elic Posted October 20, 2012 AV changes the automap names if you use the DEH file. 0 Quote Share this post Link to post
Clonehunter Posted October 20, 2012 I still haven't beaten Thy Flesh Consumed, except for the first two levels and the boss level. 0 Quote Share this post Link to post
The_MártonJános Posted October 20, 2012 Processingcontrol said:AV changes the automap names if you use the DEH file. Whatever, I don't know what it is at all. 0 Quote Share this post Link to post
LkMax Posted October 20, 2012 Cell said:Whatever, I don't know what it is at all. Uh... it's a file that, uh, ends with .DEH on the name. ;-) I believe this format is compatible with the old DOS Doom. <sourceport name>.exe (or Doom.exe) -file <mod name>.wad -file <mod name>.DEH 0 Quote Share this post Link to post
CyberBaron Posted October 21, 2012 I had to cheat through the platforming sections of Insanity's Edge. 0 Quote Share this post Link to post
Dragonsbrethren Posted October 22, 2012 Clonehunter said:I still haven't beaten Thy Flesh Consumed, except for the first two levels and the boss level. Go play E4M6 now. 0 Quote Share this post Link to post
savagegrant Posted October 23, 2012 I almost always get bored of Doom II by the time I get to MAP08. I have played the earlier maps countless times with the intention of going all the way. MAP07 is always fun so maybe MAP08 just really sucks? I have only completed Doom II once and it was way back in 1994. I have, however, completed both Plutonia and TNT numerous times, and it's scary the number of times I've completed Episode 1 of Doom. Maybe the levels of both games start off well and go a little bit crapola? 0 Quote Share this post Link to post
Deeforce Posted October 23, 2012 @savagegrant: try out Neodoom. It is just awesome! 0 Quote Share this post Link to post
savagegrant Posted October 23, 2012 Oh Deeforce, I play a lot of WADs thankfully. Many of them make Doom II look dated. I can't diss Doom II too much though. It gave us a bunch of new enemies and a new weapon, all of which I like and sometimes yearn for when I'm playing Ultimate Doom WADs, all except the Pain Elemental though. You can shove him/her/it. There's only one thing more annoying than Lost Souls and that's the buggers that spawn them. lol 0 Quote Share this post Link to post
Tristan Posted October 23, 2012 savagegrant said:Oh Deeforce, I play a lot of WADs thankfully. Many of them make Doom II look dated. I can't diss Doom II too much though. It gave us a bunch of new enemies and a new weapon, all of which I like and sometimes yearn for when I'm playing Ultimate Doom WADs, all except the Pain Elemental though. You can shove him/her/it. There's only one thing more annoying than Lost Souls and that's the buggers that spawn them. lol In all fairness though, if none of the enemies were annoying, then I doubt the game would be as fun. 0 Quote Share this post Link to post
qoncept Posted October 23, 2012 Eris Falling said:In all fairness though, if none of the enemies were annoying, then I doubt the game would be as fun. Not true. The maps without pain elementals are more fun than the maps with. Revenants can be used right but when used wrong are no fun. 0 Quote Share this post Link to post
killer2 Posted October 24, 2012 PE's aren't too bad. I think most people hate them because they force you to play more strategic. 0 Quote Share this post Link to post
Avoozl Posted October 24, 2012 I love fighting Pain Elementals when their Lost Souls are blocking the shots, it's somewhat of a fun challenge which makes killing them satisfying. 0 Quote Share this post Link to post
TwinBeast Posted October 24, 2012 I like Pain Elementals and Lost Souls too. But I don't like Lost Souls in Doom3 and 64. In Doom3 I don't like them because they're so jumpy, and it's difficult to predict where they're going to jump after shooting them once. In Doom64 I like that they're more aggressive and attack more often, but I hate that the "skullfly" speed is so high. 0 Quote Share this post Link to post
savagegrant Posted October 24, 2012 Oh god. Who invited the Pain Elemental/Lost Soul fan club? ;P 0 Quote Share this post Link to post
savagegrant Posted October 24, 2012 Some more confessions... - I haven't played multiplayer Doom since 1996 which is when I became addicted to QuakeWorld, especially the TeamFortress mod. - I always strive to finish every level I play with 100% completion. If I haven't found all of the secrets, I'll type IDBEHOLDA to get the automap and if I still can't find a secret then I'll open the level in Doom Builder and search for it there. - I really LOVE explosive barrels and feel that there is never enough of them in most levels. The satisfaction of gibbing enemies near barrels never gets old. I really HATE it when I kill a bunch enemies and then realise that they could have been lured towards barrels and gibbed there. - I don't like total conversions at all. Not even the official ones like HacX, Strife or Chex Quest. I'm not even a fan of most new enemies or weapons in PWADs. The general lack of original weapons and enemies really makes me appreciate what id managed to achieve with Doom and again with Doom II. You just have to look at FreeDoom to see how hard it is to get it right. - I've never been able to play Wolfenstein 3D for more than about 10 minutes at a time without getting a headache, so I haven't even finished the first episode. I suffer the same problem with Spear of Destiny and other games that use the same engine, except Rise of the Triad which I probably could have completed but never did. 0 Quote Share this post Link to post
qoncept Posted October 24, 2012 savagegrant said:except Rise of the Triad which I probably could have completed but never did. I'm always surprised at how much love ROTT gets. I just always thought it wasn't a very good game. It had a lot of things that set it apart at the time (bullet holes in the walls, jumping, begging enemies, carrying a single weapon) but nothing has ever had the character of Doom. 0 Quote Share this post Link to post
