C30N9 Posted December 18, 2010 purpleyoshi13, you should add multiplayer flagged monsters especially big ones, like cyber demon on your map. 0 Share this post Link to post
C30N9 Posted December 18, 2010 Started working on a new map: Name: Schlachthause Homage: 1- MAP09 2- Name: Schlachthaus means Slaughterhouse in German, the "e" at the last is a typo from me, "Abattiore" is the original name, Abattior means slaughterhouse in French, the "e" at the last is a typo, so that's the inspiration. Screenies: http://img444.imageshack.us/img444/8778/map09.png http://img263.imageshack.us/img263/9980/map09s.png 0 Share this post Link to post
MTrop Posted December 19, 2010 "Gambit" has been completed. Testers, check your PMs! PRIMEVAL, I sent you a copy of this map in case you want to compose something. Nothing too heavy or quick. Pretty much anything else will fit this map. 0 Share this post Link to post
Xaser Posted December 19, 2010 And to follow suit... Layout is done, gameplay is about halfway there. It's a bit of a different approach than usual, inspired a bit by the Malcolm Sailor school of thought. I also came up with a fun list of guidelines I've managed to stick to for this one:Low-ish monster count ( < 100 if possible, absolutely less than 150) No hitscanners No SSG, Plasma, or BFG Make Barons actually dangerous No VPOs, even really-hard-to-find ones Time Travel!If I get this done within a week, it'll be the quickest I've ever done an SP map before. Yikes. I might also be hiding something. But that's okay, because spoilers suck. In other news, I'm psyched to see what the final project is going to be like. "Gambit" here has got me really curious. 0 Share this post Link to post
Whoo Posted December 19, 2010 MAP31 Cyberdemon Vertigo: Overall final layout. hawkwind is currently fixing some issues he found with it in Risen3D. 0 Share this post Link to post
MTrop Posted December 19, 2010 Xaser said:And to follow suit... [HOLY CRAP] It baffles me how you can make such things within the confines of Vanilla Doom, Xaser. 0 Share this post Link to post
darkreaver Posted December 19, 2010 Looks like Mista_T and Xaser made the same map almost :P 0 Share this post Link to post
valkiriforce Posted December 19, 2010 I need a song for my map, so who's it gonna be? PRIMEVAL or Stewboy? 0 Share this post Link to post
C30N9 Posted December 20, 2010 So much lack of time of mapping because of the exams, 2 days left so then i could get my map finished in a smaller time! 0 Share this post Link to post
C30N9 Posted December 20, 2010 Here is more screenies: Getting into the cutting place: http://img694.imageshack.us/i/screenshotdoom201012202.png/ Fridge :P http://img576.imageshack.us/img576/4021/screenshotdoom201012202.png You can give me feedback about detailing the fridge... 0 Share this post Link to post
purpleyoshi13 Posted December 20, 2010 Added some multiplayer monsters, progress is going faster than I had expected, if I keep up this pace, the map will be finished in this week! (NEXT POST WILL FEATURE IN-GAME SCREENSHOTS!) 0 Share this post Link to post
Philnemba Posted December 20, 2010 I like the screenshots that everyone made during these past days especially Whoo, Xaser and Mista_T's map layouts. 0 Share this post Link to post
hawkwind Posted December 21, 2010 Whoo said:Overall final layout. hawkwind is currently fixing some issues he found with it in Risen3D. There was only a very rare glitch with Risen3D. It might have been a problem with other ports too. I cannot verify. There was, however, serious issues with this for all ports. I have fixed those too. Whoo should have the fixed version by now. 0 Share this post Link to post
Joshy Posted December 21, 2010 Keep up the good work people :-) Nearly there! I'd like to make sure those who has finished their maps and have not sent in their final version, please do so now. If you have sent it, I apologise for not being organised and do please send it over again. :3 Just to list the final versions I have: -That flooded place -Temple of Cetza -Stony Halls -Escape from ghost town -Bloodbath -UAC Garden Facility -Velocity -The Unholy Crypt -Undertaker -Helix -Sinister Daybreak -Infested Compound -Venom -Slaughter zone -Asmodeus' Circle -Suicide Mission -Terra Incognita -Planned Overload -Necrogenesis -Dance with the Devil -In the Eye of the Beholder -Go8It EDIT: Please also PM me your author information and map information if you haven't. 0 Share this post Link to post
Xaser Posted December 22, 2010 Joshy said:-Go8It Can I speak for PRIMEVAL and re-suggest "Have @ It"? :P Also, I've sent a "finished" beta of Wicked Garden to the testers. It's a lot shorter than Helix so hopefully the revisions will take infinitely less time :P 0 Share this post Link to post
