45th Parrallel Posted May 24, 2012 KiiiYiiiKiiiA said:Often if I get really low on health, I will have an 'eargoesdown' moment and save anyway, and hope for the best. I admit, saving on 3% health is not always a good idea, but meh. eargoesdown moment? 0 Quote Share this post Link to post
Guest Posted May 24, 2012 sgt dopey said:eargoesdown moment? Heh. I remember watching eargoesdown's playthrough of Alien Vendetta over on the 'Post your Doom video' thread, which remains one of my favorite playthroughs, full of cool dooming, and some very quotable comments. But one of eargoesdown's bad habits was to save when she was really low on health, rather than saving when she had plenty of health. Having to reload a savegame where you have 2% health will of course make progressing from that point more problematic in terms of surviving whatever comes next. DuckReconMajor said:lol I have trouble with Doom 1 on UV. I had to cheat to beat Speed of Doom on skill 1. You are of course free to play Doom in any way that you wish, and if you enjoy Doom on lower difficulty settings, then go for it and f*% anyone who tells you different. But, with total respect for your dooming judgement, I remember watching you play a demo of the first map of Sunder. And frankly, I don't think you suck as much as you seem to think you do. You finished Sunder map 01 pretty well, I recall. Sunder gets much harder than its first map, of course, but my point is that that first map of Sunder is harder than anything you will find in Plutonia, with the possible exception of Map 32. 0 Quote Share this post Link to post
Phobus Posted May 24, 2012 Ah, it would appear eargoesdown has exactly the same bad habit that I do, when it comes to saving - I only ever think about it when dying is a very likely risk and therefore tend to ignore the idea when I've got any reasonable amount of health, resulting in plenty of 1% health trial-and-error sessions :P 0 Quote Share this post Link to post
Guest Posted May 24, 2012 Phobus said:Ah, it would appear eargoesdown has exactly the same bad habit that I do, when it comes to saving - I only ever think about it when dying is a very likely risk and therefore tend to ignore the idea when I've got any reasonable amount of health, resulting in plenty of 1% health trial-and-error sessions :P Couldn't have said it better myself. 0 Quote Share this post Link to post
Scypek2 Posted May 24, 2012 Yeah... I once saved with cyberdemon's rocket in my face. 0 Quote Share this post Link to post
DuckReconMajor Posted May 24, 2012 KiiiYiiiKiiiA said:You are of course free to play Doom in any way that you wish, and if you enjoy Doom on lower difficulty settings, then go for it and f*% anyone who tells you different. But, with total respect for your dooming judgement, I remember watching you play a demo of the first map of Sunder. And frankly, I don't think you suck as much as you seem to think you do. You finished Sunder map 01 pretty well, I recall. Sunder gets much harder than its first map, of course, but my point is that that first map of Sunder is harder than anything you will find in Plutonia, with the possible exception of Map 32. lol thanks for the compliments, but I think you are underestimating the number of failed attempts before that successful demo. I would pull my brains out piece by piece if I did that for everything. And yes, I do exaggerate how bad I am at the game, but honestly, skill 1 is usually the only skill I can play and be "comfortable". I tried going to others many times and I always just go back. For most people that is skill 3. Thirdly, as much as I stand up for people's right to save every 3 seconds, I just don't have as much fun when I play that way. I usually don't save in wads. But at the same time if I die 2 or 3 times, I usually lose interest at that point. Unless the level is really pretty, at which time I'll resurrect (if I'm using ZDoom) and godmode through the rest. P.S. on the occasion I do play with lots of saves, I avoid eargoesdown moments by keeping as many save files as possible (saving in a new slot every time until I fill them up, at which point I cycle through again). 0 Quote Share this post Link to post
Guest Posted May 25, 2012 Aaah, DRM. You play Doom for a good time, rather than a hard time. If you want to, you can always get through tougher difficulties, but I gather for you it's all about the enjoyment. Now I have seen the DRM light. 0 Quote Share this post Link to post
