Krazov Posted June 29, 2014 This was actually discussed in this topic two years ago: http://www.doomworld.com/vb/showthread.php?s=&postid=1074036#post1074036 (which I know only because I was determined enough to read it whole while it was already over 70 pages long). 0 Quote Share this post Link to post
qoncept Posted July 3, 2014 I guess this isn't anything I JUST found out but it always surprises me how quickly Doom and the sequels and ports were all made. For such a masterpiece of a game to have several maps thrown together a day to get it pushed out the door really just blows my mind. I really have to believe a lot of what makes Doom such a great game was just dumb luck. I think Carmack was the only real perfectionist and after his work was done he just wanted to start selling the game. 0 Quote Share this post Link to post
DooM_RO Posted July 3, 2014 Did you know that Doom 3 uses a few Doom textures? Check it out in this thread http://www.doomworld.com/vb/doom-3-general/59363-best-level-in-doom-3/ P.S The level in the screenshots is called Central Processing, and it has roughly the same level layout as the original. 0 Quote Share this post Link to post
Marnetmar Posted July 3, 2014 Not quite However it's still one of my favorite Doom 3 levels! 0 Quote Share this post Link to post
scifista42 Posted July 3, 2014 Marnetmar said:Not quiteThat's another level, the CPU boss. This is the CPU map on those screenshots and mentioned by DooM_RO, I'm pretty sure about it (the part on the left is the computer part), or am I wrong? Anyway, it looks different too. 0 Quote Share this post Link to post
The_MártonJános Posted July 3, 2014 DooM_RO said:P.S The level in the screenshots is called Central Processing, and it has roughly the same level layout as the original. Which? Marnetmar said:Not quite Well that more so reminds me of Command Control. 0 Quote Share this post Link to post
DooM_RO Posted July 4, 2014 scifista42 said:That's another level, the CPU boss. This is the CPU map on those screenshots and mentioned by DooM_RO, I'm pretty sure about it (the part on the left is the computer part), or am I wrong? Anyway, it looks different too. Yep, that's the one. 0 Quote Share this post Link to post
The_MártonJános Posted July 4, 2014 scifista42 said:Doom E1M6. I did think it so, I was just pointing out that the term "Central Processing" doesn't name exactly one map in the entire "Doom Universe". Even if it was quite too obvious this time. 0 Quote Share this post Link to post
Marnetmar Posted July 6, 2014 Cell said:Well that more so reminds me of Command Control. I was gonna say the same thing actually. If only it were as open-ended as Command Control though :( 0 Quote Share this post Link to post
The_MártonJános Posted July 6, 2014 Marnetmar said:I was gonna say the same thing actually. If only it were as open-ended as Command Control though :( What do you mean by "open-ended"? 0 Quote Share this post Link to post
DooM_RO Posted July 6, 2014 Marnetmar said:I was gonna say the same thing actually. If only it were as open-ended as Command Control though :( One of the areas is completely optional. Besides it is a boss map, all boss maps in Doom games are linear. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 6, 2014 I realized that the doom 2 beta arachnotrons acted like a spider mastermind and that mancubai shot baron balls. I also realized that we're running out of things to realize :-p 0 Quote Share this post Link to post
mrthejoshmon Posted July 6, 2014 During a Nightmare! run of Ultimate Doom for the Xbox 360 (leader board ranks brah) I just found out how insanely dickish the secret exit of E2M5 is. Jesus fucking Batman Christ that is seriously fucking awful, next to insta death. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 6, 2014 mrthejoshmon said:I just found out how insanely dickish the secret exit of E2M5 is. look in the auto map and choose your words wisely... 0 Quote Share this post Link to post
Krazov Posted July 6, 2014 Fellowzdoomer said:I also realized that we're running out of things to realize :-p You might be surprised on this one. 0 Quote Share this post Link to post
peach freak Posted July 7, 2014 Fellowzdoomer said:look in the auto map and choose your words wisely... I don't think he was talking about finding the secret exit, but the difficulty of it on Nightmare. When you teleport into the first room after going up the stairs and through the fake wall, you are immediately surrounded by Lost Souls, who will attack you instantly and at a very fast speed. This area has little to no wiggle room too, so you need to get lucky Plasma spamming the place or something. When I did my Nightmare runs that was probably the most difficult part of E2 for me (the other part getting to the exit after getting the Yellow Key in E2M6, because of all the Demons released. I then figured out a Berserked Fist took care of that problem). 0 Quote Share this post Link to post