MTrop Posted December 22, 2010 "Gambit" may be finalized once I get the okay from one or two more testers by the weekend. 0 Share this post Link to post
purpleyoshi13 Posted December 22, 2010 i completely finished my map. where do i need to send it to? SCREENSHOTZ: (yes i promised, in the previous post, this post will contain screenshots) SHOT 1: http://img156.imageshack.us/i/shot1h.png/ SHOT 2: http://img830.imageshack.us/i/shot2.png/ SHOT 3: http://img441.imageshack.us/i/shot3c.png/ SHOT 4: http://img251.imageshack.us/i/shot4y.png/ SHOT 5: http://img210.imageshack.us/i/shot5d.png/ SHOT 666: http://img193.imageshack.us/i/shot666.png/ SHOT 7: http://img138.imageshack.us/i/shot7l.png/ SHOT 8: http://img545.imageshack.us/i/shot8u.png/ SHOT DOORINDOOR EFFECT: http://img692.imageshack.us/i/shotdoorindooreffect.png/ FINAL SHOT: http://img29.imageshack.us/i/finalshot.png/ check 'em out! 0 Share this post Link to post
WH-Wilou84 Posted December 22, 2010 Xaser said:Can I speak for PRIMEVAL and re-suggest "Have @ It"? :P Hahaha, I guess we'll never see the end of it :) Could "@" be displayed on the automap anyway ? Too lazy to check for now. purpleyoshi13 : Hmm, not to be harsh, but some screenies seem too square-ish or bland to me ( shots 1, 2, 3, 7, 8, and the last two ones ). You still have some time to polish your map, make the most of it :) Try to have something that resembles Plutonia ! 0 Share this post Link to post
pcorf Posted December 22, 2010 purpleyoshi13 said:i completely finished my map. where do i need to send it to? SCREENSHOTZ: (yes i promised, in the previous post, this post will contain screenshots) SHOT 1: http://img156.imageshack.us/i/shot1h.png/ SHOT 2: http://img830.imageshack.us/i/shot2.png/ SHOT 3: http://img441.imageshack.us/i/shot3c.png/ SHOT 4: http://img251.imageshack.us/i/shot4y.png/ SHOT 5: http://img210.imageshack.us/i/shot5d.png/ SHOT 666: http://img193.imageshack.us/i/shot666.png/ SHOT 7: http://img138.imageshack.us/i/shot7l.png/ SHOT 8: http://img545.imageshack.us/i/shot8u.png/ SHOT DOORINDOOR EFFECT: http://img692.imageshack.us/i/shotdoorindooreffect.png/ FINAL SHOT: http://img29.imageshack.us/i/finalshot.png/ check 'em out! Send it to Joshy - http://www.doomworld.com/vb/private.php?action=newmessage&userid=9502 Best to ask for his email address and then you can email him your map. Or upload your map to some file hosting site. 0 Share this post Link to post
Joshy Posted December 22, 2010 purpleyoshi13 said:i completely finished my map. where do i need to send it to?Just send them over to the testers listed on the first page. :-) 0 Share this post Link to post
C30N9 Posted December 22, 2010 Take a look at this, the new hiding place: http://img10.imageshack.us/img10/4648/screenshotdoom201012221.png I don't think i should post more images, it could show all the level! 0 Share this post Link to post
Xaser Posted December 22, 2010 [WH]-Wilou84 said: Could "@" be displayed on the automap anyway ? It sure can: Forgive the pushing and prodding on this, but I feel that somebody must. :P 0 Share this post Link to post
4mer Posted December 22, 2010 Nooooooooooooo level 1 is called Stonewall :) 0 Share this post Link to post
Death Egg Posted December 22, 2010 Xaser said: Forgive the pushing and prodding on this, but I feel that somebody must. :P [/B] Yeah, I agree, Have @ It is a very cool name for the secret level, especially since Go 8 It doesn't really make much sense, unless it has some meaning I'm missing behind it. 0 Share this post Link to post
WH-Wilou84 Posted December 22, 2010 Xaser said:Forgive the pushing and prodding on this, but I feel that somebody must. :P Ok fine, you win. :) "Have @ It" it is, then. 0 Share this post Link to post
PRIMEVAL Posted December 22, 2010 Hahah, glad my suggestion was well liked XP 0 Share this post Link to post
Snakes Posted December 22, 2010 I forgot to mention that I'm in St. Louis this week and my availability for testing is extremely limited. So, uh... Don't hold your breath for me map designers :( Also, Have @ It is cool... I still like Go 4 It 2, though! 0 Share this post Link to post
Xaser Posted December 23, 2010 There's already a Go 4 It, though, and this isn't Plutonia 2:2. :P On topic: Preliminary testing for Garden is going well. At least one tester has reported it as" playable" now... second iteration of course. :P 0 Share this post Link to post
franckFRAG Posted December 23, 2010 http://i63.servimg.com/u/f63/11/63/08/76/screen12.png http://i63.servimg.com/u/f63/11/63/08/76/screen13.png http://i63.servimg.com/u/f63/11/63/08/76/screen14.png http://i63.servimg.com/u/f63/11/63/08/76/screen15.png I remind you that the map is made for slots 8-9-10. I finish a room and it will be ok. edit, I propose you "Rules Of The Death" for the name. 0 Share this post Link to post
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