Orchid87 Posted September 20, 2011 DOSBox + original DOS versions of Doom and Doom II + some virtual synth (can't really choose one). zDoom with all the settings set to resemble the original Doom as much as possible, except screen resolution - when I want to go easier on my eyes (or try some mods). No crap like jumping, ducking, or vertical mouselook. Skulltag sometimes 0 Share this post Link to post
Xeros612 Posted September 21, 2011 Pirx said:btw, i'm planning to replace it with a 30" 2560x1600 next year ;) And I'm hoping you've got something with a higher graphical fidelity than Doom to take advantage of such a resolution. :P IWADS: Chocolate doom.| Multiplayer: Skulltag.* Everything else: GZDoom.* | = 1280x960, mouseturn on, novert, fixed aspect ratio, bassmidi sound. * = 1280x720(recording) or 1280x1024, OpenGL, generally maxed settings(not difficult at all unless you're the average minecrafter playing games on a toaster), some lighting settings I can't remember, contrast.wad(....FUCK! I lost the good version of it on the laptop HDD when it crashed), full mouselook + crosshair, no autoaim, and jump/crouch dependent on server controls or whether or not I feel like using them. EDIT: On the off-chance that I do take the time for /newstuff reviewing, same settings as GZDoom EXCEPT disabling jump/crouch/vertical mouselook, crosshair, enabling autoaim, and setting "compatibility mode" to Doom-strict. 0 Share this post Link to post
The Ultimate DooMer Posted September 21, 2011 GZDoom windowed (hate the screen flicker every time I alt+tab) with all the trimmings, unless the wad requires a specific non-Boom port. (Doomsday etc.) Khorus said:With some fava beans and a nice chianti. Limiting yourself a bit there I think...there's more pwads out there than that. (sorry, couldn't resist :P) 0 Share this post Link to post
lnxr0x Posted September 21, 2011 I run Chocolate Doom most of the time but I'll switch to PrBoom if I wanna check out a wad that won't run on Choco. 0 Share this post Link to post
Fournaridis Posted September 21, 2011 I use zDoom - autoaim, no freelook - "cross" crosshair, and the mouse to turn, WASD to move/strafe, mouse click to fire. 0 Share this post Link to post
yellowmadness54 Posted September 21, 2011 Skulltag: Freelook WASD controls, Q to jump, E to crouch. Crosshair always run My resolution is low, due to fraps usually running while I play. Software, not OpenGL SSG with occasional RL and Plasmagun switches 0 Share this post Link to post
Megamur Posted September 23, 2011 The Ultimate DooMer said:Limiting yourself a bit there I think...there's more pwads out there than that. (sorry, couldn't resist :P) I see that Megamur's back at the complaint department. "The Ultimate Doomer is stealing my ideas." See that's funny...! `Cause it's real. 0 Share this post Link to post
M3g4Sph3r3 Posted September 23, 2011 GreyGhost said:Don't recall encountering a Pentium 60 I'm positive it was 60 mhz. it's what i played doom and doom2 on in 1994. i'm pretty sure it's still laying around. it was a packard bell machine 0 Share this post Link to post
Dr. Durr Posted September 23, 2011 On Windows I use GZDoom. On my Mac I use PrBoom. 0 Share this post Link to post
GreyGhost Posted September 24, 2011 M3g4Sph3r3 said:I'm positive it was 60 mhz. it's what i played doom and doom2 on in 1994. i'm pretty sure it's still laying around. it was a packard bell machine I know they existed - just haven't encountered any. Based on past experience, Packard Bell's the sort of low-end brand I'd expect to find them in. 0 Share this post Link to post
Torturephile Posted September 26, 2011 -1280x800 in my laptop, 1280X960 in my TV. -ZDoom/GZDoom with HD textures. -Default controls, but slightly modified. -High quality sounds and sprites. -Scaliano's 667 Shuffle/Brutal DOOM. -Cross 2 crosshair. -Rotating automap with overlay and normal. -No gamma correction. -SNES soundtrack for The Ultimate DOOM and Plutonia. 0 Share this post Link to post
Alpha3kv Posted September 27, 2011 I use GLBoom+ for general purposes, with mouselook turned off and Final Doom complevel. I use Skulltag for multiplayer and WADs that require ZDoom, with the more modern features activated. in both cases, I play them in windowed mode to more easily access other programs without quitting. I use an external launcher for the cases where I would need multiple commands to play a level, so I don't need to have several batch files. 0 Share this post Link to post
Xeros612 Posted September 27, 2011 Hectic said:1280X960 in my TV. Wait, this doesn't make sense. That is, unless you're one of the two people in the world that has a 4:3 HDTV. Is this the case? 0 Share this post Link to post
The Ultimate DooMer Posted September 27, 2011 Megamur said:I see that Megamur's back at the complaint department. "The Ultimate Doomer is stealing my ideas." See that's funny...! `Cause it's real. Or maybe I just replied without reading the whole thread first ;) 0 Share this post Link to post
Megamur Posted September 28, 2011 I'm still waiting on a "Fava Beans II: A Nice Chianti." 0 Share this post Link to post
Torturephile Posted September 28, 2011 Xeros612 said:Wait, this doesn't make sense. That is, unless you're one of the two people in the world that has a 4:3 HDTV. Is this the case? It is widescreen, but I like 4:3 for games for some reason and widescreen for videos and other stuff. 0 Share this post Link to post
soner du Posted October 12, 2011 Most of the time, on my little laptop (Win XP) : - GZDoom - OpenGL, lights.pk3 On my big PC (Win7) and on my parents' iMac : - Doomsday - Hi-Res textures, 3D models On both : - Freelook - Fullscreen, maximum resolution - No jump, no crouch, no crosshair - Always run, strafing with arrow keys, snapshot on mouse button 3, etc. 0 Share this post Link to post
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