Soundblock Posted July 13, 2014 Could this one be right... Just found out messing with weapons replacement sprites: Two pistol animation frames in doom2.wad never actually get played in the game? PISGD0 and PISGE0. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 13, 2014 Yep. Those unused sprites could be used via dehacked. 0 Quote Share this post Link to post
40oz Posted July 14, 2014 I might be naive but Doom64 uses almost no damaging floors throughout the entire game. I was just watching a speed run of Doom64 and I didn't see a single puddle of nukage until Blood Keep. Was interesting to see it get used so sparingly seeing as though doom64 uses the other environmental hazards and more really well. Ultimate Doom on the other hand, has nukage, blood or lava in just about every single level except E2M8 and E3M8 I think. 0 Quote Share this post Link to post
scifista42 Posted July 14, 2014 Soundblock said:Could this one be right... Just found out messing with weapons replacement sprites: Two pistol animation frames in doom2.wad never actually get played in the game? PISGD0 and PISGE0. There's also BFGGC0, a redundant BFG sprite.40oz said:Ultimate Doom on the other hand, has nukage, blood or lava in just about every single level except E2M8 and E3M8 I think. Interesting, when you realize it. Almost all D1 levels have at least one sector with a liquid. Could it be an unofficial agreement of the mappers back then? Like: "Liquids are cool, let's smuggle them into all levels!" Sandy Petersen used liquids even on ceilings. :) 0 Quote Share this post Link to post
The_MártonJános Posted July 14, 2014 Well at least, E4M9 doesn't have any damaging liquids as I see. :) 0 Quote Share this post Link to post
Fellowzdoomer Posted July 14, 2014 Episode 1 only has one teleporter 0 Quote Share this post Link to post
scifista42 Posted July 14, 2014 Fellowzdoomer said:Episode 1 only has one teleporter Actually: E1M5 - a random pentagram teleporter E1M8 - final teleporter E1M9 - RL trap teleporter (only usable by the monsters) 0 Quote Share this post Link to post
Fellowzdoomer Posted July 14, 2014 ...and E1M5 is one of my favorite levels and I never knew that! I'm gonna IDCLIP that level inside and out! Also just realized: -Heretics E1M2 doesn't look good when converted tdoom e1m2 -The music for Heretic E1M2 fits Doon E1M2 quite good -The enemy with the least sprites is the lost soul (not counting Commander Keen) -There is no BFALL in Ultimate Doom 0 Quote Share this post Link to post
plums Posted July 15, 2014 The sounds OOF (falling from a height of ~64 units or more) and NOWAY (pressing USE on a wall that doesn't do anything) are different when using the PC Speaker, even though with digital audio they're the same. 0 Quote Share this post Link to post
Vermil Posted July 15, 2014 scifista42 said:Actually: E1M5 - a random pentagram teleporter I don't believe that one existed in the original release though (i.e it was added in a patch). 0 Quote Share this post Link to post
damerell Posted July 15, 2014 Vermil said:I don't believe that one existed in the original release though (i.e it was added in a patch). Nor do I, and the Wiki says not in Doom 1.0. 0 Quote Share this post Link to post
40oz Posted July 15, 2014 scifista42 said:Interesting, when you realize it. Almost all D1 levels have at least one sector with a liquid. Could it be an unofficial agreement of the mappers back then? Like: "Liquids are cool, let's smuggle them into all levels!" Sandy Petersen used liquids even on ceilings. :) Heh, I hope not. Non swimmable, splashing, submersible liquid with only four frames of animation couldn't have been that cool. Doom64's liquids have amazing animations in comparison. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 15, 2014 I think all of doom 2 levels have liquid in them (only Dead Simple and Wolfenstein doesn't.) Also, there is no doom level that has a Z in it. 0 Quote Share this post Link to post
Tristan Posted July 15, 2014 Actually wolfenstein has liquid ceilings in a the BFG secret. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 15, 2014 Fellowzdoomer said:I think all of doom 2 levels have liquid in them (only Dead Simple doesn't.) Also, there is no doom level that has a Z in it. 0 Quote Share this post Link to post
clamgor Posted July 16, 2014 Community Chest 4 was already out? Did not know that. 0 Quote Share this post Link to post
BlueFeena Posted July 16, 2014 I just discovered that most of the PC squawker sounds in Doom 2 use the same exact "doop" noise. 0 Quote Share this post Link to post