BaronOfStuff Posted October 24, 2012 I invariably curse a blue streak if something really unfortunate happens to me during play. This draws all sorts of odd looks in my direction, often followed by "it's only a game". They just don't understand Doom. 0 Quote Share this post Link to post
SwarmOfOrphans Posted October 24, 2012 Honestly, I preferd the sega saturn version of Doom than any other 0 Quote Share this post Link to post
Nick Perrin Posted October 25, 2012 qoncept said:I'm always surprised at how much love ROTT gets. I just always thought it wasn't a very good game. It had a lot of things that set it apart at the time (bullet holes in the walls, jumping, begging enemies, carrying a single weapon) but nothing has ever had the character of Doom. When I first played ROTT as a kid I had a blast with how wild and crazy and gimmicky much of it was, but to play it all the way through would have been too much of a chore. It really does get repetitive and boring. It's amazing how much monster variation and HEIGHT variation in maps makes a difference, ROTT has neither. But shrooms mode has to be one of the highlight features of early 90s gaming. 0 Quote Share this post Link to post
_bruce_ Posted October 25, 2012 SwarmOfOrphans said:Honestly, I preferd the sega saturn version of Doom than any other Played it only a few times on the Saturn - seemed like a even slower PSX version with less distortion. 0 Quote Share this post Link to post
DoomUK Posted October 27, 2012 _bruce_ said:Played it only a few times on the Saturn - seemed like a even slower PSX version with less distortion. I've never played it at all, but from what I understand it's a bad port of the PSX port, which in turn was a port of the Jaguar port, neither of which didn't hold a candle to PC Doom on a technical level. There's a lot of things I love about PSX Doom, and I can understand people preferring small details in the other console versions (I'm very fond of the HUD in Saturn Doom), but I don't know how inferior ports of the original PC game can be preferred, let alone when you compare them to modern source ports. Though I guess that's why it's a confession. 0 Quote Share this post Link to post
Scypek2 Posted October 27, 2012 I just started playing CC4, got to MAP03, thought 'meh', and quit. Before quitting, however, I warped to map31 and map32 to see if they are something special. They weren't (I always assume that secret levels should be unique somehow, like in IWADs). I think that I got bored of classic map design after Alien Vendetta and a half of CC 1. I even like jokewads and 1994 maps more than that, at least there are something SPECIAL and DIFFERENT in them. Yep. 0 Quote Share this post Link to post
EvilNed01 Posted October 28, 2012 - I haven't played many of the classic megawads. I've played CC1, CC2 and Hell Revealed 1 & 2 but that's it. - I don't like new textures, skins or weapons. I prefer my Doom game as classic as possible. - I don't like large, flashy levels. I prefer my levels as close in design and idea to the original Doom levels as possible. Some new stuff is neat, such as colored smoke and stuff like that, but overall what I'm after is playing levels that remind me of the experience I have when I play Doom - Only with new levels. - I've beaten Doom 1 & 2 innumerable times, always on UV. I've beaten Final Doom at least twice, not as much. I prefer Doom 2. 0 Quote Share this post Link to post
BaronOfStuff Posted October 28, 2012 If a map persists in using repeated cheap ambushes/traps that are generally impossible to survive without knowing almost EXACTLY how to get out of it, I'm prone to RQ by the third of these 'traps'. There are ridiculous but reasonable challenges, and then there's constant bullshit. 0 Quote Share this post Link to post
Scypek2 Posted December 8, 2012 I made Zdoom show a missing graphic placeholder.. instead of TITLEPIC. In the same PWAD, I've mistaken sound filenames and every time I pick up a small item, it says "fuck you, man!" 0 Quote Share this post Link to post
Obsidian Posted December 8, 2012 I think I have an Arch-Vile fetish. Not the same way Maes has a Cybie fetish mind you, but I always seem to use at least one in almost every map I make. It's weird. 0 Quote Share this post Link to post
_bruce_ Posted December 9, 2012 DoomUK said:I've never played it at all, but from what I understand it's a bad port of the PSX port, which in turn was a port of the Jaguar port, neither of which didn't hold a candle to PC Doom on a technical level. There's a lot of things I love about PSX Doom, and I can understand people preferring small details in the other console versions (I'm very fond of the HUD in Saturn Doom), but I don't know how inferior ports of the original PC game can be preferred, let alone when you compare them to modern source ports. Though I guess that's why it's a confession. Don't know about the HUD - looks strange too me, like done by a modder. The Saturn version's claim to fame seem to be that it "runs"(Japan version), or crawls, on the Saturn and has cool box/cover artwork. The colored lighting is gone too, which in itself was a gimmick but tended to look cool and give the PSX version at least some novum to be seen as an addition to the Doom realm. If you happen to find an old Saturn and Doom - play it... as a fan of Doom it's kinda required in a sense of historical perspective. 0 Quote Share this post Link to post
Avoozl Posted December 9, 2012 I honestly don't see why coloured lighting is considered a gimmick. :/ 0 Quote Share this post Link to post
Sokoro Posted December 9, 2012 I play with CL_RUN ON all the time. When there is some platforming or similiar challenge then I just push shift to move slower. 0 Quote Share this post Link to post
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