Tritnew Posted February 8, 2016 VGA said:What protective helmets? Well, If we're speaking about "Special Barons", they gotta not drown In their own blood, right? Maybe they forgot their floaties too. 0 Quote Share this post Link to post
wallabra Posted February 8, 2016 VGA said:What protective helmets? Umm, the bruiser in the middle of the photo in the first spoiler posted by ABRACADABRA seems to be using a helmet... Also they're Bruisers, and "bruiser brother" is a just a reference to Baron of Hell, but "bruiser" when used as a name, not as reference, does not reference to Baron of Hell, so Bruisers aren't Barons of Hell, and Bruiser Brothers are, and I'm getting sick of this. Read the Wiki guys and gals! 0 Quote Share this post Link to post
ABRACADABRA Posted February 9, 2016 Gustavo6046 said:Umm, the bruiser in the middle of the photo in the first spoiler posted by ABRACADABRA seems to be using a helmet... Lol, can't unsee it now :D it's like realuzing where the cybies eyes for the first time 0 Quote Share this post Link to post
scifista42 Posted February 9, 2016 To me it's just a freaky monstrous forehead wrapping over his eyes. 0 Quote Share this post Link to post
Hoodie Posted February 9, 2016 Yeah I don't think they're wearing helmets. 0 Quote Share this post Link to post
Doomkid Posted February 9, 2016 rofl @ Tritnew's joke being taken literally 0 Quote Share this post Link to post
Hoodie Posted February 9, 2016 oh they're special barons like retards okay 0 Quote Share this post Link to post
Crunchynut44 Posted February 10, 2016 Oh hey just found this by accident, I always like finding secrets in Ultimate Doom that for years you have just never known about. Spoiler Spoiler 0 Quote Share this post Link to post
Marnetmar Posted February 10, 2016 Heh, I never really understood why that door was there in the first place. Anyone have any insight? 0 Quote Share this post Link to post
ABRACADABRA Posted February 10, 2016 Marnetmar said:Heh, I never really understood why that door was there in the first place. Anyone have any insight? for deathmatch purposes. manu doom/doom2 maps has that kind of stuff 0 Quote Share this post Link to post
antares031 Posted February 10, 2016 Although it's about level editing, But I've just realized that I can offset the linedef by using Stair Sector Build Mode, instead of drawing another lines with my bare hands...... This gives me a big shock. 0 Quote Share this post Link to post
damerell Posted February 10, 2016 Marnetmar said:Heh, I never really understood why that door was there in the first place. Anyone have any insight? There are a lot of ways through that level, like E3M3. One of the doors around there is one-way which gives some bonus confusion. 0 Quote Share this post Link to post
scifista42 Posted February 10, 2016 Both secret doors connected to the Blue Armor room in E2M3 are one-way. One door is one-way into there, the other door is one-way out of there. Such secrets actually flagged as secrets are rarely used in modern mapping, I feel. Being too thin makes the doors easy to not trigger the secret when the player runs through them, though. 0 Quote Share this post Link to post
ABRACADABRA Posted February 11, 2016 just discovered pretty nice looking jaguar port of wolf3d. but a real surprise was it's recycling of doom artwork 0 Quote Share this post Link to post
baja blast rd. Posted February 11, 2016 Voodoo dolls can pick up pickups! Forced partial invisibility, here we go! >:-D 0 Quote Share this post Link to post
Marnetmar Posted February 11, 2016 rdwpa said:Voodoo dolls can pick up pickups! Forced partial invisibility, here we go! >:-D ABSOLUTE MADMAN 0 Quote Share this post Link to post
Scypek2 Posted February 11, 2016 In my megawad, I did force the player to collect partial invisibility before fighting arachnotrons, on two occasions. 0 Quote Share this post Link to post
VGA Posted February 11, 2016 But then I am forced to actually dodge projectiles instead of circle-strafing forever! NO!! 0 Quote Share this post Link to post
ZeroTheEro Posted February 12, 2016 https://twitter.com/romero I just realized Romero's twitter banner is those of Nanka Kurashiki's. 0 Quote Share this post Link to post
plums Posted February 12, 2016 Playing around with graphics, I just realized that the three animated liquid flats FWATERx, BLOODx, NUKAGEx, aren't just recoloured versions of one another but are all kind of different. FWATER is a single picture that is offset by 16 pixels left and down each frame. NUKAGE has a surface layer that I think gets offset, overtop of another layer that is stationary. BLOOD is similar to NUKAGE, but with more movement - both layers might be offset differently, or there's a 3rd layer in there, or something. I know the Doom Alpha liquids are in there as a layer, at least for blood & nukage. edit: Oh yeah I forgot about LAVA, oh well ! 0 Quote Share this post Link to post
Maes Posted February 12, 2016 ABRACADABRA said:http://www.mobygames.com/images/shots/l/27410-wolfenstein-3d-jaguar-screenshot-i-hate-it-when-they-sneak.jpg Well, this finally explains why Doomguy keeps using that peashooter in the 22nd century: it was handed to him by his Grand-grand-grand-...father, B.J. Blazkowicz, so it's a family legacy of sorts. 0 Quote Share this post Link to post
NeedHealth Posted February 12, 2016 The doom cover picture: The marine in the background is the player marine. The one in the foreground is about to get eaten. 0 Quote Share this post Link to post
joe-ilya Posted February 12, 2016 In vanilla, if you drop dead from a high height you'll go through the floor so much that you'll be able to see HOM, but then the view quickly changes and you're above the floor in the correct position. 0 Quote Share this post Link to post
ABRACADABRA Posted February 13, 2016 joe-ilya said:In vanilla, if you drop dead from a high height you'll go through the floor so much that you'll be able to see HOM, but then the view quickly changes and you're above the floor in the correct position. I've seen that happens too https://youtu.be/oXv3SSijPFc?t=50 0 Quote Share this post Link to post
40oz Posted February 13, 2016 There are no poison signs in E1M1, despite that its the first contact with nukage. I guess you're supposed to observe the green glow around it. 0 Quote Share this post Link to post
Doomkid Posted February 13, 2016 plums said:Oh yeah I forgot about LAVA, oh well ! Don't forget SLIME, everyone's favorite flat to put in toilets! One is a brown fwater, one is a brown nukage I believe? 0 Quote Share this post Link to post
wallabra Posted February 13, 2016 antares031 said:Although it's about level editing, But I've just realized that I can offset the linedef by using Stair Sector Build Mode, instead of drawing another lines with my bare hands...... This gives me a big shock. You don't draw with hands, you draw with the mouse! :3 Also what do you mean by "Offset the linedef"? I only know the Stair Sector Build mode makes useless stairs (Bridge Mode is easier and faster). 0 Quote Share this post Link to post
The Civ Posted February 13, 2016 40oz said:There are no poison signs in E1M1, despite that its the first contact with nukage. I guess you're supposed to observe the green glow around it. If anything, that's an even better way to teach the player. They run into the Acid, unsuspecting, start getting hurt, and quickly hop back onto the path, which is always within easy access. The player will be more likely to remember that the Acid can hurt them if they've actually experienced it themselves. 0 Quote Share this post Link to post
Linguica Posted February 13, 2016 If you load MAP01 (in Choco) and just strafe left and right, you stop dead when you hit the left wall but bounce a little when you hit the right wall. 0 Quote Share this post Link to post
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