Fellowzdoomer Posted July 7, 2014 Fond out in boom.exe every time you fire the pistol it moves you back a bit. 0 Quote Share this post Link to post
Cupboard Posted July 7, 2014 In Heretic, the player cannot be crushed into the gibs sprite by door or crusher. You can only be gibbed by a monster or other player. 0 Quote Share this post Link to post
damerell Posted July 8, 2014 mrthejoshmon said:During a Nightmare! run of Ultimate Doom for the Xbox 360 (leader board ranks brah) I just found out how insanely dickish the secret exit of E2M5 is. The levels weren't designed for Nightmare mode, so there's no particular care to avoid near-deathtraps. On -fast I try to immediately teleport back out... and then not stand in front of the fake wall being repeatedly smacked in the face by Lost Souls. 0 Quote Share this post Link to post
marxr Posted July 11, 2014 I just now found out that on easy skill your given double the ammo from ammo boxes and shotgun shells and stuff. Just tested my map extensively on all skills and was wondering how i keep having so much ammo on easy skill and then i discovered that. 0 Quote Share this post Link to post
The_MártonJános Posted July 12, 2014 Solid Snake said:I just now found out that on easy skill your given double the ammo from ammo boxes and shotgun shells and stuff. Just tested my map extensively on all skills and was wondering how i keep having so much ammo on easy skill and then i discovered that. The main reason I don't play on ITYTD. I become frustrated easily when I waste ammo, and 40 shells in one box (which gives 80% capacity of a shotgun whilst not carrying a backpack) is just redundant. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 12, 2014 Solid Snake said:I just now found out that on easy skill your given double the ammo from ammo boxes and shotgun shells and stuff. Just tested my map extensively on all skills and was wondering how i keep having so much ammo on easy skill and then i discovered that. This also happens on nightmare. 0 Quote Share this post Link to post
marxr Posted July 12, 2014 Fuck, and i just now found out that on hey not too rough your not given double the ammo but since db only has easy medium and hard flag i have to leave all that extra ammo in for itytd. 0 Quote Share this post Link to post
Gez Posted July 12, 2014 Solid Snake said:Fuck, and i just now found out that on hey not too rough your not given double the ammo but since db only has easy medium and hard flag i have to leave all that extra ammo in for itytd. Don't blame Doom Builder for what is Doom's design. Also the lowest skill setting doubles ammo because it's for people who'll miss most of their shots. You're not supposed to build a map so that ammo is tight on ITYTD. Ammo should be plentiful on that setting. 0 Quote Share this post Link to post
marxr Posted July 12, 2014 I figured that out yes but i don't think anyone will miss a 100 shots. 0 Quote Share this post Link to post
The_MártonJános Posted July 12, 2014 Funny thing that back in 2009 I thought "Deaf" is an alternate of a difficulty beyond "Hard". Even if I knew perfectly what it stands for (unable to hear). 0 Quote Share this post Link to post
William Blazkowicz Posted July 13, 2014 The Imp is the only classic DooM enemy that you use "an" before it. ( "I shot an Imp", for example.) Yes. I just found this out a few days ago. Also, enemies can open doors. And the backpack in the DooM II map, "Dead Simple", is a bunch of backpacks in the same exact spot. 0 Quote Share this post Link to post
The_MártonJános Posted July 13, 2014 William Blazkowicz said:And the backpack in the DooM II map, "Dead Simple", is a bunch of backpacks in the same exact spot. The exact reason why I fear picking up a Box of Rocket thing in AV or HR2 when I have like 91 rockets. It often happens to round up to 100, which results in a nerve-breaking feel of waste once one's sensitive enough towards it. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 13, 2014 Cell said:Funny thing that back in 2009 I thought "Deaf" is an alternate of a difficulty beyond "Hard". Even if I knew perfectly what it stands for (unable to hear). Funny thing Is that it could be a skill level, where doomguy doesn't hear (no demon noises) . 0 Quote Share this post Link to post
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