jute Posted August 18, 2011 Given the theme, you could replace some of the tech base textures with worn or rusty versions. 0 Quote Share this post Link to post
purist Posted August 18, 2011 I agree with Memfis that it would be too great a clash of styles to allow any textures but you could make a texture wad that suits your vision of your project. If you're going to do this it's best you do it quick so everyone has the same resource from the start. 0 Quote Share this post Link to post
C30N9 Posted August 18, 2011 I may join. Been waiting for community projects! 0 Quote Share this post Link to post
C30N9 Posted August 18, 2011 Are you voting for textures? I go for stock like DeathevokatioN. Anyway, by sticking to story, do you mean we should make an end of a map the start of the next map? Or do you mean sticking to theme? EDIT: I'm in for a techbase themed map! I think MAP09 will be my claimed slot. 0 Quote Share this post Link to post
franckFRAG Posted August 18, 2011 In the worst, used the stock of texture as that of Vela Pax, which remains close to doom1/2 textures, me IMHO, I prefer only with the textures of doom2. I advanced my vanilla map, in spite of I still have no agreement of Matt534Dog for the chosen slot, I have some screenshots, but nothing extraordinary: http://i43.servimg.com/u/f43/11/63/08/76/screen20.png http://i43.servimg.com/u/f43/11/63/08/76/screen21.png http://i43.servimg.com/u/f43/11/63/08/76/screen22.png http://i43.servimg.com/u/f43/11/63/08/76/screen23.png 0 Quote Share this post Link to post
Moustachio Posted August 18, 2011 ^Cool screenshots! Let me put you for 09 as you requested. I think were just going to use the stock textures, since everyone has a lot of enthusiasm for them. @C3N09 I meant sticking to theme, like Dooms 1 & 2. If you want to get two consecutive slots and link them, that's fine by me. 0 Quote Share this post Link to post
C30N9 Posted August 18, 2011 Matt534Dog said:If you want to get two consecutive slots and link them, that's fine by me. That's what I don't wanna ;). I claimed a slot above. 0 Quote Share this post Link to post
Moustachio Posted August 18, 2011 @C30N9 How about slot 10, since franckFRAG requested slot 09 earlier? 0 Quote Share this post Link to post
franckFRAG Posted August 18, 2011 C3ON9 can to take the slot 9, it does not disturb me to take the slot 10 ;) 0 Quote Share this post Link to post
Moustachio Posted August 18, 2011 Before anyone starts mapping city maps, please take a look at this sketch I did: This is what the city looks like. Try keeping those locations and the appearance in mind when mapping. As far as texturing/theme goes, I explained it in the OP. EDIT: Also, I would now like to request musicians for this project. Please PM me if you would like to be a musician. 0 Quote Share this post Link to post
Lila Feuer Posted August 18, 2011 Hooray for vanilla megawads! The best kind. 0 Quote Share this post Link to post
C30N9 Posted August 18, 2011 franckFRAG, I'm really sorry for taking your slot. If you thought about swapping it won't be a problem. 0 Quote Share this post Link to post
franckFRAG Posted August 18, 2011 C30N9 said:franckFRAG, I'm really sorry for taking your slot. If you thought about swapping it won't be a problem. No don't worry, keep the slot 9 :) 0 Quote Share this post Link to post
DeathevokatioN Posted August 18, 2011 I'd absolutely love to contribute to this project, but I'm tied down with other stuff at the moment. Hopefully this'll still be around when I'm finished a bit more of my own personal workload. 0 Quote Share this post Link to post
duncan Posted August 19, 2011 I'm loving the amount of vanilla megawads emerging at the moment; long may it continue. Good luck with this project! 0 Quote Share this post Link to post
C30N9 Posted August 19, 2011 Argh, still no ideas for my map, does anyone have a good source of inspiration? 0 Quote Share this post Link to post
elic Posted August 19, 2011 Having trouble coming up with something for the secret level. Can you switch me to MAP13? 0 Quote Share this post Link to post
Sigvatr Posted August 19, 2011 Is it going to star Leonardo DiCaprio? 0 Quote Share this post Link to post
Vermil Posted August 19, 2011 C30N9 said:Argh, still no ideas for my map, does anyone have a good source of inspiration? Problem solved: http://www.wadsinprogress.info/?a=mapgen 0 Quote Share this post Link to post
C30N9 Posted August 19, 2011 Vermil said:Problem solved: http://www.wadsinprogress.info/?a=mapgen Nope. But I'm thinking of ideas right now. 0 Quote Share this post Link to post
cbronson Posted August 19, 2011 Heh, I just love this idea generator: "kill a lot Icon of Sin which guard a soulsphere, kill a lot Cyber Demons, kill ridiculous numbers of Spectres and kill a few Icon of Sin " 0 Quote Share this post Link to post
C30N9 Posted August 19, 2011 I forgot that I have a ready old Techbase map. Although it is linear and fits the early slots. Wanna take a look? 0 Quote Share this post Link to post
Marnetmar Posted August 19, 2011 Fuck it, I'll take MAP13. What's the ideal difficulty? 0 Quote Share this post Link to post
C30N9 Posted August 19, 2011 Marnetmar said:Fuck it, I'll take MAP13. What's the ideal difficulty? PC got MAP13 before. 0 Quote Share this post Link to post
Marnetmar Posted August 19, 2011 C30N9 said:PC got MAP13 before. Oops. Is MAP14 open? 0 Quote Share this post Link to post
C30N9 Posted August 19, 2011 Marnetmar said:Oops. Is MAP14 open? Go 4 it. 0 Quote Share this post Link to post
Moustachio Posted August 19, 2011 @C30N9: Sure, PM it to me. @Marnetmar: The ideal difficulty is around an Evilution level. 0 Quote Share this post Link to post
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