DuckReconMajor Posted May 25, 2012 You also just doused it. I wanna UV everything now. Jerk. Bring on Sunder MAP02. 0 Quote Share this post Link to post
Lila Feuer Posted May 25, 2012 http://www.doomwadstation.com/bbuster.html My first PWAD that got me into UV playing back in 2003. 0 Quote Share this post Link to post
Scypek2 Posted May 25, 2012 About prefered skill level, somebody said that he just has a reflex: new game>enter>down(Ultra Violence)>enter. I had kind of reflex too: new game>enter>up>up>enter :/ 0 Quote Share this post Link to post
DuckReconMajor Posted May 25, 2012 unless it's PrBoom-plus, where you have default skill levels. 0 Quote Share this post Link to post
Retog Posted May 25, 2012 I only finished TNT evilution today. I started it when I was 3 years old, i'm 17 now. 0 Quote Share this post Link to post
xxbio Warfare11 Posted May 26, 2012 If the level in a PWAD is too hard i clip to the exit.. 0 Quote Share this post Link to post
Phobus Posted May 26, 2012 I discovered last night that, after 3-4 cans of Strongbow, my play style is (much) more aggressive but my success rate is actually the same. Which technically means I play at a mildly-drunk level all the time :\ 0 Quote Share this post Link to post
Harmata Posted May 27, 2012 I like some porn wads, the one with Pamela Anderson for example, and i like that WOW wad that replaces all textures with 80s-90s softcore pics. In fact, i was pretty surprised when i discovered that some joke- and porn-levels (not only in Doom) have very strong design and smooooth gameplay. I will never forgive gaming press and Doom community all the "derps with serious faces" and all whining that they've had when Doom 3 came out. "Can't see shit captain" and "Half-Life 2 has more complete gameplay" MY ASS. FFFuck, so many games came out since with more darkness or "lard on walls" than D3 has, and nobody ever said a single thing about 'em. Ummm, yeah, that's pretty much all, never had problems with difficulty, never cheated, finished all the IWADs. I'm awesome. Obey me. Now. 0 Quote Share this post Link to post
amputechture32 Posted May 31, 2012 When I first started playing Doom (Doom95, BTW), my SOP involved egregious abuse of the saving feature. This included, but was not limited to saving before I opened each door, as well as running away from activated monsters, saving, then loading to deactivate them. 0 Quote Share this post Link to post
Lila Feuer Posted May 31, 2012 amputechture32 said:running away from activated monsters, saving, then loading to deactivate them. Haha, same! But mostly to experiment. I used to pretend on ZDoom way back that you played different types of character class, I'd change player name, gender and equip each one with a different load-out (weapons and armor) revolving around the character's specialty. One was proficient with shotguns, another preferred automatics, one was a demolitions expert, another experimented with plasma weaponry. Some moved faster, others moved slower (through cheats). There was a scout-type character who only relied on pistols but was very fast. 0 Quote Share this post Link to post
Scypek2 Posted May 31, 2012 I just found a new secret in doom. It happens to everybody from time to time, but... E1M1? 0 Quote Share this post Link to post
qoncept Posted May 31, 2012 Scypek2 said:I just found a new secret in doom. It happens to everybody from time to time, but... E1M1? The switch in the room that's to your left when you start? It wasn't there until.. some version after whatever both of us played forever. 0 Quote Share this post Link to post
Memfis Posted May 31, 2012 I'm sure that it was that secret with armor bonuses in the green room. I have no idea how the player is supposed to find it. 0 Quote Share this post Link to post
DuckReconMajor Posted May 31, 2012 Yeah, I've always found those "walk over a nondescript line on the ground and something across the map opens up, but only for a little while" secrets annoying. I hate wallhumping an entire level just to find nothing. 0 Quote Share this post Link to post
qoncept Posted May 31, 2012 DuckReconMajor said:Yeah, I've always found those "walk over a nondescript line on the ground and something across the map opens up, but only for a little while" secrets annoying. I hate wallhumping an entire level just to find nothing. The thing to me isn't the difficulty in finding them (I don't really ever actively look for secrets), it's just that they don't make sense. You hit a switch and something is going to happen. Take One Eyed Willy's gold and something is going to happen. Wander through a random hallway with no hint of a trigger and nothing should happen. 0 Quote Share this post Link to post
