Vermil Posted July 15, 2011 Depends on the wad I'm playing. Also "format" is misleading, as one would think your refering to say PC, Mac, SNES, Jaguar etc rather than what source port you use. This is also a topic that often descends into a flame war. 0 Share this post Link to post
Alphawolf Posted July 15, 2011 Vermil said:Depends on the wad I'm playing. Also "format" is misleading, as one would think your refering to say PC, Mac, SNES, Jaguar etc rather than what source port you use. This is also a topic that often descends into a flame war. A flame war over a game format? Seriously? Wow. 0 Share this post Link to post
xvertigox Posted July 15, 2011 I prefer prboom+ for my bread and butter Dooming but I use GZdoom for all Zdoom mods. For so long I used Zdoom/Gzdoom but once I used PrBoom+ I was like OH SHIT. It just feels so solid, clean and classic. Really good hud too. It's like the promod for Doom SP. 0 Share this post Link to post
Maes Posted July 15, 2011 For the sake of testing, I finished Episode 1 multiple times recently. In Mocha Doom ;-) 0 Share this post Link to post
GreyGhost Posted July 15, 2011 Alphawolf said:A flame war over a game format? Seriously? Wow. Yep, threads like these have been known to degenerate into cat-fights between rival clans of source port fanboys. As Vermil said, it depends on the wad. GZDoom, prBoom-plus and Chocolate Doom tend to see the most use on my PC. 0 Share this post Link to post
hex11 Posted July 15, 2011 Lately I've been using SDL Doom. It's fairly close to linuxdoom, and has no support for music or internal DeHackEd patching. It does however run all the IWADs (shareware, Doom E1-3, Ultimate Doom, Doom II, Final Doom) and runs vanilla PWADs as expected. The downside is it has a few minor bugs: - animated switches in Doom E4 don't animate (they still activate though) - IWAD demos don't work properly, but this was also the case in linuxdoom. I can however record my own demos and play them back. - ??? probably some other minor stuff I haven't notice yet 0 Share this post Link to post
Average Posted July 15, 2011 In rough order; Eternity, PrBoom+, ZDoom/GZDoom. I also have a special place in my cyber-heart for ChocoDoom which I use for pretty much all my Vanilla play. I've also been messing around with Odamex lately... I'm trying to pluck up the courage to go online for the first time in years! :P 0 Share this post Link to post
elic Posted July 15, 2011 I use Zdoom for vanilla/Boom/Zdoom WADs and GZdoom for GZdoom stuff. When I use doom for vanilla/Boom WADs I use strict compatibility settings and unstretch the skies. I've been thinking about switching to Prboom+, but there are some things that bug me about it. 0 Share this post Link to post
dannebubinga Posted July 15, 2011 pr/glboom+ I like everything about that port. It's got a nice classic feel and it's not more high-tech than it has to be. 0 Share this post Link to post
kmxexii Posted July 15, 2011 ZDoom and PrBoom-Plus, sometimes DOSBox. I anticipate needing other ports down the road. 0 Share this post Link to post
PRIMEVAL Posted July 15, 2011 I prefer GZDoom (or sometimes Skulltag) as it's easier on the eyes for me. 0 Share this post Link to post
esselfortium Posted July 15, 2011 Eternity, pretty much always. Other than that, I use Chocorenderlimits if I'm developing for vanilla, or ZDoom if I'm developing or playing something for ZDoom. 0 Share this post Link to post
_bruce_ Posted July 15, 2011 ChocolateDoom. Though I watch demos in PrBoom+. 0 Share this post Link to post
Grazza Posted July 15, 2011 Processingcontrol said:I've been thinking about switching to Prboom+, but there are some things that bug me about it. Mention them in the appropriate place, and maybe something can be done. Or maybe an option already exists that solves your problems. 0 Share this post Link to post
Seeker_of_Truth Posted July 15, 2011 I normally use GZDoom and Chocolate Doom, but I've been messing around with PrBoom-Plus too. 0 Share this post Link to post
