Mystery Man in 3D Posted August 5, 2011 This only happens on half the computers I play GZDOOM and Skulltag on, but it's a very irritating bug: Whenever I play these source ports in OpenGL mode on any resolution below the computer's native resolution (which I like to do, because lower resolutions obviously mean better performance), this happens: http://imageshack.us/photo/my-images/69/stupidbug.png/ I press ALT+ENTER to go into Window mode and back to Fullscreen, but it still won't display the right way. No offense, but I'm getting really pissed about this. Is there any way to fix this problem permanently? 0 Quote Share this post Link to post
Kore Posted August 6, 2011 I have the same problem, I couldn't fix it permanently but I open the console and type: fullscreen 0 fullscreen 1 Also http://i.imgur.com/10Bfr.png I can pick any of those two resolutions, and when I do the resolution changes to 0x0. 0 Quote Share this post Link to post
Planky Posted August 6, 2011 Isnt that a graphics driver bug that isn't reporting the capable resolutions properly? 0 Quote Share this post Link to post
Gez Posted August 6, 2011 Mystery Man in 3D said:Is there any way to fix this problem permanently? Works for me with GZDoom r1238. However, Kore's problem does happen. 0 Quote Share this post Link to post
Kappes Buur Posted August 11, 2011 I have always been using computers equipped with an NVIDIA graphics adapter, and never had a problem such as this. If you are using an ATI graphics adapter, it is a known fact that some driver versions refuse to work properly. http://zdoom.org/wiki/GZDoom#GZDoom_and_ATI shows which driver works or not. 0 Quote Share this post Link to post
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