDGG's 18:29 movie for Mordeth is UV Speed, rather than Max. 0 Quote Share this post Link to post
Grazza Posted March 29, 2011 Regarding walzhaus, the author's name must be Tom Walz, as he refers to "my blotwalz.wad file". 0 Quote Share this post Link to post
Andy Olivera Posted March 29, 2011 SAV88 & Grazza: Both fixed. Thanks! 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.