abyrvalg Posted June 1, 2012 I save game every 10-15 seconds (literally) in the wads i don't know. And load about 2 times per minute in average. This doesn't apply solely to doom, i do that in every game i play, even the easiest ones. Imagine how my gameplay looks. It wasn't the case few years ago, but now i just cringe when i lose more health than necessary (and it usually means more than 0-15%) or do something stupid, or waste more ammo than needed (who knows what to expect later, need that ammunition!!11), or clear the room in a way that looks less-than-perfect strategy-wise. Gotta be prepared for everything in case future hits hard. What's more stupid is that i abuse this cautious savegameish & healthconserving approach to actually do more risky stuff all the time and fail even more often, and hence load more often. 0 Quote Share this post Link to post
Lila Feuer Posted June 1, 2012 qoncept said:they don't make sense. 2002ADO has the most confusing secrets I've ever had the misfortune of trying to find. I honestly think something is wrong in that WAD. Also unless I already stated somewhere in here before if I finish a map and can't find everything on my first go and there wasn't a computer map I'll idbeholda (or give allmap on ZDoom) and check to see what I missed because: 1. There may be some important items I should've found that would likely help me out in the next level (or on that level had I found them initially). 2. Chances are I'll never return to playing this map for a long time if ever again so I want to see all it's got to offer before I like, die or something. 3. So I can slap myself in the forehead for how I could possibly miss that (something really simple and I wasn't paying attention) or rage to the fact how I could of ever found it in the first place. I think I suck at secrets in Doom. 0 Quote Share this post Link to post
BaronOfStuff Posted June 1, 2012 I almost always IDBEHOLDA or IDDT if I can't find a single secret by the end of a map. 0% secrets never used to bother me, but recently some WADs I've played (usually the shit D!Zone ones) offer no visual or audio clues to secret areas, and it just sends me fucking mad to think that someone sat there thinking "hurr this is clever" while hiding a valuable item behind a plain wall, or in the worst cases, a necessary item like a key or even a switch. "There's a difference between secret, and just fucking impossible!" Am I ashamed of using this cheat though? Am I fuck. If someone's going to be a lazy shit while designing these things, I'm going to be a lazy shit while finding them. 0 Quote Share this post Link to post
_bruce_ Posted June 1, 2012 BaronOfStuff said:... "There's a difference between secret, and just fucking impossible!" ... Hahaha - remember that review. 0 Quote Share this post Link to post
Scypek2 Posted June 6, 2012 I just played DTWID few hours ago and saved game with a projectile in my face. Three times in a row. 0 Quote Share this post Link to post
rkdoomguy Posted June 7, 2012 I actually died on the level Computer Station. I felt like a sore loser then. 0 Quote Share this post Link to post
Lila Feuer Posted June 7, 2012 I cheated three times on Eternal Doom via noclip on the last third set of levels in the game, one was a bullshit combination math puzzle with raising/lowering platforms via switches to get past, another was similar but motion sensitive triggered platforms that raised up and down by themselves to get to a teleporter pad. And the last level in the game by that point in time I was so burned out at running around finding nothing I had to get it over with. EDIT: I thought HR2 was easier than HR1. And I got trolled hard on MAP32: Playground when I didn't discover the invul on start. That would've made things at the beginning so much easier. 0 Quote Share this post Link to post
DuckReconMajor Posted June 7, 2012 rkdoomguy said:I actually died on the level Computer Station. I felt like a sore loser then. When I attempt Episode 1 on UV, I quite often die at the end of E1M6. 0 Quote Share this post Link to post
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