Deleted_Account Posted June 19, 2017 Newfangled Doom is best plus it's Marty approved! 0 Quote Share this post Link to post
mars873 Posted June 19, 2017 I keep replaying like first 2 maps for a few years every day, and I am not even sure if I ever completed the game. Like I know all the maps, but did I have a normal playthrough? Not that like I don't want to complete it, but I just can't. 0 Quote Share this post Link to post
GarrettChan Posted June 19, 2017 @mars873 Well, I saw a lot of Cacodemon avatars, and yours is my favorite by far. 0 Quote Share this post Link to post
zokum Posted June 19, 2017 I haven't beaten more than 17 of the Doom 2 maps from scratch on nightmare. Some I have never attempted... 0 Quote Share this post Link to post
damerell Posted June 20, 2017 17 hours ago, zokum said: I haven't beaten more than 17 of the Doom 2 maps from scratch on nightmare. Some I have never attempted... Ha! That's about 17 more than I've ever beaten on Nightmare. 0 Quote Share this post Link to post
The_MártonJános Posted June 20, 2017 Speaking of Nightmare, I often survive playthroughs merely by scumming on respawning powerups and stuff. 0 Quote Share this post Link to post
DrPengin Posted June 21, 2017 1. I've never completed an official IWAD (I've done DOOM.WAD up to Limbo map), or a a Megawad. in fact I've never completed a game with a campaign longer than ~1 hour. 2. I really like the Doom Movie 1 Quote Share this post Link to post
damerell Posted June 21, 2017 53 minutes ago, DrPengin said: 1. I've never completed an official IWAD (I've done DOOM.WAD up to Limbo map) Eh, you're about 10 minutes from the end, then. Might as well press on. (Bah to episode 4). 0 Quote Share this post Link to post
leodoom85 Posted June 21, 2017 I've played the easiest difficulty on the SNES version of Doom when I started because fuck HMP or UV...later, I got better... 0 Quote Share this post Link to post
ImpMan11203 Posted June 21, 2017 8 minutes ago, damerell said: (Bah to episode 4). ive noticed a lot of people here hate Thy Flesh Consumed. Why? I think its a good addon... 0 Quote Share this post Link to post
leodoom85 Posted June 21, 2017 I don't like Thy Flesh Consumed that much too, but I don't hate it...Maybe it's the initial stages of the feel of the episode as a whole... 0 Quote Share this post Link to post
Koko Ricky Posted June 21, 2017 I'm starting to realize the often maligned city maps in Doom 2 are actually really great, and it's really just a matter of appreciating how to navigate them. 3 Quote Share this post Link to post
roadworx Posted June 21, 2017 35 minutes ago, GoatLord said: I'm starting to realize the often maligned city maps in Doom 2 are actually really great, and it's really just a matter of appreciating how to navigate them. kinda hard to appreciate when your directional skills suck :/ 0 Quote Share this post Link to post
damerell Posted June 22, 2017 8 hours ago, ImpMan11203 said: ive noticed a lot of people here hate Thy Flesh Consumed. Why? I think its a good addon... I wouldn't say "hate" but I don't feel any more desire to beat it than I do to beat MAP30, and I certainly think DrPengin can finish E3M7 Limbo, go beat the Spiderdemon, sit back and go "there, that's Doom 1 finished". The difficulty is all over the place (and of course E4M1, while it can be done, rather breaks the existing understanding that it's normal and feasible to go for 100% kills). I feel there's a lot of Doom 2 style design of the kind that makes you wonder if Id secretly had an engine with vertical look at the time - if I can't look down it is a bit harsh to put me on a ledge with tomatoes below me shooting up. There's also a lot of (also Doom 2 esque) walking on the edge of sheer drops where falling will be very bad, a bit harsh in a game where you not only can't see your feet but can't even look at where they're not, and strongly discouraging the usual fast maneuver style of play. I think a lot of people also prefer the Doom 2 monster set and playing with the SSG, although I'm not among them. 0 Quote Share this post Link to post
Aldaraia Posted June 22, 2017 On 6/14/2017 at 11:20 AM, Cell said: I've been into mapping since 8 years as for now. I still don't consider myself pretty much talented. I've had Doombuilder on my various PC's across the last decade, and the only thing I really use it for is to have thousands of monsters in line formation get slaughtered by several thousand other monsters as they attempt to break through my fodder army to reach me. 4000 mancubii firing at me without their shootable/obstacle tags ends up looking like an asteroid collision simulation. Armies of former humans with reduced mass turn into the proverbial popcorn kernel once you release a horde of friendly archviles in their midst. And then there's the pain elemental benchmark test. 1 Quote Share this post Link to post
