C30N9 Posted September 11, 2011 Phobus said:I'm afraid I don't have the time to participate, as I'm one of the slower mappers in Back to Saturn X at the moment and I really should finish my first map and start on the second before I start feeling like I'm holding the team back. You keep at your map :) That's a pity, then I'm keeping it. @valkiriforce, thanks for the suggestions. I would call it "Inner Fear" but another CC4 map has the same name. Put a word in the space: "Unreal ____". 0 Quote Share this post Link to post
C30N9 Posted September 11, 2011 I'm pulling off MAP19. Anyone wants hurry up! I guess I'll be OK with MAP23. 0 Quote Share this post Link to post
Moustachio Posted September 11, 2011 valkiriforce said:Sounds kinda silly. How about something like: Fear Itself Unknown Fear The Abusso (which is Greek for "bottomless pit") Where Blood Runs Dry Play Dead Forward Under Fire Severed Beneath The Flames The Abyssal Fire Just throwing some title ideas out there is all. Also, I noticed sulfur is spelled "sulfer" in the first post. Doesn't matter much, but we wouldn't want that to sneak into the final version now, would we? ;) I think "Fear Itself" would be an alright name. I also changed the spelling error. Thank you for pointing that out. 0 Quote Share this post Link to post
C30N9 Posted September 11, 2011 "Rage"+"Demon's Spite"= My best 2 names for MAP25. (I spent more time of making a name than mapping for it :P) 0 Quote Share this post Link to post
Memfis Posted September 11, 2011 I'm still not sure what "underground necropolis" should look like, but I'll give map19 a try. Sign me up please. 0 Quote Share this post Link to post
C30N9 Posted September 11, 2011 I just contacted PRIMEVAL, and he is signing up for this project. He is writing music for MAP25. 0 Quote Share this post Link to post
General Rainbow Bacon Posted September 11, 2011 @Memfis: Try thinking an undead city in a cave. So...very dark and city/bloody. 0 Quote Share this post Link to post
PRIMEVAL Posted September 11, 2011 Memfis said:I'm still not sure what "underground necropolis" should look like, but I'll give map19 a try. Sign me up please. Play Quake E1M3, it's basically a sort of underground Necropolis. Maybe that will give you some ideas. 0 Quote Share this post Link to post
molten_ Posted September 12, 2011 Started working on my map today. Here's what I've got so far: 0 Quote Share this post Link to post
elic Posted September 12, 2011 Mattdog: can you give a link to the new skies? 0 Quote Share this post Link to post
molten_ Posted September 12, 2011 I have a question. Is it necessary to use the sky for maps 12-20? I'm asking because I made my "outdoor" areas dark enough that you don't see the ceiling, and I saw that you guys were working on a sky texture. Edit: Also, I'd be willing to beta-test other levels if you want :) 0 Quote Share this post Link to post
Moustachio Posted September 12, 2011 It's not necessary, but they are supposed to be city levels, so I'd recommend it. What does everyone else think? 0 Quote Share this post Link to post
elic Posted September 13, 2011 I'm planning to use the sky texture a lot in my E2 level, but other methods are fine with me. 0 Quote Share this post Link to post
valkiriforce Posted September 13, 2011 I'd like to see a cave sky texture for episode 2. It sounded unique and interesting. 0 Quote Share this post Link to post
molten_ Posted September 13, 2011 Hmmm, I could probably add some holes in the ceiling that show the skybox. My idea for the level was to make an area extremely deep in the cave, so it's pretty dark. I'm also rather interested in seeing how the sky texture will work, too. I say keep it in. 0 Quote Share this post Link to post
phobosdeimos1 Posted September 13, 2011 Razen said:Hmmm, I could probably add some holes in the ceiling that show the skybox. My idea for the level was to make an area extremely deep in the cave, so it's pretty dark. I'm also rather interested in seeing how the sky texture will work, too. I say keep it in. Yeah I tried doing that but with the default sky texture it looked awful whilst testing so I just kept everything underground, for you and others still mapping you should probably have the sky resources so you don't have to try and imagine how it'll look 0 Quote Share this post Link to post
Moustachio Posted September 13, 2011 Well, I don't actually have the sky texture done yet... 0 Quote Share this post Link to post
phobosdeimos1 Posted September 13, 2011 Matt534Dog said:Well, I don't actually have the sky texture done yet... Yeah I know sorry if that sounded bitchy 0 Quote Share this post Link to post
Moustachio Posted September 13, 2011 I do have the E1 and E3 skies though: E1 Sky (As proposed by valkiriforce): E2 Sky (Not optimized for the Doom palette): 0 Quote Share this post Link to post
phobosdeimos1 Posted September 13, 2011 Yeah I saw them in the Screenshots and they go really well Also I hate to nitpick but far right the symmetry stands out quite alot, maybe you could clone over it to rough it up, but apart from that it looks really impressive and spooky 0 Quote Share this post Link to post
valkiriforce Posted September 13, 2011 That is a really cool sky texture! I also just noticed of all the map slots claimed, both Pottus and Spaztacus (listed as mappers for the project) don't have any map slots claimed. I'd be willing to give up my map slot if either one of them is willing to map for this project. I've already got 4 maps in the project so that would be a little unfair to disinclude them if they are willing to work on this project. 0 Quote Share this post Link to post
C30N9 Posted September 13, 2011 I haven't been signed as a tester before, but I think I'll go ahead to be the last tester. I think KiiiYiiiKiiiA encourages me which I have been testing his maps before. Also, I think the name for MAP25 will be Demon's Spite. And lastly, my plans for MAP23 may make it more complex than MAP25, which I will exchange slots if so. 0 Quote Share this post Link to post
Pottus Posted September 13, 2011 valkiriforce said:That is a really cool sky texture! I also just noticed of all the map slots claimed, both Pottus and Spaztacus (listed as mappers for the project) don't have any map slots claimed. I'd be willing to give up my map slot if either one of them is willing to map for this project. I've already got 4 maps in the project so that would be a little unfair to disinclude them if they are willing to work on this project. The map I have already is 95 percent done so it would be appreciated thanks =) 0 Quote Share this post Link to post
Memfis Posted September 13, 2011 DoomHero85 and PRIMEVAL, thanks for the tips. Try thinking an undead city in a cave. So...very dark and city/bloody. Like this? (I didn't work on the lighting yet) 0 Quote Share this post Link to post
valkiriforce Posted September 13, 2011 Pottus said:The map I have already is 95 percent done so it would be appreciated thanks =) OK, I'll give up my MAP26 slot. Nice to have you on board. :) 0 Quote Share this post Link to post
C30N9 Posted September 14, 2011 Anyone wants a map to be tested I'm ready. 0 Quote Share this post Link to post
Moustachio Posted September 14, 2011 ATTENTION TESTERS! When you finish testing a map, make sure you tell me and the mapper if their map is approved. When done so, I will put a asterisk next to the map on the list. That way, it will be easier to keep track of which maps have been tested. 0 Quote Share this post Link to post
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