sector666 Posted July 16, 2014 40oz said:I might be naive but Doom64 uses almost no damaging floors throughout the entire game. I was just watching a speed run of Doom64 and I didn't see a single puddle of nukage until Blood Keep. Was interesting to see it get used so sparingly seeing as though doom64 uses the other environmental hazards and more really well. A speedrun really wouldn't give an accurate impression of how many damaging floors there are. There's various reasons for that but one of them is Doom 64's use of color. In many cases a damaging pit will have a red or green glow as a warning, but you won't see the nukage/blood/lava floor unless you fall in. Unlike regular Doom they didn't always have to actually show the damaging texture to give a warning. Doom 64 doesn't have as much damaging floor use as the original Doom (and that makes sense, really. A longer level set like Doom 64 would likely get kind of redundant using nukage/lava that much, vs shorter level sets), but there are some places where it makes a crucial impact on gameplay for a normal/first time playthrough. Right at the end of level 9 for example, if you fall off the stairs on your way to the exit teleport, that's it. No way out. Fortunately there's only one other place in the game with no way out if I remember right. There's also a certain place in Unholy Temple where probably 50% of people either die or barely survive if they fall in on a first time playthrough. And that's a significant way into the longest level in the game. Damaging floors don't seem like much of an obstacle in a speedrun but it's very different playing the game normally. Fellowzdoomer said:Also, there is no doom level that has a Z in it. I wonder if there's any other unused letters. X? 0 Quote Share this post Link to post
plums Posted July 16, 2014 Doom: no Js, Qs, or Zs. One X (Toxin Refinery). Doom 2: no Js, Qs, or Xs. One Z (Industrial Zone). Also only one K (Tricks and Traps). Plutonia: No Js, Qs, Vs, or Xs. One Z (Aztek). TNT uses every letter at least once! 0 Quote Share this post Link to post
The_MártonJános Posted July 16, 2014 plums said:TNT uses every letter at least once! And I suppose the so-long unused Q is given away in MAP02 already (used in MAP24's name, too). (Also, 2299 is a multiple of 11's square, 121. An irrelevant fact which had to be spoken right here and right now.) 0 Quote Share this post Link to post
plums Posted July 17, 2014 More letter analysis: Heretic: No Xs One J (E5M8: Field of Judgement - the last real map!) One Z (E3M4: The Azure Fortress) Whole lotta Qs (E3M9: The Aquifer, E4M1: Catafalque, E5M3: Quay) Hexen: No Js, Qs, Xs One Z (Zedek's Tomb) Hexen Deathkings: No Js, Xs, Zs One Q (Locus Requiescat) Strife: No Js, Qs, Zs One K (MAP09: Castle: Programmer's Keep) One X (MAP19: Fortress: Security Complex) No big surprise to anyone that plays Scrabble I guess. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 17, 2014 (Joke realization) I realized if you shoot an enemy it dies EDIT: (real realization) DeHackEd says Berserk sphere and not berserk.) 0 Quote Share this post Link to post
LigH Posted July 18, 2014 Only if you are lucky. In other cases, it will get aggressive against your avatar and possibly kill him... ;) 0 Quote Share this post Link to post
Guest Unregistered account Posted July 19, 2014 There's an inaccessible grass area in Level 18 (probably my favourite level!) of Plutonia. It serves only as a filler for the windows. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 19, 2014 Joe, do you play without any HUD at all? 0 Quote Share this post Link to post
joe-ilya Posted July 19, 2014 Fellowzdoomer said:Joe, do you play without any HUD at all? http://doomwiki.org/wiki/Status_bar Or just go here and stop shit-posting : http://doom.wikia.com/wiki/Entryway (at least once in your life) 0 Quote Share this post Link to post
mrthejoshmon Posted July 19, 2014 I just found out that DOOM.wad has some kind of fully grey stalagmite thingy in the sprite files, why can't I use that shit in game? For reference: SMT2A0 EDIT:joe-ilya said:Or just go here and stop shit-posting... (at least once in your life)No offense, but that was one of the most ironic things you have ever said. 0 Quote Share this post Link to post
Fellowzdoomer Posted July 19, 2014 joe-ilya said:http://doomwiki.org/wiki/Status_bar Or just go here and stop shit-posting : http://doomwiki.org/wiki/Entryway (at least once in your life) I'm not shit posting. I was asking him if he plays with no HUD at all or if he temporarily set it down. 0 Quote Share this post Link to post
Guest Unregistered account Posted July 19, 2014 *DOUBLE POST* X/ 0 Quote Share this post Link to post
Guest Unregistered account Posted July 19, 2014 It's ok, Joe-ilya. Nah, I play with a HUD, Fellowzdoomer. I NEVER play without one - either with the classic one or, if with a Source port, the fullscreen one that actually has stats. Whenever I'm taking screenshots (for Doomworld or something) I (usually) try to get a bigger picture. Most people banish the HUD altogether for this. EDIT: I have to say, I do like seeing the entire weapon. 0 Quote Share this post Link to post
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