The_MártonJános Posted June 22, 2017 @Aldaraia Not necessarily a bad thing, actually. The emphasis lies hard on how those pieces of work are made for you to test/enjoy, rather than for the community. People may tend to make these; nobody else is interested in or would ever take a liking to them, yet the owners themselves treat them like personal gems. And trust me, they should be. Spoiler Problems start and spread quickly, though, when the person themselves is an exhibitionist attention-seeker, a wannabe no one is interested in; people like these either think what they make is actually objectively positive, or are aware enough and still decide to evoke fury. The first group are technically poor misunderstood souls, whilst the others are the ones having nothing to lose, only wanting to have impact on people and communities - aaand amongst these lie the authors of Terrywads aswell. 0 Quote Share this post Link to post
PsychoGoatee Posted June 23, 2017 I love the idea of replacing the Pain Elemental with Cacodemon in mapinfo, and just erasing the Pain Elemental from existence. I'd always be curious whether a Caco is really a Pain Elemental though if I did that, so in the end the Pain Elemental would win! 0 Quote Share this post Link to post
The_MártonJános Posted June 28, 2017 The reason my maps would always end up with that crampity-cramp way of feel that many of the testers of my earliest contributions have already clearly pointed out is that for some reason, in 3D mode, it just feels alot more spacious for me than ingame. Perhaps this is because whenever I'm plying back and forth in 3D mode, I can just dash through walls with no restrictions at all - and also the proportions might be a bit somewhat larger than when I am playtesting. With that said, next time I map, I'll totally just make areas that feel so hugeass for me. 0 Quote Share this post Link to post
baja blast rd. Posted July 1, 2017 (edited) Made a 5-minute speedmap, no room for testing ofc. In retrospect it's quite funny that a map this small is a 3-key hunt. Quick speedrun of it below. Edited July 1, 2017 by rdwpa 1 Quote Share this post Link to post
Koko Ricky Posted July 1, 2017 (edited) On 6/28/2017 at 4:45 AM, Cell said: "...in 3D mode, it just feels alot more spacious for me than ingame. Perhaps this is because whenever I'm plying back and forth in 3D mode, I can just dash through walls with no restrictions at all - and also the proportions might be a bit somewhat larger than when I am playtesting." It feels to me like 3D mode has a significantly wider field of view than in-game. Edited July 1, 2017 by GoatLord 0 Quote Share this post Link to post
leodoom85 Posted July 1, 2017 7 minutes ago, GoatLord said: It feels to me like 3D mode has a significantly wider field of view than in-game. You can edit the FOV in GZDB or, in GZDoom (ZDoom and Zandronum) type FOV and the value of your choice in the console (just don't do it with a value of 180 plz) 0 Quote Share this post Link to post
peach freak Posted July 1, 2017 in Doom II-based games, I hate having an odd number of Shotgun Shells. If I do and I'm about to fire the SSG, I use one round from the SG first. 3 Quote Share this post Link to post
Lila Feuer Posted July 2, 2017 6 hours ago, peach freak said: in Doom II-based games, I hate having an odd number of Shotgun Shells. If I do and I'm about to fire the SSG, I use one round from the SG first. Nothing worse than having 1 shell left and firing the SSG to much less effect. 0 Quote Share this post Link to post
129thVisplane Posted July 2, 2017 I confess that today I had a Doom themed dream in which I got a pain elemental lapdance. I wish I was kidding. 2 Quote Share this post Link to post
Lila Feuer Posted July 2, 2017 2 hours ago, 129thVisplane said: I confess that today I had a Doom themed dream in which I got a pain elemental lapdance. I wish I was kidding. DOOM_TXT NOW. 0 Quote Share this post Link to post
BigDickBzzrak Posted July 2, 2017 (edited) ^ ^ first the mancubus poem, now this? When's the last time you went outside? :] Edited July 2, 2017 by bzzrak 0 Quote Share this post Link to post
CzechMate29200 Posted July 2, 2017 I love Doom 3, there I said it... 0 Quote Share this post Link to post
CzechMate29200 Posted July 2, 2017 ...and DOOM 2s music sucks shit 1 Quote Share this post Link to post
Redwind Posted July 2, 2017 (edited) 3 hours ago, CzechMate29200 said: I love Doom 3, there I said it... And there's nothing wrong with that. It's not a bad game, just very different from the classic Doom. And no, not all Doom 2 music sucks shit. For me, the only bad tracks are map 02 and map 03 music. Maybe also map 04 music. Edited July 2, 2017 by cherry 3 Quote Share this post Link to post
peach freak Posted July 5, 2017 I did not know of the Spider Mastermind for the longest time. Most of my childhood in Doom was Doom 64 (with no Spider Mastermind) and PSX Doom (my memories of this game were not as a good and while I do remember playing Redemption Denied once, I never got past the Barons of Hell). At that point, I still didn't have a registered copy of PC Doom, and the closest thing I got was SNES Doom. At long last, I finally saw the Spider Mastermind in Dis. And it wasn't until several years later until I found out about the Icon of Sin in Doom II. 0 Quote Share this post Link to post
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