elic Posted July 15, 2011 Grazza said:Mention them in the appropriate place, and maybe something can be done. Or maybe an option already exists that solves your problems. The main thing is that the compatibility options are annoying. In Zdoom changing compatibility is easy because you can just choose which one you want (Doom, Boom, etc.) In Prboom+ you have to scroll down a long menu changing each option manually. 0 Share this post Link to post
natt Posted July 15, 2011 Processingcontrol said:The main thing is that the compatibility options are annoying. In Zdoom changing compatibility is easy because you can just choose which one you want (Doom, Boom, etc.) In Prboom+ you have to scroll down a long menu changing each option manually. If your aim is to choose a particular compatibility "package" that emulates a specific past port (like the Zdoom option), use complevel. Config file parameter default_compatibility_level chooses a default setting; running the application with command line parameter -complevel n forces a particular complevel for that run. The complevels are: 0 doom_12_compatibility Partial (improved) emulation of Doom.exe v1.2 1 doom_1666_compatibility Partial emulation of Doom.exe/Doom2.exe v1.666 2 doom2_19_compatibility Emulates the original Doom.exe v1.9 & Doom2's doom2.exe v1.9 3 ultdoom_compatibility Emulates Ultimate Doom v1.9 and Doom95 4 finaldoom_compatibility Emulates Final Doom's doom2.exe 5 dosdoom_compatibility Emulates Dosdoom .47 6 tasdoom_compatibility Emulates Tasdoom.exe 7 boom_compatibility_compatibility Emulates Boom's compatibility mode 8 boom_201_compatibility Emulates Boom v2.01 9 boom_202_compatibility Emulates Boom v2.02 10 lxdoom_1_compatibility Emulates LxDoom v1.4.x 11 mbf_compatibility Emulates MBF 12 prboom_1_compatibility Emulates PrBoom v2.03beta 13 prboom_2_compatibility Emulates PrBoom v2.1.0 14 prboom_3_compatibility Emulates PrBoom v2.1.1-2.2.6 15 prboom_4_compatibility Emulates PrBoom v2.3.x 16 prboom_5_compatibility Emulates PrBoom v2.4.0 17 prboom_6_compatibility Latest PrBoom-plus -1 default_compatibility_level Current Prboom-plus In general, if you want something to be boom compatible or to record a boom demo, use 9; if you want something to be vanilla compatible or to record a vanilla demo, use 2, 3, or 4 depending on EXE. The other complevels aren't as useful or as reliable. For demo playback, only use a complevel if the default autodetect doesn't work, which will only typically happen in complevels 2,3,4. 0 Share this post Link to post
elic Posted July 15, 2011 What if I don't feel like learning how to use command line parameters in Windows Vista? 0 Share this post Link to post
chungy Posted July 15, 2011 Press start, type "cmd", hit enter. There you go. :P 0 Share this post Link to post
elic Posted July 15, 2011 What if don't feel like typing a bunch of stuff before I play a WAD? 0 Share this post Link to post
DuckReconMajor Posted July 16, 2011 Processingcontrol said:What if don't feel like typing a bunch of stuff before I play a WAD? It isn't that hard. If you're using Vista/7 you can shift+right click in your prboom folder and click "open command window here", then type 'pr' then tab until you get the .exe, then add your -complevel after that. Or you could make a shortcut to prboom and add the parameters after the target. Or write a .bat or .cmd file with the commands. 0 Share this post Link to post
Avoozl Posted July 16, 2011 Mostly skulltag but also gzdoom when I want to play the psxdoomtc. 0 Share this post Link to post
Grazza Posted July 16, 2011 Processingcontrol said:What if I don't feel like learning how to use command line parameters in Windows Vista? Edit the cfg (using, e.g., Notepad). As natt mentions, the relevant line is default_compatibility_level. Make it 2 to behave like Doom2.exe, or 9 to behave like Boom. Though note that some things can only be done via command-line options, whatever the port. It's worth learning this basic and easy "skill". 0 Share this post Link to post
elic Posted July 16, 2011 Thanks for the help,TNTCOMP seems easy enough. 0 Share this post Link to post
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