Dragonsbrethren Posted August 25, 2011 After entirely too long, I've decided to release my conversion of maps, textures, and graphics from the Jaguar version of Doom. Scalliano made the original version of this TC, but it was ZDoom-exclusive and used Doom 2 as the iwad, so I took it and got it running on vanilla Doom with doom.wad. I was able to recreate a lot of the JagDoom textures with vanilla patches, which knocked the file size down a lot, then I added a bunch of Jag-style graphics which bumped it back up. The maps have all had tweaks made. I fixed some areas that prevented you from getting 100% completion. I also doubled up the health and armor bonuses, which was a cheap way of making them give 2% in any port, and replaced spectres with demons so a Dehacked patch wasn't necessary. I had to replace a few textures in the maps; mostly switches and textures that were completely missing. If you want direct conversions, use Saxman's WAD32X program. If you play this with EDGE, Eternity, or ZDoom you'll get a single 24 level "episode" like the real JagDoom. It'll be separated into episodes in vanilla Doom. ZDoom also gets a near-perfect recreation of the JagDoom status bar. Eternity's intermission screen gets a little wonky after completing E1M8. The included purejag.wad undoes the 100% completion fixes and replaces the intermission maps to be more authentic. It also disables the level music and changes the intermission music in the ports mentioned above. Just load it over jaguartc.wad. The Dehacked patch just has a few text string replacements; E1M2's name and minor rewrites of the E2 and E3 endings so they make a little more sense. MP3s of the JagDoom music made by Cybdmn are in a separate zip. It's not very good, so don't bother downloading it unless you really want it. Downloads Jaguar Doom Conversion Jaguar Doom MP3 Music 6 Quote Share this post Link to post
Death Egg Posted August 25, 2011 Someone make a GBA Doom TC already, I want my green-blooded demons dammit. 1 Quote Share this post Link to post
Megalyth Posted August 25, 2011 Let's play some Jag! I'll give this a try. The most interesting aspect of all the different ports is the architectural changes, in my opinion. While I've only played PSX Doom briefly, never played SNES Doom, and never even seen a Jaguar console in person, they all seem inferior to the PC version as far as graphics and movement (and sound in some cases), so it's cool to be able to play the different ports in a PC Doom environment to check out the maps. 0 Quote Share this post Link to post
purist Posted August 25, 2011 I'm going to have to play this. I had a Jaguar before a PC so it should be a nice nostalgia kick. I always preferred the memory of minimalism of the Jag version textures and shortened levels against the busy textures and longer maps in the original Doom. I need to see if this is just nostalgia playing tricks on me :-) 0 Quote Share this post Link to post
scalliano Posted August 25, 2011 Great to see this finished. Good work, DB! 0 Quote Share this post Link to post
Liberation Posted June 6, 2016 Nice bump lol. I still have my copy of jaguar doom! 0 Quote Share this post Link to post
Orchid87 Posted September 4, 2018 Anyone has this mod for download? The original links are dead... 0 Quote Share this post Link to post
EffinghamHuffnagel Posted September 5, 2018 https://forum.zdoom.org/viewtopic.php?f=12&t=14126&p=1045845#p1045427 I think Pixel Eater's google drive 'fixed' link still works. Haven't tried playing it myself. There are other posts and files on that page. Not sure what they are. Can't help you with the music. 0 Quote Share this post Link to post
Job Posted September 5, 2018 On 8/24/2011 at 10:11 PM, Megalyth said: Let's play some Jag! I'll give this a try. The most interesting aspect of all the different ports is the architectural changes, in my opinion. As I recall, the Jaguar port had an interesting lighting system. I say this as someone who had rented the game a number of times for my console. Although I wasn't a fan of the lack of music, the monsters seemed unusually fast and aggressive on NM (even with the fast parameter). 0 Quote Share this post Link to post
cybdmn Posted October 31, 2018 On 9/5/2018 at 6:09 AM, Job said: As I recall, the Jaguar port had an interesting lighting system. Of all the console ports back then, the Jaguar port had the best graphics. In my opinion it even beats the PSX graphics, by far. 0 Quote Share this post Link to post
SaladBadger Posted October 31, 2018 (edited) Jaguar Doom worked using a specific colorspace and a fairly neat trick where the color space incorporated a luminosity component. This gave it the fairly distinct look, but I've never been super fond of the color limitations that CRY16 imposed. Diminished lighting in the port was accomplished by sucking the luminosity out of colors as things got further, resulting in some interesting effects where dark colors fade to black faster than other colors (unlike PC Doom) hmm I vaguely wonder if you could replicate it in a gl renderer with a shader. Edited October 31, 2018 by InsanityBringer 0 Quote Share this post Link to post
taufan99 Posted July 21, 2020 Apologies for the necrobump, but does this work with the Calico backport? I'm not on my gaming device right now, so I have yet to test it. 0 Quote Share this post Link to post
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